Abzu, A Meditation on Gaming

Abzu is a new game from Giant Squid, a studio founded by Flower and Journey art director, Matt Nava. He formed the studio after leaving thatgamecompany in 2013. The game is the studio’s debut release and is a non-violent, exploration-focused game which aims to effectively convey the emotions and feeling of being a diver underwater. Abzu’s journey is conveyed through stylised graphics highlighted by a vibrant colour palette, but the emotivemusical score by Journey composer Austin Wintory sitting alongside the stunning visuals kept me in thrall for the duration of the game.

Progression through the game is linear but the environments are designed to be explored; the different acts of the game are set in different areas of the sea including caverns, deep oceanic areas, coral reefs and flooded ruins. The game does not have goals or levels but primarily involves you just swimming around freely and this is intrinsically rewarding. There are a few cut-scenes but the story is told primarily through environmental storytelling; it is up to the player to dwell on what they believe happened to the ancient ruined civilization.

Abzu is a beautiful stylised game with a vibrant colour palette.

Playing the game I felt a lot of different emotions in the game but the primary ones were relaxed, intrigued and awed. The game was obviously designed to be immersive but simplistic to keep players in the state of zen or flow and it achieved this in the couple of hours it took me to finish the game.

Having played the game I believe that it could be used in a similar way that I have used Endless Ocean to help in the teaching of a sequence of Literacy work. The open ended exploration of the game world allows a lot more freedom than Endless Ocean offered and the upgrade in graphics and sound would definitely be more inspirational for the pupils. I hope to be using this sometime this coming academic year and will, of course, share my work here.

IT16 Conference and Exhibition- Ashford, Kent

Today I was lucky enough to attend the EiS IT 16 Conference which had keynote speakers, hands-on workshops and a choice of electives. I had been fortunate enough to attend the BETT Show earlier this year but this was a chance for a more relaxed and calmer approach to computing rather than the rush to see everything in the intensity of the BETT weekend.

The Conference started off with a brief introductory message from the event organiser which was followed by a keynote speech by Tim Rylands, who went through a myriad of ways to engage pupils through the use of many (free) tools, apps and resources to engage them in the topic of animals , although any topic could use the resources shown. I came away full of ideas and inspired. 

The next session I went to was my favourite; a hands-on session with the BBC Micro:Bit, the small easily programmable device which is being provided, free of charge, to every year 7 school pupil in England. The session only lasted 40 or so minutes but in that time I was able to easily programme the LED lights, create a simple animation and scroll a message to playfully insult a colleague.... wonderful!

After a short break I attended a session about coding and how to show progression in coding through the use of tools such as Kodable, Scratch Jr and Tickle on the iPad. This was an excellent session as it allowed me to think about our current practice at school and think about how we could use programmable robots and drones to help show pupils how coding works with real world examples

The second keynote looked at the strategies and practices of a variety of case-study schools in their implementation of mobile digital devices. It threw up a lot of questions but mostly spoke about how ownership of the object was important for the pupils to get out of it and also how mobile device use should be integrated into daily practice instead of sporadically.

The final elective I chose was with Tim Rylands again and concerned using video games to inspire games based learning. I found it interesting and satisfying going into this quick 30 minute session as I had been par of the Redbridge Gaming Network for several years and in that time we had used numerous games as a contextual hub for learning. On this website I have discussed and shown how I have used Endless Ocean, Limbo and numerous other games to get the children inspired to write. It was great to see one of the originators of the idea speak.

Overall the conference was a great event and even though I could be more verbose and thorough of my review, it is late and I am fasting tomorrow so I have kept this brief. If you get a chance to go, please do as it is well worth it... even just to network and share good practise.