The Offworld Collection - Book Review

I started this website in 2013 for a couple of reason, to show my passion for video games and share my thought but also to move the conversation forward on gaming culture. I found that often there was a culture of insularity among many gaming sites, often only covering the big titles. I wanted to cover the weird, quirky, strange and fringe games from the view of an educationalist, a teacher, as I think some games can be a contextual hub for learning. There are a few sites I have found along the way that I feel move the conversation forward and allow the marginalised and non-mainstream to share their views but the most prominent for me was Offworld -BoingBoing, curated by Leigh Alexander and Laura Hudson.

Offworld BoingBoing was a site I'd visit daily for its insightful writing.

The goal of the website was to focus on the writing and game design work of women, people of color and other marginalised people.

In the words of Alexander herself:

"Offworld is a place for curious and playful grown-ups... there will be an unequivocal and uncompromising home for women and minorities, whose voices will comprise most of the work published here," reads the site's initial statement. "We're looking forward to loving games again".

Over the course of a year the website published diverse, personal and insightful writing about video games from the perspective of an often underrepresented audience. I found the articles spoke to me and the pieces made me think about games and gaming culture at a higher level. I knew of Leigh Alexander through her work at another excellent website, Gamasutra and her articles in Edge magazine and had been following her work for many years. I find that she is often a champion for the underrepresented and marginalised and so when the Kickstarter for the release of the Offworld Collection book started I supported it as I felt that it was important to back something I felt so strongly about. Also the book looked pretty kickass; highlights from the website in luxury hardback format, sign me up! So, after a very long preamble, what of the book?

Well, it starts with a foreword by Alexander which discusses her motivations for the work she did on the website.
The book proper is split into 58 essays, each covering a wide range of topics. I won't go into detail about all of the essays here but will choose a few of the pieces I liked.

The books starts off with Gita Jackson's 'We Are Not Colonist' which is like a call to arms: it states proudly that minority voices are now being heard, they did not just appear out of thin air, they were always there but were not always being heard.

'Should You Kill Monsters, Or Try To Save Them?' by Laura Hudson looks at the intricacies of Undertale, discussing the choices that the player is given, the simplicity of the sword or the path of compassion. The essay considers how even the smallest, silliest decisions have repercussions within the game and how the story stays with you for a long time.

'I Love My Virtual Untouchable Body' by Aevee Bee, which is written from the point of view of a transitioned person, looks at character design and how it can be empowering to design an avatar and be who-ever you want to be.

'Video Games Without People of Colour Are Not Neutral' by Sidney Fussell, considers how the heroes of fantasy worlds are often white heroes who exist in white worlds. Defenders of racially homogeneous period fantasy say this destroys the illusion and quote quasi-historical sources to support their claims. This is a strange argument but for some non-white characters in fantasy games are less ''realistic'' than dragons.

Games can deliver ethically sophisticated social and political commentary, many game makers are acutely aware of this and in these increasingly complex times I am glad that there exist forums, website and in this case, a book that provokes critical and reflexive thinking. Engaging with things we don’t know about or understand has the power to open a new world to us, to introduce us to new ideas, cultures and experiences that we would maybe never otherwise encountered. The Offworld Collection is required reading for anyone who wants to have a deeper and more meaningful understanding on what video games can mean. It is a fine anthology book and the variety and depth of essays is remarkable.

Nintendo Quest Review

Nintendo Quest is a Kickstarter-funded documentary based on a simple premise; a young man, Jay, has to find all 678 original NES video games which were released in North America within 30 days. This sounds like a simple enough task right? In this day and age of the internet auction sites and online shopping it's a no-brainer, but to make it more challenging no internet or auction sites can be used and his current collection cannot be included.

This is a promising set-up, full of potential for insights into Nintendo history, a deep look at gaming and collectors and a look behind the recent surge in interest in retro gaming collection.

The documentary starts by talking heads saying things like, "It'll be a transformative experience", "He's going to go on a journey and find a lot out about himself" and so on, all set to background fast paced rock music! He's not after the holy grail, it's NES carts!

As an avid collector I love the thrill of finding carts in the wild but I would never be as hyperbolic as this documentary is. When Jay is finding the carts there is a UI (User Interface) that shows his money level and his NES cartridge count but there isn't a monetary value represented and the cost of the games isn't shared either. In some scenes I expected Westlife's 'Flying Without Wings' to be playing in the playground, all set to slomo images of the protagonist, Jay, digging through the carts.

When compared to something like 'From Bedrooms to Billions', again a documentary about gaming but this time about people making games in the 70's/ 80's, the information was interesting but well paced and not so hyperbolic, it made it a much easier viewing experience.

Nintendo Quest  fails to be insightful on what is a fascinating topic. For a documentary all about the vintage gaming scene it is fails to look at the reasons behind the scene, the cost of the hobby and even why there is a resurgence in old skool gaming. The documentary has a lot of potential but ultimately fails to deliver, being quite meandering and unfocussed.

The Golden Age Of Gaming- by Anjum Razaq

We are currently living in the Golden Age of gaming. This may seem like a strange statement to make as this current generation of consoles lumbers on but I stand by that statement. The golden age of gaming has been ushered in not by triple AAA titles or by the many numbered sequals but rather by the thriving indie scene. Now I’m no Indie loving ‘scenster’ but you would be hard pressed to argue against the fact that the most original and innovative games have come from the Indie scene this generation. There are numerous reasons for this but one of the key ones is that this generation of consoles has been going for nearly a decade and in an unstable economic climate with mass game studio closures many big studios are playing it safe with updates on well known and profitable franchises instead of investing in creating new IP’s (Intellectual Property i.e. new games). This has led to a creative void in mainstream gaming and a renaissance in the Indie scene.

There are a variety of reasons I believe that we are in the golden age of gaming, but I think foremost is the low entry point to produce games now. With the popularity of the internet, online tutorials and free game engines available it has never been easier to make the game you have been thinking of. In the past to produce a game would have taken a lot of coding knowledge and some investment in high end software and hardware. Now with this hurdle removed everyone can make games using tools such as Unreal Engine, Cry Engine, Unity and much more.

The internet has democtratised the way people present and advertise their products. In the past there would have been much money spent on getting promotional material out there just to get your game recognised but with blogs, forums and gaming sites you don’t always need expensive marketing as word of mouth and fandom will make sure that the cream of the gaming crop always rises to the top. With a variety of ways to share files such as Steam, PSN and Xbox Live it has never been easier to get your game out there to the masses.

Also with the advent of Kickstarter (a funding platform for creative projects) it is now relatively easy to get crowd sourced funding to create the projects you want. It is ironic that one of the most supported crowd sourced projects is the Ouya (a sub $99 hackable computer which actively encourages playing around with the software), further democratises the game producing arena. The Ouya has shipped this week and it will be interesting to see the feedback from the supporters of this Kickstarter.

This is an exciting time indeed to be a gamer and indeed a teacher as it now means that I and the children I teach can be producers of games as well as consumers. To celebrate this exciting time in gaming I have provided links to a few of the games I like. These are all freeware indie games and can be enjoyed by most, however please check through the games yourself as I haven't completed all of them. Also Slender is definitely not for children, even though I bet many will have played it (the myth has become something of a phenomenon), Click on the images to be directed to the download pages. Enjoy!

Spelunky, a great roguelike game that has been updated for the XBLA. This is the original that has been free for years. ​

Spelunky, a great roguelike game that has been updated for the XBLA. This is the original that has been free for years. ​

​Love is a game made by one man with a vision. A free MMORPG, this game is a beautiful piece of work.

​Love is a game made by one man with a vision. A free MMORPG, this game is a beautiful piece of work.

Slender is an atmospheric game ​with a simple premise, collect 8 pieces of paper... but this seemingly simple task is harder than it seems. NOT SUITABLE FOR YOUNGER PLAYERS.

Slender is an atmospheric game ​with a simple premise, collect 8 pieces of paper... but this seemingly simple task is harder than it seems. NOT SUITABLE FOR YOUNGER PLAYERS.

Cave Story is a masterpiece of design. This is an amazing game in the 'Metroidvania'style (fighting, exploring, upgrading, backtracking, finding new areas etc). ​

Cave Story is a masterpiece of design. This is an amazing game in the 'Metroidvania'style (fighting, exploring, upgrading, backtracking, finding new areas etc). ​

Eternal Daughter is a simple action-adventure game reminescent to NES games of old. Enjoy!​

Eternal Daughter is a simple action-adventure game reminescent to NES games of old. Enjoy!​

La Mulana is a simple exploration game placing you as an Indiana Jones type character... a really wonderful game!

La Mulana is a simple exploration game placing you as an Indiana Jones type character... a really wonderful game!