How Games Move Us- Book Review

Reading through my copy of Edge I came across an advert for three books which look at various aspects of gaming. I am always looking for books that look at the impact of gaming on society and so purchased a copy of How Games Move Us.

Katherine Isbister's How Games Move Us is an interesting critique of the current conversation surrounding video games and how the talk has not really moved on, even there have been some amazingly profound and deep games created over the last few years that require a higher level of thought and conversation to be had.

The first part of the book titled A Series of Interesting Choices: The Building Blocks of Emotional Design looks at the strategies and techniques used to create an emotional experience. Isbister examines the role of NPC's, avatars and the meaningful choices presented within games that invest you in the worlds. It's an interesting look at why humans can attach meanings to inanimate objects and illusory 'real-world' choices. I found the examination of 'Love Sims' particularly insightful as this is a real example of the real world being affected by video games which depend on emotions. In Japan there are many men who 'date' their virtual girlfriends at the cost of getting real world girlfriends. The trend is so worrying that Japan is the only country in the world with a contracting and aging population.


Avatars, NPC's and meaningful choices encourage rich emotional experiences and Isbister covers this well in her first chapter. She looks at how there has been a move to allow customisation of avatars but also how there are characters with no discernible characteristics that could be anyone, this universality calls to mind the points made by Scott McCloud.

The second chapter, Social Play: Designing for Multiplayer Emotions looks at what happens when gamers play with other people. It does away with the idea that gamers are solitary players who engage in video games in isolation but rather that most gamers are social and play with others either online or from within the same room. It looks at research that corroborates anecdotal data that people like playing games against real people rather than the computer, there is a need for human interaction and intimacy occurs through social play and having active experiences. It delves into the building blocks designers use to provoke an emotional response: coordinated action, role-play, and social situations. The chapter is fascinating and especially when discussing the changing world of MMO's when new rules are introduced but players have a sense of etiquette and do not abide by the new rules but follow the collective older orders.

Chapter 3, Bodies at Play: Using Movement Design to Create Emotion and Connection, looks at how physically moving creates a connection between the avatar and the individual. The Nintendo Wii is discussed here and so are the Kinect and Move, all ways to get people moving in their sedentary hobby of video games. Dance based video games are discussed and DDR is talked in the context of creating lots of social connections and groups. There are a variety of indie games cited and they all look suitably wacky. The international senior citizens Wii competition, which allows people in old people homes to compete against one another is wonderful inventive. The results of the research show that people who share physical activity and have a mutual gaze have a longer positive social effect, in short people bond easier when they are together physically. In an age of wearables and movement based controllers the social and emotions connections forged can be deep. However it could lead to issues with identity and who is the real you?

The penultimate chapter; Bridging Distance to Create Intimacy and Connection, looks at the changing face of connection. Initially connection meant that players would be in the same room playing together, humans are designed to not be alone but rather a part of a community. With networked connections and online play connections can be created in different ways. The chapter considers Words With Friends, people challenging each other over potentially long distances without any bonding but the through the act of playing together bonds can be formed. In the game Journey your character collaborates with a random person on the Playstation Network and through in game sounds you can communicate but it is not any language that could be expanded to have a meaningful conversation.  Together you head towards the light at the top of the mountain and only together can you do some of the activities or see the wonders. At the end of the game as both avatars are reaching the zenith of the peak the snow falls heavily and it is only through the use of each others' body heat that you can ascend, and even then you don't make it. Journey is a profound experience and is better shared, the connection formed with the people who joined you has been said to be spiritual for a lot of gamers including me. The chapter looks at how games like Journey are creating intimate bonds between random strangers on a network.

The book finishes with Endgame: A Few Last Thoughts in which Isbister provides a fitting conclusion about why videogames should be talked about on a higher academic level than they currently are.

How Games Move Us is a well written and well researched book which attempts to present new ways to think about and appreciate video games. Isbister tries to move the conversation forward and that can only be a good thing. This is an enlightening and interesting read for anyone interested in the power of games and I recommend it for anyone who is engaged in gaming but also wants to think about the impact it has culturally and socially in our lives.

The Offworld Collection - Book Review

I started this website in 2013 for a couple of reason, to show my passion for video games and share my thought but also to move the conversation forward on gaming culture. I found that often there was a culture of insularity among many gaming sites, often only covering the big titles. I wanted to cover the weird, quirky, strange and fringe games from the view of an educationalist, a teacher, as I think some games can be a contextual hub for learning. There are a few sites I have found along the way that I feel move the conversation forward and allow the marginalised and non-mainstream to share their views but the most prominent for me was Offworld -BoingBoing, curated by Leigh Alexander and Laura Hudson.

Offworld BoingBoing was a site I'd visit daily for its insightful writing.

The goal of the website was to focus on the writing and game design work of women, people of color and other marginalised people.

In the words of Alexander herself:

"Offworld is a place for curious and playful grown-ups... there will be an unequivocal and uncompromising home for women and minorities, whose voices will comprise most of the work published here," reads the site's initial statement. "We're looking forward to loving games again".

Over the course of a year the website published diverse, personal and insightful writing about video games from the perspective of an often underrepresented audience. I found the articles spoke to me and the pieces made me think about games and gaming culture at a higher level. I knew of Leigh Alexander through her work at another excellent website, Gamasutra and her articles in Edge magazine and had been following her work for many years. I find that she is often a champion for the underrepresented and marginalised and so when the Kickstarter for the release of the Offworld Collection book started I supported it as I felt that it was important to back something I felt so strongly about. Also the book looked pretty kickass; highlights from the website in luxury hardback format, sign me up! So, after a very long preamble, what of the book?

Well, it starts with a foreword by Alexander which discusses her motivations for the work she did on the website.
The book proper is split into 58 essays, each covering a wide range of topics. I won't go into detail about all of the essays here but will choose a few of the pieces I liked.

The books starts off with Gita Jackson's 'We Are Not Colonist' which is like a call to arms: it states proudly that minority voices are now being heard, they did not just appear out of thin air, they were always there but were not always being heard.

'Should You Kill Monsters, Or Try To Save Them?' by Laura Hudson looks at the intricacies of Undertale, discussing the choices that the player is given, the simplicity of the sword or the path of compassion. The essay considers how even the smallest, silliest decisions have repercussions within the game and how the story stays with you for a long time.

'I Love My Virtual Untouchable Body' by Aevee Bee, which is written from the point of view of a transitioned person, looks at character design and how it can be empowering to design an avatar and be who-ever you want to be.

'Video Games Without People of Colour Are Not Neutral' by Sidney Fussell, considers how the heroes of fantasy worlds are often white heroes who exist in white worlds. Defenders of racially homogeneous period fantasy say this destroys the illusion and quote quasi-historical sources to support their claims. This is a strange argument but for some non-white characters in fantasy games are less ''realistic'' than dragons.

Games can deliver ethically sophisticated social and political commentary, many game makers are acutely aware of this and in these increasingly complex times I am glad that there exist forums, website and in this case, a book that provokes critical and reflexive thinking. Engaging with things we don’t know about or understand has the power to open a new world to us, to introduce us to new ideas, cultures and experiences that we would maybe never otherwise encountered. The Offworld Collection is required reading for anyone who wants to have a deeper and more meaningful understanding on what video games can mean. It is a fine anthology book and the variety and depth of essays is remarkable.

Bjork Digital Exhibition Review

Iconic Icelandic singer Bjork has been making music for over 30 years and in that tine has collaborated with some of the world’s best filmmakers, visual artists and programmers. Bjork Digital is a celebration of her career and the exhibition covers her work right up to the present day.

Bjork Digital is designed to be an immersive experience and through the use of virtual reality (VR) technology takes you into her avant-garde world. There are more conventional screens that show her videos in regular 2D but as a pioneer of new technologies the emphasis is definitely on the new and emerging technologies.

The exhibition is guided for the first four stations and is restricted to about 25 people to ensure that everyone is comfortable in the spaces and that there are enough VR headsets available. The activities are:

Black Lake
The first room in the exhibition is a dark room which contains two widescreen TVs mounted on walls that are facing each other. The video for 'Black Lake' starts and shows two aspects of the same video, so on one screen you see Bjork singing in the Icelandic hillside and in the other you see the view she is seeing, the video constantly swaps around and so you see different aspects of the same video. The sound surrounds and envelops you, the floor vibrates with the bass and the whole effect is immersive.

Virtual Reality
The next two rooms are virtual reality experiences using the Oculus Gear VR and Bowers and Wilkins headphones. Through the use of 360 dome cameras the videos are filmed and stitched together to give you complete 360 degree freedom, this does give you a sense of presence but the downside is that you cannot move forward but only look around.   

Stonemilker
Stonemilker places you in the 360 degree landscape of Grótta beach in Iceland. Bjork sings the song and during the course of the video multiplies, at one time there are three Bjork's singing! The detail is impressive and even though the technology showcased is quite old the effect is wonderful as you feel very close to Bjork physically as she sings and sashays to her lyrics and music. This is the closest most of us will ever get to the pioneering musician.

Mouth Mantra
Mouth Mantra is a VR video again and has the same technical set-up as for Stonemilker but is a very different experience, placing you inside Bjork’s mouth. The VR video shows very white teeth, no fillings and lots of tonsil and tongue... I was fine watching this but I can imagine some people really struggling to watch this.

Notget
This VR experience was the highlight of the exhibition for me. Using a real-time graphics engine the image of a glowing orange mask with decorative lines sings, as the song progresses a body starts to emerge and starts to shoot out neon sparks. It reminded me of the patterns found in a Cave bullet hell shoot'em ups videogame mixed with the visuals of the video game Rez and the entrancing quality of a Sharon Apple concert from Macross Plus. This VR experience shows the potential this medium can have, the music dynamically changing as you moved. This experience really immersed me and I can see the possibilities of VR concerts.

These were the guided and timed part of the exhibition but the rest was available to go through at your own pace. 

The Cinema
Bjork has worked with some of the finest music video directors on the business and this room shows her back catalogue of music videos. People were sitting all over the floor and watching her videos, I entered the room just as the music videos from her last two albums came on. I sat for their duration as I have seem all the others due to the fact I have them on her 2 part DVD collection, Volumen but haven't seen any of her video since. It was wonderful to see how Bjork's music videos had changed over time and I had a chance to appreciate it with my fellow Bjork fans.

Biophilia
In one of the side rooms there were numerous tablets set up with the Biophilia suite. I've spoken about the app before but for the uninitiated Biophilia is an education app that combines music with technology, musicology is you will. The app is excellent and I have used it in class to teach music theory. The fact that it contains a voice-over by one of my favourite humans, Naturalist David Attenborough is an added bonus.

Overall the exhibition is well worth a visit. Fans of Bjork will find much to like and experience and for the uninitiated the VR experiences may convert you into this technology.

The Children of Green Knowe - Cult TV Review

For the Cult TV reviews I like to watch stuff that is almost forgotten to time. The Children of Green Knowe, Lucy Boston's time-slip novel, is exactly this. A series that is fondly remembered by those who saw it and forgotten to later generations. I only came to it by finding it in my recommendations after purchasing The Secret Garden BBC series on DVD (which I will be reviewing next) and thought to give it a try. Apparently faithful to the original source material the series is a story about a young boy, Tolly, who comes to live in an old country house with his grandmother. However the 17th century Stuart inhabitants of the old family house appear to young Tolly but remain elusively aloof. As time passes his grandmother tells him tales of horses, a gypsy curse and a creature that haunt the grounds. All young Tolly wants to do is meet and talk to the ancestors of the house and break the family curse but this is more difficult than it seems.
The role of Tolly is earnestly played by Alec Christie and that of his grandmother is wonderfully acted by Daphne Oxenford - who gives a warm performance. The pacing is deliberately slow and gentle and the characters are given time to develop and breathe, the relationship between the grandmother and her grandson is sweet and has the ring of truth.

Special mention must go to the beautiful music, composed by Peter Howell with the help of the BBC Radiophonic Workshop (who also created the Dr Who theme), which complements the stunning scenery and wonderful cinematography. The interior shots of Peterborough Cathedral and the rousing music during this particular scene are a particular highlight.

In the 70s and 80s the BBC invested heavily in producing quality children's programming and it is often these series that have stood the test of time, some better than others. The atmosphere and charm that make it impossible to dislike this series and it is a shame that this gentle time-slip story has been almost forgotten. As someone who has never seen the show before I'd say that if you are looking for a gentle way to unwind for a couple of hours you couldn't go far wrong with The Children of Green Knowe.

Now "Make up a great blaze and I'll tell you a story!"

New Tate Modern Building Is Brutal(ist)

The Tate Modern opened its doors in 2000 and welcomes about 5 million visitors a year. On 17 June 2016 a new building was opened to allow the curators to display a greater variety of artworks and show more artists from around the world. I went today to see what the new exhibition but more interestingly the building. I found the artworks to be okay but the building was interesting, beautiful in a brutalist way. If you get a chance go and see it as it has a few video exhibits which are photo montages of Thailand and the political system.

Abzu, A Meditation on Gaming

Abzu is a new game from Giant Squid, a studio founded by Flower and Journey art director, Matt Nava. He formed the studio after leaving thatgamecompany in 2013. The game is the studio’s debut release and is a non-violent, exploration-focused game which aims to effectively convey the emotions and feeling of being a diver underwater. Abzu’s journey is conveyed through stylised graphics highlighted by a vibrant colour palette, but the emotivemusical score by Journey composer Austin Wintory sitting alongside the stunning visuals kept me in thrall for the duration of the game.

Progression through the game is linear but the environments are designed to be explored; the different acts of the game are set in different areas of the sea including caverns, deep oceanic areas, coral reefs and flooded ruins. The game does not have goals or levels but primarily involves you just swimming around freely and this is intrinsically rewarding. There are a few cut-scenes but the story is told primarily through environmental storytelling; it is up to the player to dwell on what they believe happened to the ancient ruined civilization.

Abzu is a beautiful stylised game with a vibrant colour palette.

Playing the game I felt a lot of different emotions in the game but the primary ones were relaxed, intrigued and awed. The game was obviously designed to be immersive but simplistic to keep players in the state of zen or flow and it achieved this in the couple of hours it took me to finish the game.

Having played the game I believe that it could be used in a similar way that I have used Endless Ocean to help in the teaching of a sequence of Literacy work. The open ended exploration of the game world allows a lot more freedom than Endless Ocean offered and the upgrade in graphics and sound would definitely be more inspirational for the pupils. I hope to be using this sometime this coming academic year and will, of course, share my work here.

Dear Esther Concert

Dear Esther is a walking simulator following the story of a shipwrecked castaway on a remote Hebridean island. The game was created in 2012 by the Chinese Room and impressive graphics and dialogue wowed many, including me at the time, however the soundtrack has really stood the test of time. Composer Jessica Curry, who would later create Amnesia: A Machine For Pigs and Everybody's Gone to the Rapture, created a marvelous score which is haunting and stays with you long after the game is finished.

There are many video game soundtracks I've enjoyed over the years, but my enjoyment of them has been influenced often by my playing of the game, and even though I loved this game the music stands apart and is exceptional; it stands alone as a piece of work. So when I heard that the Barbican was hosting a live concert of the music on Friday 14th October 2016 I was ecstatic and purchased a ticket straightaway.

The description of the concert is below and I have included a link to purchase tickets if you are interested:

A deserted landscape, memories of a fatal crash, a book written by a dying explorer – explore an island shrouded in mystery in this live performance of The Chinese Room’s immersive videogame Dear Esther.

Starting on a small beach, with only a brooding cliffs and a small lighthouse in view, BAFTA-nominated narrator Nigel Carrington takes you through the game, journeying from the desolate Hebridean island to a car crash on the M5, a crisis of faith of a guilty heart, the lost shores of a dreamed shoreline and a final ascent through the waters of madness to the release of flight. With the playthrough of the game on-screen accompanied by live narration and a live performance of BAFTA-winning composer Jessica Curry’s powerful score, the story is even more brought to life here.

LINK- Dear Esther Concert Tickets at the Barbican

Comics in the Classroom

I introduced comics and graphic novels into my classroom at the beginning of the calendar year to promote reading. I am a huge fan of the medium and believe that it promotes reading, especially among the more reluctant readers. I had several pupils in my class who I believed would benefit from immersing themselves in the comics and now, as we approach the end of the year, I decided to have a chat with my children to find their opinions on the media.

All Star Superman- not a comic I had in my classroom but I feel that he is a good role-model and shows that heroes can be pure and good (ignore the killing of Zod in the awful 'Man of Steel)

I purchased a wide variety of graphic novels including The Lumberjanes, The Babysitters Club, Adventure Time and a range of Silver Age Spiderman, Ironman and Hulk collections.

The Lumberjanes graphic novels were extremely popular with the boys and girls, even though the protagonists are all female. My pupils said that they liked the characters and that they were really appealing. They loved the 3 trade paperbacks and were eagerly awaiting the 4th.

The Baby Sitters Club was popular with the girls. I found that the quieter girls liked this as the story took more time to develop and it was a much longer graphic novel to read.

The smattering of Silver Age Spiderman, Ironman and Hulk were popular with the children, most of who have watched the films and enjoyed learning more about the Marvel universe. A lot of the boys especially stated that they were surprised that some of the stories in the comics, which were over 40 years ago, had stories which they recognised from the movies.
Overall I think that the comics and graphic novels have converted quite a few of my pupils to reading and introduced comics to a wider group, some of who assumed that comics were 'geeky' or 'nerdy'. I hope to introduce more comics with my next class and will look at what books the children liked.

The 3rd London Gaming Market

I went to the 3rd London Gaming Market today and am happy to say that it was as busy and amazing as before. Last time I went I picked up a few bits but this time I got a few more items which I have been looking for for a while. I picked up Warioland 2 for the Gameboy Colour, Okamiden for the DS and Thunderforce IV for the Megadrive. My white whale of Thunderforce V for the PS1 wasn't there but I will go on with my search...

The Witches and the Grinnygog- Cult TV Review

I heard about the Witches and the Grinnygog whilst purchasing Moondial and saw that it was recommended in my Amazon feed. The premise was interesting enough for me to look into and I saw it that the whole series was uploaded onto YouTube and so over a couple of days I watched the whole thing.

The Witches and the Grinnygog is a 6 part children's television series made by Southern Television Productions in 1982. The series was adapted from the book by Dorothy Edwards which concerns the Grinnygog – a strange statue of ancient origin which goes missing when a church is moved. The statue is found by a woman who gifts it to her elderly father as a garden gnome. Shortly thereafter, three eccentric old women,who seem to be looking for something lost or hidden from many years before, arrive in the town and the mystery begins.
The series is interesting as it looks at the history of pre-Christian traditions, considered in the middle ages to be witchcraft, surviving into the modern world, and deals with various themes related to English folklore, ghosts and time slips... heady concepts for a children's TV show.
Each of the 6 episode lasts around 25 minutes and it has all the usual elements that make children's shows from the 80's so interesting; great story, great actors (including the child actors which features a young Adam Woodyatt- Ian Beale from Eastenders),  good english folk music and great location shooting.

I liked the series and even though I've never seen the series before and hold no nostalgia for it I found it watchable enough but not at the high watermark set by Children of the Stones or Moondial. The series is worth a look but don't go out of your way as it is pretty forgettable stuff overall.

IT16 Conference and Exhibition- Ashford, Kent

Today I was lucky enough to attend the EiS IT 16 Conference which had keynote speakers, hands-on workshops and a choice of electives. I had been fortunate enough to attend the BETT Show earlier this year but this was a chance for a more relaxed and calmer approach to computing rather than the rush to see everything in the intensity of the BETT weekend.

The Conference started off with a brief introductory message from the event organiser which was followed by a keynote speech by Tim Rylands, who went through a myriad of ways to engage pupils through the use of many (free) tools, apps and resources to engage them in the topic of animals , although any topic could use the resources shown. I came away full of ideas and inspired. 

The next session I went to was my favourite; a hands-on session with the BBC Micro:Bit, the small easily programmable device which is being provided, free of charge, to every year 7 school pupil in England. The session only lasted 40 or so minutes but in that time I was able to easily programme the LED lights, create a simple animation and scroll a message to playfully insult a colleague.... wonderful!

After a short break I attended a session about coding and how to show progression in coding through the use of tools such as Kodable, Scratch Jr and Tickle on the iPad. This was an excellent session as it allowed me to think about our current practice at school and think about how we could use programmable robots and drones to help show pupils how coding works with real world examples

The second keynote looked at the strategies and practices of a variety of case-study schools in their implementation of mobile digital devices. It threw up a lot of questions but mostly spoke about how ownership of the object was important for the pupils to get out of it and also how mobile device use should be integrated into daily practice instead of sporadically.

The final elective I chose was with Tim Rylands again and concerned using video games to inspire games based learning. I found it interesting and satisfying going into this quick 30 minute session as I had been par of the Redbridge Gaming Network for several years and in that time we had used numerous games as a contextual hub for learning. On this website I have discussed and shown how I have used Endless Ocean, Limbo and numerous other games to get the children inspired to write. It was great to see one of the originators of the idea speak.

Overall the conference was a great event and even though I could be more verbose and thorough of my review, it is late and I am fasting tomorrow so I have kept this brief. If you get a chance to go, please do as it is well worth it... even just to network and share good practise.

Xiu Xiu Cover the Twin Peaks Soundtrack

First of all a disclaimer. I am not proficient in the use of musical jargon and phrasing so I apologise. However I really enjoyed this album and wanted to share my opinions of this album with you.

I've already spoken at length here about my love for Twin Peaks and there are many more eloquent articles and video essays on why Twin Peaks was such a ground-breaking genre-blurring show than I could ever hope to surpass with my own ramblings here. The show was the first attempt to bring art-house vision to the American mainstream. However despite what it meant and what it did one of the aspects that raised it above the norm was its amazingly eclectic soundtrack by Angelo Badalamenti.

Xiu Xiu have made a very interesting album, respecting Badalamenti's work whilst also giving it a thoruoughly modern twist.

Xiu Xiu, an American experimental noise pop band (hey, it's what it says on Wikipedia, I didn't just make that up) with aback catalogue of varying success and ardent fan-base, took up the mantle to reinterpret the iconic score for the Australian Gallery of Modern Arts for their David Lynch: Between Two Worlds exhibition. I didn't know about Xiu Xiu and only heard about them through the release of this album but whilst researching them I can see why they were chosen to reinterpret the Twin Peaks score, the founding member Jamie Stewart is a bit of a maverick and is truly experiental, sometimes his music works out and sometimes it doesn't but he is a true musical pioneer in a way that David Lynch is with film and Angelo Badalamenti with music. So against this backdrop how does the music fare?

Well Xiu Xiu succeed in creating a solid album which captures the eerily spirit of original tracks whilst adding their own twist on it.
The album sounds like a live recording which gives it a real sense of presence.

They open with an instrumental version of Laura's Theme rather than the expected Falling, so they set their stall out early on that this is not just going to ride the the wave of nostalgia but be something more, something interesting and different. Laura's Theme is a great opener and portentious of what is about to come. It has a light metronymic sound which carries the pulse of the track forward, but all the while it is undercut with this sense of dread. It doesn't sound like it should work from my description but it really does, the grand blending in with the lighter moments of the piano motif. 

Into The Night is suitably dreamy and whilst Julee Cruise's voice is hard to too their interpretation is similarly haunting and will stick with you for a long time. It I the beat track on the album in my opinion.

Audrey's Dance is still suitably jazzy with a cacophony of sounds blending in and out regular instruments include theharmonica but more unusual sounds are there including some that sound distinctly industrial.

Track four, Packard's Vibration is a powerful with a driving base underlying the squealing guitar sounds and some more spacy sound effects courtesy of synths.

Nightsea Wind starts like a soundscape with gentle sounds slowly giving way to crunchier synth sounds and squeals.

Blue Frank/ Pink Room is a bluesy number pushed forward by a powerful electric guitar sound. The bass and the backing beat stay true to the original track but what comes on top is totally different.

Sycamore Tree starts of with a fast flurry of piano notes and then the vocals come in, raspy and powerful without sounding contrived or fake. The song is a welcome calm respite in a sea of powerful noise and crunches.

Harold's Theme is beautiful, one of my favourites. It starts of with a gentle piano and synth distortion that brings to mind the works of Haim Saban and Shuki Levy's score for The Mysterious Cities of Gold and Ulysses 31 or Decoder Ring unfamilair with the animated series stated. The track has a gentle piano motif playing through and the synths emerge gently and disappear. Just beautiful.

Dance of the Dream Man starts off like a classical piece of music with deep heavy piano notes that give way to lighter piano but then the electric guitar and synths kick in and there are moments of jazz and quiet, the cymbals gently being brushed to give it a shimmering otherworldly feel.

Track 10 is the stunning Falling, the vocals are good and powerful but never soaring like Julee Cruise. They lyrics and the power of the song carry this along, and when the chorus hits it is stunning... Not Julee Cruise but stunning nonetheless with the beautiful vibrato adding more gravitas.

The eleventh track, Love Theme/ Farewell is elegant and beautiful as always but it seems to have been played with a distorted kids mini Casio keyboard. Not a bad thing but just... different.

The final track, Josie's Past, is a bit of a strange unsettling track. It features several minutes of spoken dialogue from 'The Secret Diary of Laura Palmer' spoken in stilted English accent, broken by a short burst of Mairzy Doats by Stewart. I didn't take to it and it is the stuff that you will hear in the darkest night in your nightmares but at least it is daring and tells you about the abuse and exploitation she suffers at the hand of Bob.

Overall the album is a beautiful unsettling pleasure. It evokes the best of Badalamenti's music and the unsettling soundscapes of Xiu Xiu's sound to create a modern rough sheen to what is truly one of the best soundtracks of all time. Now I'm off to listen to more of Xiu Xiu's back catalogue to see if I've discovered a new band for me to follow.

Supernatural- Cult TV Review

It is a trademark of British fiction to take the mundane and shock, surprise or appal. The BFI is releasing all the British TV horror works produced by the BBC in the 70's and 80's and this was the first in the series. It is a well regarded piece of work and people said that it brought to mind the works of M.R. James, a prominent writer of Gothic tales.
The series itself ran during the Summer in late night slots in 1977 and added a dash of terror into the bright cheery festivities of the Queen's Silver Jubilee. It having been the Queen's Diamond Jubilee and also being Summer, a very cold and wet one though, I thought I'd dive in and view the series.

Supernatural is an anthology series in which the prospective Club of the Damned member is required to tell a horror story, their application for membership being judged on how frightening it was. There are 8 tales of varying quality; some stand the test of time better than others.
The settings of the stories vary from dark country houses,  shadowy courtyards and crumbling ruins but all are home to horrid evils and terrors. Even though the show was shot in colour the dark muted tones of the sets lend it a imposing brooding air.

The first episode, Ghosts of Venice, has an old theatre actor who believes something has been stolen from him but he doesn't know quite what. The story has elements of a timeslip and when the actor meets the ghost of a former lover, things begin to come together. Out of all the stories I found this to be the most boring and tiresome.

Countess Iliona and The Werewolf Reunion are episodes two and three. The story involves a Countess inviting four former lovers to a remote Gothic castle for a mysterious reunion. The men are all very different characters and as the reunion goes on the wronged Countess exacts her revenge. This story is very good but to be honest its run time is too long, the story could have been compressed somewhat to make a tighter episode.

A two-parter that could have done with being trimmed.

Episode four, Mr Nightingale, features Jeremy Brett, known to many as 80 TV's Sherlock Holmes. He plays a proper and boring businessman who is possessed by a doppelgänger, this leads to tragedy and death. Mr Brett shines in this episode as he goes into full crazy mode to give a nuanced unhinged performance. This is a good episode with some fine over-the-top acting.

In episode five, Lady Sybil, an old Widow is plagued by a stalker in her Victorian mansion, she believes it to be the ghost of her dreadful dead husband. She tries to convince her sons, one a respected doctor and the other a playboy musician, but they don't believe her, thinking her delusional. This episode is excellently actedand thetension is really cranked up as we find out who is doing the stalking. Oh, also there are more shots of a chameleon (the little green fellow) than you will ever see anywhere else in your life!

The green fellow features rather prominently in Lady Sybil.

Episode six, Viktoria, centres on a family where the wife is disabled in a wheelchair following a riding accident. She has a daughter but is married to an uncaring man who wishes her dead. The situation is complicated with a domineering housekeeper and an old lady steeped in folklore. When the wife dies her spirit is transported into a doll which becomes attached to the daughter. Strange things then begin to happen after the man remarries and settles into a house in England. This is an interesting episode but the poor special effects make it laughable, a shame as the story itself is quite interesting. Kids are creepy!

Night of the Marionettes is episode seven. The story involves Gordon Jackson, a writer who is researching the life of Frankenstein author, Mary Shelley. The writer, wife and his daughter settle in for a few nights in a secluded hotel and observe the hotels annual marionette show but the figures seem to be real humans. This is a good episode with lots of tension but the relationship between the father and daughter is a little incestuous and uncomfortable.

The final episode, Dorabella, is by far and away the jewel in the crown. It is the story of two friends who travel through Europe looking for adventure and excitement but after meeting an impossibly enchanting young woman, Dorabella, one of the men becomes besotted and the dynamics of the friendship change. The external shots, beautiful lighting and mood created make this a wonderful piece of work.

There's more to Dorabella than meets the eye.

Having watched the whole series I can say that I liked the stories which had a payoff as well a certain level of eloquence and characterisation. In this case the stories that stand out are Countess Ilona/ The Werewolf Reunion, Lady Sybil and Dorabella.  As a whole the series was worth a watch and I'm glad I did but don't trouble yourself with the whole set, the episodes I recommended above are the key ones to watch... or if you only have time for one watch Dorabella!

Gotham Central Comic Review

First things first, this series is definitely for a maturer audience and is not suitable for younger readers.

On this website I usually write about comics that are suitable for schools and pupils but I made an exception in this case as I want to spread the Gotham Central love as it was an underappreciated comic upon initial release but with these collected edition it will hopefully find the audience it deserves.

I bought the 4 graphic novels that make up the entirety of the Gotham Central series and read the whole lot over the course of a week. The premise appealed to me as it is one of those ideas that is obvious once someone explains it to you: a police procedural set in the world of Gotham City with its rogues gallery of the finest villains in comics.

The series is a mix of crime noir but what makes it stand out are the characters, no not the villains but rather the police officers. The cops are 3-dimensional and well rounded, they have their faults and issues but that's what makes them believable. The characters talk about real-world problems and I guess that's why I liked the series. For a series that's set in Gotham Batman features veryoccasionally and from the cops point of view is a nuisance, a vigilante who works in mysterious ways but can on occasion be a useful ally in times of great need.

As a fan of superhero comics it's wonderful to take a break from the norm and read a series that is unpredictable and requires some grey matter. I don't watch many cop shows or read many crime books, although I do have a soft spot for Columbo and Diagnosis Murder, but this series had me hooked with several standout stories.

In the first graphic novel In the Line of Duty, Mr Freeze is front and centre in a powerful tale in which one of the detectives gets frozen, his ear ripped off initially and then smashed into pieces as the villian leads an audacious plot to kill most of the GCPD.  This is gritty noir with a cold- calculating Freeze that sets the tone for the series.

The series is pretty violent at times.

In novel 2 there's Daydreams and Believers, the story about Stacy, the civilian who operates the Bat signal but has romantic fantasies about Batman. This is a great story that delves into the life and motivations of Gothams finest, all brought to life from the point of view of a civilian.

The characters are well drawn out.

In novel 3 the corruption within the GCPD and how good cops deal with it comes to the fore. The character of Corrigan and his corrupt practices within the force are a rich vein that is tapped throughout the rest of the series.

In novel 4 the 3 parter Dead Robin looks at the mystery of Boy Wonders turning up killed across Gotham.

The Dead Robins story is a pretty interesting one.

Across all the books is the theme of corruption within the GCPD and it is this fight against the enemy within that provides much of the heart for the story. It ends on a cliffhanger with Corrigan II and it is such a shame that after 40 comics it was cut short as I really enjoyed the stories and world that Rucka and Brubaker had created. Do yourself a favour and pick up the 4 graphic novels as they are amazing and worthy of the Eisner and Harvey Awards showered upon them.

Under the Mountain - Cult TV Review

I first came across Under the Mountain when I was carrying out research on another cult TV series, Children of the Dogstar, which I found out about when researching about Children of the Stones. From what I can gather Children of the Stones was exported to America and shown on Nickelodeon in the early 80's alongside Under the Mountain and The Witches and the Grinnygog under the banner 'The Third Eye'. This collection of series is fondly remembered as an oddity, especially at a time when America was quite strict on what could be shown on children's television and ensuring shows promoted traditional Christian values. These series must have caused quite a stir at the time as they were never shown again after their initial showing. I'd never seen Under the Mountain but was intrigued enough to seek the series out and here is my Cult TV retro review.


The series is about red-headed twins Rachel and Theo Matheson, who visit their uncle and aunt for the Summer in Auckland, New Zealand. The twins notice a strange neighboring house and sneak into the house to find out more about its owner Mr Wilberforce. The twins realise that they are in the part of a prophecy to defeat an ancient evil which lurks beneath the house and under the mountain. With the help of an old friend they will have to fulfill their destiny and stop the evil from taking over the world. This series is based upon the novel "Under the Mountain" by Maurice Gee and is told in 8 parts over 22 minute episodes, each ending with a cliffhanger and a providing a deeper sense of mystery until the final explosive confrontation.

This story is heavily influenced by the works of H.P.Lovecraft, with the theme that creatures beyond our comprehension are here on earth and are ready to take over. The young twins, played by Kirsty Wilson and Lance Warren are very believable and earnest, especially Wilson who carries much of the emotional weight, especially the scene where they are discussing xenocide. There is a real feeling of dread and scares in this series and I'm sure that if I was the target audience at the time of it's original release I would have felt suitable scared.

Under the Mountain features a lot of external shots and taking into account that it was shot in New Zealand the scenery is wonderful, I'll resist the temptation to say anything as trite as 'the real star of the show is the scenery' or 'New Zealand is a character' but the geology and natural history of the country is integral to the story and adds a lot to the feel of the series. Due to its age the special effects are dated, the costumes are of their time (think mates 70s/ early 80's Dr who and you'll get the idea) and in today's hyper aware world Mr. Jones comes across as a little predatory, but this doesn't detract from the atmosphere or excitement of the story at all.

As someone who had never seen the series before and thus had no feelings of nostalgia I can say that considering its age the series stands the test of time well and is definitely worth a look.

The Quatermass Xperiment- Cult TV Review

Last year saw the anniversary of an iconic sci-fi show, perhaps one of the most important in British TV history. It was pioneering in its writing and production and is fondly remembered even after 60 years... it is of course the legendary Quatermass! You thought I was going to say Dr Who didn't you? Well you shouldn't have as the title says it all!

The Quatermass Xperiment is the Hammer Film production based on the original 1953 The Quatermass Experiment. The plot is simple; 3 men are sent into space in a rocket and only 1 of them returns, ill and changed. As the film progresses we watch helplessly as the lone survivor, Victor Carroon slowly transforms into an alien monster whose sole purpose is to assimilate all living things on Earth.
So far so B-movie fare but as the story develops we build an extraordinary amount of sympathy for the 'alien' predator. The reason for this is the marvellous performance by Richard Wordsworth, a direct descendant of the famed poet. During the 1 1/2 hr movie he is given a couple of words to utter but his sheer physical performance, nuances looks and pained expression elicit a lot of sympathy.
In contrast Brian Donlevy turns in a poor performance as Quatermass. His brash brusque manner jars with the rest of the film and cast. One of the best moments is watching Mrs Carroon, the wife of the astronaut who is undergoing the horrifying transformation, put the arrogant Quatermass in his place. 

As a whole the movie works well and considering it's age has a good vintage. I look forward to watching the other Quatermass series as they are supposed to be better and contain more nuanced performances from the actors who play Quatermass.

The Legend of Zelda: Symphony of the Goddesses Concert Review

Concerts based on video game soundtracks have been a staple of entertainment in Japan but have only recently been gaining in popularity in the West, mainly due to the hard work of Tommy Tallarico and his Video Game Music Live concerts which have been going strong for many years.  The soundtracks to games are gaining prominence and airplay on the radio too and a wider audience is being reached. Bands like Anamanaguchi, who use old video game sound chips to help score their music, have further brought the video game sound to the mainstream and so people from all walks of life are developing a taste for video game music, in fact 3 out of the top 20 Hall of Fame tracks on Classic FMs poll last year were from video games!

This diverse audience for video game music was reflected in the Zelda concert where the audience ranged from early teens to people in their 40's and 50's. Most of the Arena was full and there were many people out in cosplays from the series. 

I was extremely excited as Zelda: Ocarina of Time is my favourite game ever and the series holds a special place in my heart. Joining me was my older brother, we had fond memories of working through Ocarina of Time and Link's Awakening in our youth.

Before the concert started there was a moments silence for Prince and then the concert began.
The Royal Philharmonic Orchestra were amazing, bringing alive Koji Kondo's scores. The music was accompanied by stunning video footage of the various games in the series on huge screens and this made for a sense of synaesthesia, a real overload for the sights and sounds.
At just over 2 hours the concert went through a lot of classic tracks but my favourites were the Zelda Title track, Dragon Roost Island, Song of Time and Gerudo Valley.


What made the night even more special wad that there were pre-recorded interviews spliced in of people involved in the Zelda franchise including Miyamoto and Aonuma. This broke up the wonderful music and gave us an insight into the thoughts and feelings of the Nintendo staffers. Overall the evening was highly enjoyable and it has made me determined to finish Twilight Princess and Skyward Sword, taking over 100 hours getting me motivated to do that the gig must have been inspirational!

Adventure Time: Masked Mayhem Comic Review

The world of Ooo is multi-coloured and weird, but the characters are what brings this place to life and so with this, the 6th graphic novel of Adventure Time we get a chance to travel with Jake and BMO as they party-hop during Masquerade Day, a sort of Halloween-type event. Unfortunately there's a problem, a prankster who is crashing every party and making it not cool!

Cue Detective BMO and Jake as they try to figure out who the prankster is and stop the different parties from being ruined. Kate Leth is the writer for this graphic novel and she gets the characterisation just right. BMO has never been cuter and seeing him in a deerstalker hat and an Inverness Cape just make me feel mushy inside... so cute!

Overall the Graphic Novel is great for young readers and I know that since taking it into my class a few days ago it has been widely read and liked by both boys and girls. This is a fun and colourful book and deserves a place in your book corner!

Nintendo Quest Review

Nintendo Quest is a Kickstarter-funded documentary based on a simple premise; a young man, Jay, has to find all 678 original NES video games which were released in North America within 30 days. This sounds like a simple enough task right? In this day and age of the internet auction sites and online shopping it's a no-brainer, but to make it more challenging no internet or auction sites can be used and his current collection cannot be included.

This is a promising set-up, full of potential for insights into Nintendo history, a deep look at gaming and collectors and a look behind the recent surge in interest in retro gaming collection.

The documentary starts by talking heads saying things like, "It'll be a transformative experience", "He's going to go on a journey and find a lot out about himself" and so on, all set to background fast paced rock music! He's not after the holy grail, it's NES carts!

As an avid collector I love the thrill of finding carts in the wild but I would never be as hyperbolic as this documentary is. When Jay is finding the carts there is a UI (User Interface) that shows his money level and his NES cartridge count but there isn't a monetary value represented and the cost of the games isn't shared either. In some scenes I expected Westlife's 'Flying Without Wings' to be playing in the playground, all set to slomo images of the protagonist, Jay, digging through the carts.

When compared to something like 'From Bedrooms to Billions', again a documentary about gaming but this time about people making games in the 70's/ 80's, the information was interesting but well paced and not so hyperbolic, it made it a much easier viewing experience.

Nintendo Quest  fails to be insightful on what is a fascinating topic. For a documentary all about the vintage gaming scene it is fails to look at the reasons behind the scene, the cost of the hobby and even why there is a resurgence in old skool gaming. The documentary has a lot of potential but ultimately fails to deliver, being quite meandering and unfocussed.

Lucky Penny Comic Review

Lucky Penny is the tale of young Penny Brighton, an unlucky girl who leaves disaster in her wake but has a heart of gold. The graphic novel follows Penny as she tries to figure out where to go, what to do and how to cope in the real world. The story is similar to Scott Pilgrim and mumblecore movies like Frances Ha and similar works by Greta Gerwig, where charmingly clueless, young, main characters try to deal with all that life throws at them. In this case Penny is wonderfully optimistic and chirpy whilst living in a storage unit (garage) and trying to get a job and a boyfriend.

Lucky Penny is a quick read with relatable characters, beautifully expressive art and a gentle warm humour. Yuko Ota’s art is bold and solid throughout the whole book and the storytelling gentle but interesting enough to keep you reading. The ending of the book is very boombastic and out of pace with the rest of the book but I liked it.

The book is suitable for young teens and I would recommend it!