Lore- Series 1 Review

Monsters are creatures we run from, beasts we warn our children about and fiends that haunt our darkest dreams. Yet, there is something enticing, mesmerising even in their appearance. Terrifying as they might be, we cannot help but look even closer, parting our fingers that our covering our eyes to peer again at the horror. There is no getting around it: Something about monsters fascinates us. They may be the stuff of nightmares that make our hearts beat faster, sweat profusely and make our hairs stand on end but we cannot get enough of it.

It may be that at the most basic level, monsters represent fears held by society, fears associated with the dangers perceived in the often vast, uncaring world. The origins of some of our most deep rooted fears has been the focus of Aaron Mahnke, who since 2015 has been releasing bi-weekly podcasts called 'Lore.'

At the time of writing there have been more than 70 meticulously researched podcasts on a wide variety of themes from vampires to evil dolls. 'Lore' has now been turned into an anthology television series by Amazon Studios and for season 1 looks at a variety of popular horror tropes and their origins. Currently there are only 6 episodes, which are all presented with interesting visuals, which are a mix of live action dramatic shorts alongside archival footage, images and animation. All this helps to bring the show to life and presents the matter in the most visually interesting way. The episodes are:

They Made A Tonic- Before we knew how disease spread, medicine was as much superstition as it was science. And in the small New England towns of the 1800s, there is a belief that consumption can only be stopped by making sure the dead are actually dead.

Echoes- Dr. Walter Freeman is the father of the icepick lobotomy. He believes the ten-minute procedure will all but end the need for the mental hospital. He has the best of intentions but winds up creating an entirely new kind of horror story.

Black Stockings- In 19th century Ireland, folklore has a strong hold. Michael Cleary is convinced his wife, Bridget, has been replaced by a fairy called a changeling. And his belief drives him to the most extreme act.

Passing Notes- In 19th century America, at the height of the Spiritualist Movement, a haunted house is not just the stuff of ghost stories. Many believe the dead can talk and, sometimes, will come back from the other side to wreak havoc on the living.

The Beasts Within- Werewolves are now movie monsters. But they were once thought to be all too real. In 1589, villagers in Bedburg, Germany, are convinced that a werewolf is killing women and children only to discover the killer is really one of their own.

Unboxed- Robert Gene Otto is a child without friends. That is, until he receives a doll as a gift. He names the doll after himself, Robert. They become fast friends and soon the boy believes the doll is real. But to everyone else...Robert the Doll is a curse.

Mahnke's sonorous voice works well on the podcast as it is cold and unsettling, however it works less well when put through the filter of visuals but overall the information is compellingly put together that it is a minor gripe in what is a fine scary, campfire-like storytelling anthology series. The acted scenes are suitably moody and there are some fine actors involved including Robert Patrick and Adam Goldberg.

The show never gives a definitive answer as to whether the phenomena shared are true or merely fabrications, it merely presents the meticulously researched historic materials and documentation and leaves it up to the viewer to decide as to what they believe. If you want to be spooked but like the more cerebral kind of horror this show (and podcast) might just be what you are looking for!

Little Nightmares- Video Games As Art

I recently completed the darkly beautiful Little Nightmares, a puzzle- platformer game with horror elements. The game was developed by Tarsier Studios and casts you as a young girl, called Six, who is trapped in The Maw – a mysterious vessel which caters to the depraved needs of sick and powerful creatures. As you make your way through the ship you come across various grotesque creatures, the designs of which will remain in your consciousness long after you finish the game. It reminds me of various shows including Jim Henson's The Storyteller, the work of the Bolex Brothers and the unsettling creatures created by stop-motion supremo Jan Svankmajer.

The art style is grotesque and even though there are horrific scenarios the imagery it creates is beautiful.

Scooby Doo: Mystery Incorporated- Series 2 Review

Scooby Doo: Mystery Incorporated season 2 kicks off a few months after the downbeat ending of the first season. Last we saw, the gang are all split up and scattered to the winds. Within the first few minutes we find that Scooby is in a pound and kept in the hotbox Steve McQueen 'Great Escape' style, Shaggy is Private Hippy in a military school, Fred is a hobo going door to door looking for his real parents and Velma is alone In Crystal Cove watching the whole place go to wrack and ruin due to a clown man baby (naturally)

We see the gang reunite but initially without Daphne, who rejoins later. That is one of the most wonderful thing about this series, the writers make the many moments feel earned and true to the characters that they have spent many episodes rounding out.
As the series progresses the team start gathering the remaining segments of the planespheric discs, the fate of the original Mystery Incorporated is revealed and Fred and Daphne's will they/ won't they relationship dynamic is finally resolved in the most dramatic and powerful way. There are moments of true drama as some characters have heel turns, turn good and die in the most heartbreaking way. However there is lots of levity with pop culture references sprinkled throughout including Rorschach (yes, of Watchmen fame), the Man from Another Place (the backwards talking little man) from Twin Peaks, Werner Herzog, Nosferatu, Johnny Quest, The Brady Bunch and many other eclectic series and movies.

I've said it before in my first series review but this series is the best that Scooby Doo has ever been, in fact it is one of the finest animated series I have ever seen and I've seen hundreds! The fact that a 'children's' cartoon deals with Mayan legends, end of the world prophecies, parallel universes and extra-dimensional beings like the Anunaki yet still retains its wide eyed innocence and playfulness is astonishing. Next to Gravity Falls this is one of the best animated series ever in my humble opinion and the fact that it leans heavily on Twin Peaks confirms that it is a series with some serious pedigree and solid foundations on which to build off.

LINK- Scooby Doo: Mystery Incorporated Season 1 Review

LINK- Gravity Falls Complete Series Review

Twin Peaks: The Return- Soundtrack Review

I thoroughly enjoyed the return to Twin Peaks recently and a huge part of that was due to the extraordinary soundtrack. There are few composers as gifted as Angelo Badalamenti, who can create stunning unearthly sonic soundscapes that swell, ebb and flow whilst running the gamut of emotions from euphoria to earth-shattering sadness. His music is a key component of the series and at it's best enhances the visuals and what is seen on the screen.

David Lynch, who was the Director and Sound Designer for Twin Peaks: The Return, has said that “cinema is sound and picture, flowing together in time,” and this soundtrack conveys that sentiment well. This album is the companion to a separate collection of the music from the series that features guest stars who appeared at the Road House, usually at the end of an episode. This CD features mainly the instrumental music that Twin Peaks fans of old will be familiar with and some new ones thrown in for good measure.

  1. Twin Peaks Theme (Falling) – Angelo Badalamenti
  2. American Woman (David Lynch Remix) – Muddy Magnolias
  3. Laura Palmer’s Theme (Love Theme From Twin Peaks) – Angelo Badalamenti
  4. Accident / Farewell Theme – Angelo Badalamenti
  5. Grady Groove (feat. Grady Tate) – Angelo Badalamenti
  6. Windswept (Reprise) – Johnny Jewel
  7. Dark Mood Woods / The Red Room – Angelo Badalamenti
  8. The Chair – Angelo Badalamenti
  9. Deer Meadow Shuffle – Angelo Badalamenti
  10. Threnody For The Victims Of Hiroshima (with Warsaw National Philharmonic Orchestra) – Witold Rowicki/Krzysztof Penderecki
  11. Slow 30’s Room – David Lynch & Dean Hurley
  12. The Fireman – Angelo Badalamenti
  13. Saturday (Instrumental) – Chromatics
  14. Headless Chicken – Thought Gang (Angelo Badalamenti & David Lynch)
  15. Night – Angelo Badalamenti
  16. Heartbreaking – Angelo Badalamenti
  17. Audrey’s Dance – Angelo Badalamenti
  18. Dark Space Low – Angelo Badalamenti

Badalamenti revisits old classics like the Twin Peaks theme, “Falling,” and “Audrey’s Dance” but also has six new compositions which are specific to scenes from the series. There are many other tracks on the album create by other composers and individuals and they are all great. Special mention must be made of Witold Rowicki’s “Threnody for the Victims of Hiroshima," which is performed by the National Philharmonic Orchestra Warsaw. This piece is shown in the avant-garde nuclear tests in episode eight and is an assault on the senses that suits the abstract imagery of the creation of a death bringer and evil, in this case BOB.  Another track I particularly like is Johnny Jewel's Windswept, a relaxed jazzy number that recalls Badalamenti's style yet adds its own modern sheen. I checked out Jewel's Windswept LP and can say that it is a great album and well worth a listen in its own right.

As for the six Badalamenti pieces, they are stunning and worth a further look individually.

“The Chair” is from episode nine where Bobby Briggs is given a secret scroll of information by his mother from his father Garland. The chair has been in the Briggs’ living room since his father’s mysterious passing yet held the secret for 25 years. The track itself is suitably melancholic and has an air of sadness yet still has that trademark speck of hope.

“The Fireman” comes from the experimental arthouse episode eight, where we see The Giant create the golden globe containing the essence of Laura Palmer to combat the evilness of BOB who is released after the nuclear bomb tests in New Mexico. This is my favourite new composition from Badalamenti as it is a sombre, emotional piece which has a lot of power.

"Dark Mood Woods/ The Red Room" plays when Agent Cooper is in the Red Room and is trying to escape but gets confused in the mazelike space and also in the casino Mr Jackpots scene. It is otherworldy track with a deep brooding vibrating soundscape which slowly moved to and fro but later is interspersed with sharp jingles.

"Dark Space Low" comes at the end of the series as we are dealt the suckerpunch when Agent Dale Cooper, with Laura Palmer in tow, asks, "What year is this?" This piece has a kind of empty but longing feeling, like waking from a nightmare to find that you are in a worse situation.

"Night"plays after the scene when the Log Lady phones Hawk to say that she is dying. It is a heartrending scene, especially as the actress playing the Log Lady, Catherine Coulson, actually died of cancer four days after filming this scene) The track is somber and deeply sad yet beautiful in its melancholy. This track is the perfect eulogy to this wonderful charcater and actress.

"Heartbreaking" plays at the end credits of episode 11 and also when the homeless lady who won big at the casino, thanks to a fugue state Agent Dale Cooper, sees him again and tells her how he changed her life for the better. It is a heartwarming scene and even the 'badguy' Michum Brothers see good in the world and seem changed as a result. This is a beautiful piano piece which is full of hope and yearning.

"Accident/ Farewell Theme" plays in episode six when Richard Horne runs over a young boy crossing the road and Carl (Harry Dean Stanton) sees the boy's spirit leave the body as he comforts the mother. This track is ethereal ambience at its best, starting off full of sadness and despair but calming later, reflecting the shock and grief of the scene and the letting go.

Overall the Twin Peaks: The Return soundtrack is a triumph. It suited the mood of the series well and fit in when it was needed yet is still listenable in its own right. The soundtrack is an extremely atmospheric album and is worth a listen.

LINK- Twin Peaks: The Return- The Series So Far Review

LINK- The Secret History of Twin Peaks- Book Review

LINK- Xiu Xiu Cover the Twin Peaks Soundtrack

LINK- Twin Peaks Soundtrack Vinyl Re-release

LINK- Twin Peaks: The Return- Complete Series Review

The Last Guardian- Video Games As Art

The Last Guardian has been a decade in the making. Fumito Ueda, the creator of Ico and Shadow of the Colossus, started the game in 2007 but it seemed like the game would never see the light of day, missing a whole console generation in its development. However the game, which casts you as a young boy with strange tattoo-like markings on his arm trying to navigate a mysterious world with an the unusual giant bird/ dog/ cat hybrid, Trico, was well worth the wait and is a game of gorgeous majesty. The images below are screen shots I took on my play through and I hope show that video games can have the power to inspire and awe, like the best art does.

Roller Girl- Comic Review

I am a huge fan of comics and believe that it can help promote reading, especially among the more reluctant readers. Last year I placed several graphic novels (collected comics) in my book corner and saw many children take an interest in the medium and this year I am adding to the catalogue.

Roller Girl Graphic Novel

Roller Girl is a story about the world of Roller Derby, something I know practically nothing about (apart from the fact that Drew Barrymore directed and starred in a film about the sport called Whip It which also starred Ellen Page) However this story is more than just a love letter to the sport, it's more a story of growing up and changing friendship dynamics set against the background of the sport.

Astrid and her best friend Nicole have been besties for years but are slowly growing apart. They used to do everything together, but this summer things change when Astrid signs up for a roller derby summer day camp whilst Nicole signs on to a ballet summer day camp. The story is centred around Astrid figuring out who she is and what kind of person she wants to be in the formative years of her life.

Astrid herself is presented as a well rounded character so it's easy to identify with her, even though I'm an Asian man in my thirties and she's a tween girl. I'm sure that we’ve all felt like we didn’t know who we were or felt like we didn’t belong somewhere at some point in our lives. These are universal themes that are not bound to age or gender because we are all familiar with them. We can empathise with what Astrid feels and we want to see her grow and develop as a person. There is a moment of reckoning where Astrid breaks down and tells her mother everything and it rang true, Astrid is not perfect and is not presented as such. She often is selfish, rude and well... human.

This graphic novel is a great read and even though I didn't know much about the sport I do now and it was all presented with relative east without info dumping or technobabbling.

Roller Girl is well worth a read and I'm looking forward to having it in my book corner in school alongside the various other graphic novels I've put there. These books are always popular with my children and I think this one will fit in nicely too.

LINK- Comics in the Classroom (article)

LINK- What Comics Have Taught Me

Oxenfree- Video Games As Art

Oxenfree is a hip supernatural coming-of-age story which centres around a group of teens exploring a mysterious island. Naturally all hell breaks loose and the characters converse in Whedon-esque conversations whilst walking around, exploring gorgeous environments and trying to put away the evil once and for all.

Akira Soundtrack Vinyl Review

The Akira Symphonic Suite has finally been released on vinyl this September for the first time since its original 1988 pressing.

The record is housed in some heavy duty card with beautifulimages from the film on the cover, gatefold and dust jackets. The records are pressed on a pair of 180 gram black vinyl discs which have been re-recorded and remastered with the most advanced audio techniques available apparently. I don't have a fancy record player but listening to the LP was a revelation, it sounded so very different from the Akira CD I've listened to for years. There were sounds and instruments I hadn't heard before even though I have listened to the album many times before.

The Akira vinyl soundtrack is beautifully preseneted.

The album is a stunning piece of work which was composed by Dr. Shoji Yamashiro of the Geinoh Yamashirogumi collective, a group of over 100 individuals who worked together to create an evocative score which helped inform the way the futuristic aesthetic of the film was animated.

The tracks on this vinyl are:
Kaneda
Battle Against Clown
Winds Over Neo-Tokyo
Tetsuo
Doll's Polyphony
Shohmyoh
Mutation
Exodus From The Underground Fortress
Illusion
Requiem

The tracks are a strange fusion of music genres. As well as a mix of traditional Japanese and Indonesian gamelan music, which is present through much of the album, there are unique and strange moment like the creepy lullaby in Dolls Polyphony and the synthesiser led airy track, Wind Over Neo Tokyo. However the final piece, Requiem is the stunning culmination of all the constituent parts of the earlier tracks and is a suitably spectacular end to the album. The 14 minute track starts slowly and calmly then explodes with organs and booming drums before angelic singers chant the main characters names over and over to bring the soundtrack a fitting end.

I am so pleased that Akira Symphonic Suite has been re-released on vinyl as so many more people need to experience the music. The anime and manga has a huge cult following but due to the scarcity of the original vinyl release in 1988 the LP has been extremely rare and difficult to find. I feel pleased that this album has been made available once again for the fans.

LINK- The Moomins 80's Soundtrack Vinyl Review

LINK- Inspector Gadget Retro Soundtrack Review

LINK- Ulysses 31 Retro Soundtrack Review

LINK- The Mysterious Cities of Gold Retro Soundtrack Review

LINK- Sonic Mania Video Game Vinyl Soundtrack

Inaugural Tonbridge Comic-Con a Wonderful Event

This morning the first ever Comic-Con was held at the Angel Centre in Tonbridge and in my eyes was a real success. There were lots of stalls selling all manner of geeky goods at a fair price including anime, manga, video games, clothing, bags and Marvel and DC comics. There were a few celebrities doing signings and photos including Colin Baker, Hattie Hayridge (Holly from Red Dwarf) and Hannah Spearitt (of S Club 7 and Primeval fame)

There were lots of people dressed up, representing various fandoms and the atmosphere overall was great. I didn't dress up (I kept my Count Duckula costume in the cupboard for today) but was pleased to see many adults and children did take the opportunity to let their inner geek out. My 2 1/2 year daughter loved the festival of colour and characters and especially the dancing Groot, it was her first con of what I hope will be many. We were lucky enough to get a picture with the fern fellow (get your coat- ed), which my daughter found a little frightening, considering he was about 8 feet tall and towered over us.

My daughter and I met Groot... she was suitably scared!

Around the Angel Centre hall were lots of items and photo opportunity pieces of memorabilia which you could snap away at. My daughter and I met a Dalek, Batman and a giant inflatable Pikachu. She particularly liked the inflatable TARDIS and kept playing peek-a-boo with her 2 year old cousin. The atmosphere of the whole event was lovely and calm and outside the centre many attendees and cosplayers had a chance to congregate and share in their nerd-dom.

I've been to many Cons and this is the first time that such an event has been held in Tonbridge to my knowledge. I'd like to see it become an annual fixture in the Tonbridge calender, especially during the Summer, where more children and young people would be free and interesting in filling in some of their 6 weeks holidays and the event could use the outside space to sell food and host other stalls or activities like a bouncy castle etc. Overall this was a well organised event with lots of offer for families and young people, let's make it even bigger and better next year!

Sonic Mania- Video Game Vinyl Soundtrack Review

Sonic Mania has recently released and has garnered rave reviews, with many complementing its throwback style and a return to the classic game play which made the series so popular during the 16-bit generation.
Classic Sonic the Hedgehog games always had great music and Sonic Mania, which has a mix of new and remixed songs, carries this tradition forward proudly.
Data Discs announced the Sonic Mania LP a few months ago and whilst I was conscious of the many missteps in the series along the way I took the plunge and pre-ordered the record as the music has, on the whole, been pretty solid.

Classic Sonic takes front-centre on the cover of this soundtrack

So what of this new album? Well the record features 16 new tracks selected by composer Tee Lopes, which provides an overall flavour of the diverse music in the game.
The cover is suitably 90s with classic Sonic front and centre and random colourful shapes thrown around, reminiscent of the Fresh Prince of Bel-Air or Saved by the Bell introduction credits. The record comes as a single 180 g LP which is available in 3 colours; blue, black or red, orange, white and blue splatter. I ordered the splattered vinyl and was pleased with how it looked, it does look very smart indeed.

On the vinyl the tracks are:

  1. Discovery (Title Screen Theme)
  2. Lights, Camera, Action! (Studiopolis Act 1)
  3. Wildstyle Pistolero (Mirage Saloon Act 1 K Mix)
  4. Tabloid Jargon (Press Garden Act 1)
  5. Danger on the Dance Floor (Mini Boss Theme)
  6. Built to Rule (Titanic Monarch Act 1)
  7. Dimension Heist (Special Stage)
  8. Ruby Delusions (Eggman Boss Theme 1)
  9. Comfort Zone (Main Menu)
  10. Prime Time (Studiopolis Act 2)
  11. Blossom Haze (Press Garden Act 2)
  12. Rogues Gallery (Mirage Saloon Act 2)
  13. Hi-Spec Robo Go! (Hard Boiled Heavies Theme)
  14. Skyway Octane (Mirage Saloon Act 1 St Mix)
  15. Steel Cortex (Titanic Monarch Act 2)
  16. Ruby Illusions (Final Boss Theme)

The tracks are very good with a tinge of nostalgia but also are uniquely modern. They just fit right in the world of classic Sonic with upbeat chiptune music but with added trumpets, drums, epic electric guitar solos and super fast boogie woogie piano. For fan of the original series this record is a must have as it feels like a natural progression musically to what had gone before in Sonic and Knuckles. Current standout tracks for me include Studiopolis Act 1: Lights, Camera, Action! and Mirage Saloon Act 2: Rogues Gallery, which sounds like a modern rendition of Morricone's Spaghetti Westerns mixed with an upbeat chiptune. Other tracks may come to the fore but these two are the ones that appeal to me out of the 16 at the moment.

The soundtrack is a triumph and I would recommend it highly to anyone with even a passing interest in the original 4 games from the days of the Megadrive.

Automation and its Impact on Jobs

A couple of weeks ago a few high profile Silicon Valley types discussed how automation would change the work space. The TES has been considering the impact that this could have on teaching too and as a teacher it is something I have had to think about.

Ever since science fiction began there have been stories and warnings of dystopian futures where the mass populous are plugged in and drop out of the crumbling society, instead plugging into virtual worlds where a utopia exists whilst machines carry out the day to day work. The Wachowski's The Matrix, Aldous Huxley's Brave New Worlds and various works by Philip K. Dick all show worlds where the unwashed masses consume virtual reality or computer based entertainment at a worrying rate and this seems to be happening in real life. In Japan there is the phenomenon of hakikomori, where people are shut-ins and rarely go outside, and there are numerous tales of people playing MMORPG's and dying due to exploding bladders or lack of nourishment but apart from anecdotal data there are real-world figures.

Automation has led to an estimated 30 % of jobs being done by machines and this means a lot more people seeking new jobs or training. Elon Musk, CEO of Tesla, has stated that this will become more prevalent in the future and as such there will be a need to provide enough money for everyone to live on: a universal basic income.

Critics of this idea have said that this would lead to many people leading sedentary lives where all they would do is play video games, watch box sets and do very little. That may be true and is a real worry but the critics saying this often have interesting, fulfilling or very well paid jobs. I wonder how they would feel if they worked as a cashier at a supermarket or did some basic manual work that required very little skill?

This kind of moralising assumes the worst of humanity. I'm sure there are many people, who if given the opportunity, would just stay at home and consume media but there would also be many who would finally be able to explore new hobbies and interests. How many of us would like to learn a new skill or take a course in something, not for financial reasons but just because we have an interest? Imagine a world where people could pursue a passion and live a fulfilling life based on their interest, imagine the possibilities...

So whilst the critics may not like the idea of a Universal Basic Income it may in fact be the way forward, a welfare system for everyone based on jobs that would be replaced by automation. Now I'm not saying I have all the answers but I do think we need to look at this with a fairer light than it has been presented with. When the Labour Party fought for 48 hour weeks, weekends and Bank Holidays businesses and the like said it would destroy the capitalist system yet here we are 70 or so years later still doing fine overall. Let's not always assume the worst and look forward optimistically.

LINK- The Robot Exhibition at the Science Museum

Plastic Galaxy: The Story of Star Wars Toys- Film Review

I recently wrote about the 'May The Toys Be With You' Star Wars Toys exhibition which I attended at the Torquay Museum. Star Wars is a phenomenon and a huge part of pop culture. I like the original movies just fine but it never became a formative or integral part of my childhood, I never played with the toys, had the annuals or role played as characters from that universe but I appreciate what it did for media as a whole. However for many it was a huge part of their childhood and the toys fill them with nostalgia.

Plastic Galaxy: The Story of Star Wars Toys is an informative look at Kenner toys ©GravitasVentures/ X-Ray Films

Plastic Galaxy: The Story of Star Wars Toys is an informative look at Kenner toys ©GravitasVentures/ X-Ray Films

Whilst flicking through my Amazon Prime account I saw that Plastic Galaxy, a documentary film exploring the world of Star Wars and Kenner toys, was available to watch for free on the service so I took a chance and gave it a watch.

The documentary is just over an hour long and is a talking heads type of affair. It has informative sections where the narrator explains the events chronologically and this is interspersed with former Kenner designers, photographers and artists who made the figures and designed the artwork. This is all very informative and gives a good understanding of some of the behind the scenes details.

The documentary itself is very informative and was obviously created by fans for the fans of the franchise and as such it provides a quick and useful snapshot of this small pocket of time but when some of the workers discuss the crazy hours they had to do to get the toys in stores by Christmas, the director glosses over these. This would have been useful to have on film for posterity as crunch times were brutal and some of the former employees discuss sleeping at their offices for weeks on end, hardly ever going home. These are not wonderful memories for Star Wars fans but as an insight into the toy making business in the 80s this is invaluable.

For fans of the toys the documentary is serviceable but not essential. Being so niche I'm sure fans of the toys are already aware of this film but for those with even a passing curiosity Plastic Galaxy is worth an hour of your time.

Twin Peaks: The Return- Complete Series Review

I have loved the new series of Twin Peaks. Like a lot of David Lynch's work The Return infuriated and frustrated but boy when it came together it really came together.

Every week I looked forward to the next episode to snatch a little more information and develop more of an understanding of the mythos and world that had been created. I hadn't become aware of how complacent a lot of TV shows or even my viewing habits had become; I often multitask and do other things whilst watching most TV shows and some movies but not so with Twin Peaks. The nature of the show demanded your attention, a mere second could reveal so much that you had to watch things carefully, including the credits to work out who the large cast of characters were.

The first 7 episodes had me frustrated as I wanted to know where Annie was and what had happened to Agent Dale Cooper. But I liked the flow and mystery of the show and so continued to watch, hoping that Lynch and Frost would finally provide me with the closure I needed to THAT 25 year old cliffhanger.

Things got weird at episode 8; the most avant garde piece of television film making I've seen for a long time. It started off as a normal, well as 'normal' as Twin Peaks gets but then after a protracted night drive sequence and a raw performance from Nine Inch Nails the whole feel of the episode changes and we are presented with a flashback, presented in black and white, of the Giant. The episode gets even stranger with an atomic bomb test exploding in New Mexico and what I believe to be the birth or origins of Bob into this world. We see Laura as 'The One' with a glowing orb of her face, the one we are all familiar with of her homecoming photo... But this is the 1950s so is Laura Palmer prophesied to be the force for good nearly 40 years before her existence? Who knows?

After the craziness of episode 8 the series took a 2 week hiatus, as if knowing people would need the time to collect themselves and process what they had just seen. I know many shows have mid-season breaks for a while to ramp up the excitement but I've not really seen a show decide to take a week off to let it's viewers digest that specific episode.

From then on the seemingly disparate elements seemed to come together thick and fast.

Agent Cooper had spent the episodes is a fugue state as Dougie Jones, a doppelganger created by Evil Coop (another doppelganger who is possessed by Bob). These Dougie Jones segments were charming but seemed to drag early on. Like most I was hungry to see the Agent Dale Cooper we all know and love but as time went on and the Jones world was revealed to be a part of the larger Twin Peaks tapestry I fell in love with the affable lug, just like his wife Janey E, played wonderfully by Naomi Watts. It is the most unconventional love story but Dougie/ Agent Cooper and Janey E have a cute story arc where she falls in live with her former wastrel of a husband.

Episode 15 was a standout episode as 2 characters who have been in love for a long time but been unable to be together for various reasons finally got together. I fist pumped and whooped for joy at this scene, which was beautiful scored with Otis Reddings 'I've Been Loving You Too Long'. This episode also features the final appearance of the Log Lady who gives a clue to Hawk and says her goodbyes in the most heartrending scene.

Episode 16 gave the fans what they have waited for and I'll not spoil it here but will say that it was worth the wait. Several despicable people got their comeuppance whilst a pivotal moment was marked by whoops of joy in my household. There were still mysteries abound surrounding Audrey and Diane but with the two part finale coming up it was all building up to be spectacular.

The final two episodes answered many questions but in typical Lynch fashion left many more open to interpretation or just plain unanswered. Episode 17 gave us the background on Judy but more importantly it gave us the meeting of Evil Coop and Agent Dale Cooper. It went a little comic booky here but delivered with things kicking off at the Sheriff's Station. Freddie finally came into his own and we found out who Naido was. Cooper got to meet his FBI colleagues and reunited with the Sheriff's Department staff in a heart warming moment.

We then got a lengthy reintroduction of Fire Walk With Me with many scenes from the film shown from different angles but this time with Cooper in them, Cooper in the woods hiding whilst Laura and James shared an intense moment. The fact that Cooper went to Laura and tried to save her by walking through the woods with her only for her to vanish was shocking and made me uncomfortable... it seemed like Cooper was so close but had been outdone by Judy again!

Then it went a little surreal as Cooper tried to go to the past to alter the timeline and save Laura Palmer, who was in the alternate timeline/ dimension was Carrie Page, a middle aged maybe-Laura Palmer who worked as a waitress at Judy's Cafe. Cooper took her back to her house in Twin Peaks and when he knocked on the door there was no Sarah Palmer but rather the mysterious lady who bought the house from a Mrs Chalfont. Agent Dale Cooper was confused and asks,"What year is this?" and then we hear Laura Palmer/ Carrie Page scream... and the screen fades to black.

What does this all mean? Well I don't quite know but it could be that there are no happy endings and the battle between good and evil will continue infinitely. Evil will triumph but as long as there are good men like Cooper fighting the good fight there is always hope. Lynch and Frost have created a masterful ending which is open to interpretation and already I have seen hundreds of posts online with theories, claims and counter-claims about what the ending represents but is there an answer? Lynch works best when creating a mood and like author Haruki Murakami, the work defies logic but seems to have a narrative that would be easy to decipher, if only you had the Rosetta Stone.

Overall Twin Peaks: The Return was one of the finest series I have ever seen. The levels of violence against women was uncomfortable at times but when looking at the whole piece of work, necessary to bring to the fore the issues that we have in the real world of misogyny and abuse. After all Twin Peaks was the story of a young girl being sexually abused by her father by the will of an evil spirit and largely ignored by her aloof mother. It is a challenging watch but often the finest works are, there are no easy answers and for a work of this magnitude there shouldn't be. Lynch and Frost make us uncomfortable and question the status quo and for that they should be applauded.

The way the writing pair have woven a story after 25 years with some of the cast and crew either passing away or not being available to film is remarkable, the fact that it all flowed and made sense is astonishing. Nothing in Twin Peaks is weird or surreal for just its sake, there is a deep lore here and it underlies everything.

The Return was amazing and answered most of the questions I had from the first two series but it wasn't always an easy watch early on. For those with patience and a spare 18 hours available Twin Peaks is an essential watch, it challenges what TV in this day and age can do and requires you to pay attention and watch closely, something I know I have become complacent at through binge watching.

A special mention must be made of the performances of the large ensemble cast. Kyle MacLachlan did some excellent work in his three roles, playing the menacing Mr C with cold-hearted detachment, but also giving us the lovable Dougie Jones, a character you grow to love as he makes the world better by his subtle features and occasionally repeated words. As Agent Cooper he embodies the goodness that made the character so beloved and admired.

Grace Zabriskie, who plays Sarah Palmer, gave a stunning tour de force performance of a parent who had suffered so much and is in anguish at losing her loved ones.

The Log Lady, Margaret Lanterman, played by a dying Catherine Coulson, was phenomenal. Knowing she was dying in real life of cancer, her turn as the Log Lady dying on the show is heart-breaking. Her final call to Deputy Hawk on the night she knows that she is going to die (episode 15) is heart-rending, you can feel the connection between these two actors who have worked on something as profound as Twin Peaks. The new melancholy score by Angelo Badalamenti underscored this. When Hawk tells the rest of the Sheriff's department Lynch lingers on the scene to give it gravitas but also as a memorial to arguably the most iconic Twin Peaks character.

I was pleased to see Philip Jeffries return but not as we expected, due to David Bowie's death the role was played by a giant bell/ kettle. Why? Because Lynch.

If you haven't had a chance to see this masterpeice you owe it to yourself, you really won't be disappointed.

May The Toys Be With You: A Star Wars Toy Exhibition

Star Wars is a phenomenon and a huge part of pop culture. It is not a work with which I am particularly nostalgic as I caught it later in my youth than most of my friends. I like the original movies just fine but it never became a formative or integral part of my childhood, I never played with the toys, had the annuals or role played as characters from that universe but I appreciate what it did for media as a whole.

Over 300 million Star Wars figures have been sold, but I wonder how many remain from the original Kenner Star Wars figure line from the late 70s/ early 80s? My guess is not that many as most children would have chewed on them and their parents most likely would have thrown them away after they lost a limb or two. Don't forget that this was a time before collectable toys and fandom were on the scale they are now- in fact Star Wars is often credited with starting the whole fandom and collectable toys market.

An interesting fact that may not be well known is that the toys made more money than the original trilogy of films ever did. Lucas was a smart guy and ahead of the curve when it came to merchandising.

Well if Star Wars toys tickle your nostalgia bone then you should head to the Torquay Museum where Stormtroopers, Darth Vader, Hans Solo and others characters have descended for 'May the Toys Be With You,' which showcases one of Britain’s finest Star Wars toy collection.

I went with my 2 year old daughter and enjoyed the museum as a whole. The Star Wars exhibition is contained to one room but it is packed with a large collection of some of the first Star Wars toys, posters and memorabilia produced. 'May the Toys Be With You' also gives visitors the chance to get up-close to stunning life-sized replicas of Darth Vader, R2D2 and a Stormtrooper. My daughter and I got a picture with Darth Vader and she was suitably scared... evil creatures who have destroyed whole planets will do that to her. There was a statue of Yoda and a Boba Fett helmet and chest armour but these were contained behind a glass case so I couldn't get a picture of my daughter with Yoda, which was a shame.

Contained within the room were lots of Kenner Star Wars figures and some were still in their boxes whilst others were loose and displayed in glass cases. The provenance displayed around the room discussed the origins of the action figures, the problems with forgeries and copies and a discussion on the collectors market.

There were a couple of highlights on show including a wonderful diorama set up of the planet Hoth and the snowy battle going on. This was lovingly created and looked spectacular.

As a gamer I was pleased to see an original full-sized Star Wars X-Wing Cockpit arcade video game by Atari. I never played on it but know that it is well regarded and loved by many.

As a whole the 'May The Toys Be With You' exhibition is a loving tribute to the Star Wars figures fandom, and whilst small is curated with much affection. If you are in Torquay and have even a passing interest in Star Wars you must go to see this.

The museum also has a few other permanent exhibitions on including Explorers and Ancient Egyptians, The Story Behind Britain's Oldest Fossil and the only permanent Agatha Christie exhibition. The last one was particularly interesting as it house Poirot's cane and art deco study as well as Miss Marple's fur coat ans suit. As a fan of the David Suchet Poirot series this was a bonus to seeing the Star Wars exhibition.

At £6.50 this museum is a no-brainer. That price includes entry for a whole year so in my opinion is well worth it. The Star Wars toys exhibition runs until 3rd September so of you want to go you better get your skates on, or take the Millenium Falcon and get there in 14 parsecs.

Valerian and the City of a Thousand Planets- Film Review

Luc Besson is an auteur; a visionary director who will put his hand to anything. More often than not it doesn't all work, but what he does produce is always interesting with the kernel of good ideas and so his work is always worth a watch. Harvey Weinstein called Besson a "has been" but I don't think that's true at all, rather Besson is a man with artistic ambition and seeks to realise but with varying results. So when the trailer for Valerian and the City of a Thousand Planets dropped a few months ago my interest was piqued. 

Adapted from Pierre Christin and Jean-Claude Mézières epic French sci-fi comic series, Valérian And Laureline, Besson seems like the logical fit, what with his penchance for visual flourishes and elaborate set pieces. The comics series has been credited with inspiring much of the sci-fi media but what of this adaptation of the original source material? 

The story is action sci-fi 101; In the 28th century, special operatives Valerian (Dane DeHaan) and Laureline (Cara Delevingne) work together to maintain order throughout the human territories. Under assignment from the minister of defense, the duo embarks on a mission to Alpha, an ever-expanding metropolis where diverse species gather to share knowledge and culture. When a dark force threatens the peaceful city, Valerian and Laureline must race against time to identify the menace that also jeopardizes the future of the universe.

From the off the film is a sumptuous visual feast filled with neons and stunning detail. The beginning 10 minutes of the film is scored with David Bowie's Space Oddity and shows the space race to the expansion of Alpha, with the humans meeting the various alien races over time. It is an assured and beautiful start to the film. The world building is immaculate, which you would expect from the director of The Fifth Element, another cult sci-fi film. However once the story starts it falls woefully short of matching the brilliance of the visuals. 

I've never read the bande-desinee source material but in this film Valerian is supposed to be a bit of a handsome womanising rogue, however DaHaan, who is a fine actor and does well playing the moody outsider, is woefully miscast. He doesn't have the presence of a young cocky Hans Solo type. The supposedly flirty dialogue between his character and Laureline comes across as wooden and poorly scripted. As a man who's supposed to have bedded tonnes of women his banter seems more like that of a horny teen desperately seeking a date for the prom. Delevingne does well with the role she is given and actually shows some range and the potential to be  good actress but the dialogue doesn't do either actor any favours. At times the chemistry between the two protagonists feels forced, like students who had been forced to do a project together by a teacher, rather than a long-time partnership spoken about at the beginning of the story. There were some witty one liners but these were few and far between and the flirting is cringe-worthy and embarrassing at times.

However there are some highlights including an amazing star turn from Rihanna as the shape-shifting cabaret artist/lady of the night, Bubbles. In her stunning cabaret inspired performance she shape shifts into different costumes at stunning speed and pole dances with style. The mind reading jellyfish scene with Delevingne is funny and the creature designs are incentive and quirky, especially the 3 duck-like creatures which look oddly like Howard the Duck from the terrible 80's film, but grubbier. 

The visuals could only have been done now but the story, which has inspired countless sci-fi films including Star Wars, Star Trek, Avatar and Guardians of the Galaxy, feels old and in need of updating and refreshing. As a new film this feels strangely out of time. I'm sure when the comics were created it all felt very exciting, like Flash Gordon or Buck Rogers but now these are old hat and so offer nothing new for todays plugged in audience. 

So overall, the film is worth seeing but not for the story or actors but rather for the visuals and special effects.

Into the Unknown Exhibition Shines Bright at the Barbican

Into the Unknown is a large exhibition set in the Barbican which explores the world of science fiction. The genre was initially niche but over the years has grown in popularity to frequently become pop culture touchstones. Novels, comics, cinema and music have touched upon the human desire to explore new worlds and this exhibition is a great one that looks at the evolution of the genre.

This sculpture at the Barbican reminds me of the monolith that features on the cover of video game No Man's Sky.

The 18th and 19th centuries saw mankind exploring new lands and making exciting new discoveries, this opened up a literal whole new world of imagination. The late 19th and 20th centuries saw mankind make giant strides in science and technology, which led people to look to the stars and desire to explore the planets and dark void of space in the hope of finding new worlds and peoples. This exhibition looks at all of that and is very generously organised with over 800 exhibits on show. The show is broken into a few distinct parts; Extraordinary Voyages, Space Odysseys, Brave New Worlds and Final Frontiers.

 

Extraordinary Voyages

The 18th and 19th century saw a boom in science and the age of enlightenment took over from the centuries of superstition and witchcraft. At the forefront of this was the literary giant Jules Verne and his work is well represented here. There is a page from a manuscript on show and many models of his illustrations. The designs are beautiful and intricate and practical as Verne worked with esteemed scientists of the time to create plausible machines. Vernians are well catered for here. Another personal favourite of mine, model maker Ray Harryhausen, has a large presence. In creating believable lifelike models of fantastical creatures and dinosaurs (at least at the time they were created) Harryhausen inspired generations of directors, special effect creators and youngsters, including me. A lot of his models are on show and considering some are over 60 years old, are in remarkably good condition. The maquettes of some of these legendary creature designs are on show and ask the visitor to recall the films they once starred in. The original sketches and story boards of classics such as The Lost World, The Valley of Gwanji and the original Mighty Joe Young show the artistry of such luminaries as Harryhausen and his mentor Willis O'Brien. 

These Ray Harryhausen models were amazingly detailed up close.

Space Odysseys

The space race of the 1950s and 60s was more than just a triumph of engineering, it was a time of great optimism about humanity and its future after the devastating Second World War had shaken the whole of the planet to its core. Visual artists and authors, often collaborating with scientists and engineers, were able to stir up public fervour in depicting a plausible vision of humanity amongst the stars. The next section of the exhibition has stunning original Russian art on show and the thing that stands out is the sheer hope. Images show the realised dream of humanity reaching the stars and living on other worlds. Another real highlight here for the film aficionado is the script, as written by Arthur C. Clarke, of Kubrick's film 2001: A Space Odyssey.  The exhibition then shows the way science fiction has inspired TV shows and cinemas. There was lots on show but Darth Vader's helmet and John Hurt's suit from Alien are early boons. As a fan of H.R. Giger the Alien head design as well as his Jadorowski's Dune inspired chair were both excellent, the bio-mechanical horror that Giger created are wonderful to see up close. As a huge fan of Irwin Allen's work (it used to show on Channel 4 on Sunday afternoons in the 80s) seeing the Spindrift spaceship from Land of the Giants brought back waves of nostalgia.  

Brave New Worlds

The last section of this part of the exhibition was looking at the world of sci-fi in the modern age. It featured models of original classic robots such as Robbie from Forbidden Planet and Twinkl from Buck Rogers but also a more modern exhibit in Ex Machina.  There were video montages of classic sci-fi scenes including one of my personal favourites, the opening of Fritz Lang's Metropolis. Stunning images of utopian and dystopian worlds painted on canvas and printed from computer software were on show too and presented plausible imagery of what the future may hold for us.

As a whole the first section of Into the Unknown was an impressive your through the birth and evolution of sci-fi.

The next part of the exhibition was the film In The Future They Ate From The Finest Porcelain by Larissa Sansour. I didn't watch the film as I didn't have the time due to prior commitments so I can't comment but I hear from others that it was well worth the 29 minute run-time. 

The final part of the exhibition was an art installation down in the basement space, it is called In The Light Of the Machine by Conrad Shawcross. You enter a dark space and once your eyes adjust you make out large panels of metal with holes in, all placed in concentric circles, almost like a neolithic stone circles similar to stonehenge. In the middle is a light and this enters the holes and projects onto the black walls, giving off an eerie light. You can hear a machine working away at its centre and through the holes of the machine and the gaps between the large metal plates you can see a seeming sentient machine holding out a light at the end of a rod. The effect is oddly unsettling yet calming, the rhythmic thrum of the machine soothes yet unnerves as the light rays dance on the walls. The whole piece is well worth a visit and stays with you long after.

I left the exhibition and reflected on what I had seen and experienced. As a whole i believe that the exhibition was well curated and thoroughly engaging. The whole of the Barbican has been utilised for this exhibition, with experimental videos, computer games and sculpture littering the building. Anyone with a spare couple of hours should see this as it is a well curated experience.

The Wonder of Moomin World

I have a love for the Moomins as many of you may know. I've discussed the Moomins multiple times before, when talking about the 80s stop motion animation, the recent vinyl soundtrack release and the exhibition at the Southbank Centre. What many people may not know is that my love for the Moomins is all pretty recent. When the Japanese animated show came out in the early 90s I was already too old for the show and was busy being edgy with the X Men cartoon. No, my love for the Moomins came in the mid 2000s with the release of the comics. Tove Jansson's comics were published in the 1950s in the Evening Standard and it was here that the characters became popular, however the collected volumes weren't released until 2006. As a comic collector I noticed the first 4 volumes on sale and decided to buy the set and it was here that the whimsical stories with heart and street philosophy entered my life. I fell in love with these hippo-like creatures that spouted aphorisms and enjoyed the simple things in life. 

When I discovered that there was a theme park called Moomin World, I knew that I had to go, even if it was in some obscure town in Finland. Luckily enough I have an understanding and some would say long- suffering wife who understands (read: puts up with) my flights of fancy and so we decided to visit Finland, catch up with an old friend (as in a real friend, not some homily for something more untangible like 'time' or friendship') and travel to Moomin World

When organising the trip I read the reviews and noticed that many had complained about the price and size of the park, so I had my reservations but I remained optimistic nonetheless and decided to visit with an open mind.  

So how was it? Well, in a nutshell... I loved it. This was not a foregone conclusion as many would assumes due to my alleged sunny 'glass half full' disposition and my Moomin fanboy-ism, but rather a viewpoint reached on balance of my personal experience and that of my 2 year old daughter, the primary audience for this theme park. 

The coastal walk to Moomin World is gorgeous.

To get to the park my wife, daughter and I walked around the coastal path from Naantali, a picturesque town with stunning views of the sea. To reach Moomin World you have to cross a long bridge over to Vaski island where the theme park is located. The bridge was beautiful and on either side elegant boats were moored, gently bobbing upon the wave in the glorious sunshine. As an introduction this sight certainly presented an air of wonder as many Moomin stories are centred around the sea and a love of nature.  

The bridge over to the island where Moomin World is situated adds to the excitement and atmosphere.

Once over the bridge we followed an old gravel path through the woods for about 50 metres and came to the entrance, a small wired gate with the Moomin World banner. We waited a few minutes and entered, paying our 28 Euro fee each, children are charged at the same rate so for our party it cost 84 Euros in total, that's a lot!  

Upon entering the park the thing to note were the quirky buildings and lots of shops, lots and lots of shops and stalls where you could win prizes, however at 4 Euros a pop I didn't play any of the games!  

My family and I headed straight to the highlight of the park, the Moomin House. We were near the front of the line and and due to our brisk walking pace were the first to meet Moomin Papa, who waved at us and kindly took a picture. Also walking around were Moomin Mama, Moomintroll, Little My and the Fillijonk. We got pictures with all of them and my daughter, who was initially frightened started to enjoy herself.  

A little while later the whole Moomin family,  Little My and the Fillijonk performed a little play and danced. My daughter joined in with the clapping and boogieing, unaware that they were speaking in a different language, Finnish.

The characters from the Moomins dance away merrily and my daughter danced away too!

The characters then walked around and met people, taking pictures and also performing an interactive performance piece where Stinky, the resident Moomin Valley bad boy, stole the Fillijonk's bag. My daughter was really invested and we followed the story around the area. She found Stinky fascinating yet scary too, every time I went close to take a picture with him she started to cry but if we moved away to another part of the park she insisted on seeing Stinky. Kids!  

We entered the Moomin house and saw the living room and bed rooms. The whole thing was wonderfully realised and as a fan of the comics, seemed quite accurate to the feel and look of the world. 

We then left the house and went on a little trek to see the bathing hut and Edvard the Booble. My daughter loved that and was really excited, calling him a dinosaur. He bobbed on the waves and seemed quite happy moving with the current.  

Moomin Papa's boat faces the sea.

Moomin Papa's boat was nearby and it was a climbing frame with a circular water channel built in that contained boats you could race. My daughter and I spent about 30 minutes here just racing them around and she was ecstatic, pouring out the water from the boats as they filled up on their journey around the circuit and floating them again.  

With the time approaching midday we went for lunch at Moomin Mama's Kitchen restaurant. At 3 Euros 50 the children's buffet was excellent value and included free drink refills. My daughter had mash potatoes, sauteed carrots, grilled chicken and meatballs and scoffed it all up. I'd read reviews which had slated the food but it was typical theme park fare, quick and easy food at a fair price.

After lunch we did the Fairy-tale Trail where we crept past the Witches and Alice's house, entered the labyrinth, adventured into the cave of the Hattifatteners, bravely went into the Groke's house and then climbed the mountain and walked across the suspension bridge. We met Thingummy and Bob and the people playing them were so cute and spoke a sweet nonsense language.  

My daughter loved the whole experience and didn't want to leave but at over 3 hours my wife and I felt like or was time to go as it was nap time. 

So was the money we paid for the 3 hours there worth it? Undoubtedly! If my daughter had her way we would have stayed all day. As an adult I can see why some people may not think it was worth while, people expecting a theme park with rides and fireworks will be disappointed but for those willing to engage with the performers and play in the different settings it is definitely worth your time. Some of the areas are looking a bit tired and could use a lick of paint but for somewhere that is susceptable to extremes in weather like Finland this is to be expected.  

Do yourself a favour, if you have a chance to visit Moomin World, do but don't necessarily go out of your way to visit Finland especially for it as it's great but not THAT great!

To Infinity And Beyond with the Into the Unknown Exhibition at the Barbican

This summer the Barbican is hosting a centre-wide festival-style exhibition exploring the works of various creators in the world of science fiction. The exhibition shares over 800 pieces from a wide variety of backgrounds including Jules Verne, Ray Harryhausen, H.R. Giger and Soviet posters from the space race era. There are suits and items from films such as Star Wars, Interstellar and Star Trek on show. 

I have booked tickets and will be going this Sunday and will feedback here my thoughts on the exhibition but needless to say that I am very excited!

Twin Peaks: The Return (Series so far review)

Wonderfully quirky yet full of menace, Twin Peaks: The Return is nothing like I expected yet everything I didn't know I needed. I watched the first two episodes on the night of their premiere and even though Episodes 3 and 4 were made available for streaming on Sky Atlantic here in Britain on the same day, I held off to fully appreciate the first two episodes and reflect on what I had just seen.  Watching those first two episodes, I once again became entranced by the world of Twin Peaks. I had no idea what was going on and still have no clue to be honest but Lynch and Frost's work has sunk its hooks into me and I want to find out more, I need closure!

 I don't know what future episodes will bring, but the series has so far subverted my expectations by being deliberately slow paced and oblique at times- counter to the current binge watching state of most series. It requires patience and thought; people hoping for a quick resolution to 'Where's Annie?' and what has happened to Dale/ doppeldale are going to have to wait and see. 

 The new episodes (6 at the time of writing) are not artificially structured to allow for adverts and so we have some extremely long scenes which last several minutes, this allows the show to present its dream logic in an uninterrupted way. This could go disastrously wrong, and there are a few scenes where I believe it does, but for the most part Twin Peaks: The Return is essential viewing.  

 Moving on to episode 3 and 4 we finally get to spend more time Dale Cooper but not as we once knew him. Out from the Black Lodge after 25 years he spends his timeacclimatising to life back on this plane and it is slow going. There are scenes that will make you laugh and some have led to memes galore, HelloOOOoo Mr Jackpot, but as a whole the deliberate slow world building has enraptured fans of Lynch's work whilst turning off some viewers who do not like the more Fire Walk With Me direction that The Return persues.

 From episodes 5 things seem to ratchet up. In episode 5 but particularly 6, there is swearing, nudity and violence but it is all indicative of Lynch's auteur style. In episode 6 there is an incredibly brutal stabbing yet in typical Lynch fashion the scene has an absurdist humoured take on violence. Later on in the same episode there is an incredibly moving scene of a mother mourning the death of her son as he is run over whilst crossing a road. The scene is shocking and Lynch lingers on the mother's anguished face, yet there is lightness as a passerby sees the soul of the young boy ascend to the heavens and comforts the mourning mother. This is also where the first real new score by composer Angelo Badalamenti comes in, which heightens the emotions of whole scene further. 

 So how is the return of Twin Peaks? Well, the new episodes are like a fever dream, things don't make sense and for every moment of wonder and joy there are two for dark and disturbing. Some of the cast return but for the most part we are introduced to new characters, it has been over 25 years after all. It is starting to come together, I'm not sure where it will lead but I'm sure that it will be a journey that is both wonderful and strange, and I for one am going to enjoy the ride.  

Digital vs Physical Media

Over recent years there has been a push towards digital media. There are many positives to this including the fact that it saves space and resources. As a father of 1 with a small house space is a premium, I can have tonnes of digital media and it won't take up any more physical space. Also a lot of the time digital media is accessible from different location via online services like Netflix or the cloud, this makes it really convenient to access resources from many different locations and there is no risk that the digital media can be lost or stolen. Digital media can be cheaper to acquire the physical copies, especially when it comes to rare or retro games. For example Mother on the SNES used to trade on eBay for over £100 but now is available from the Nintendo online store for only £6.49.

Earthbound costs a fortune for a mint boxed copy but now it is available for under 7 quid on the Nindendo store.

There are many pros for buying digital but I have my concerns.
Physical media has a resale value. With some games costing £60 on release I like the fact that if I like it I can keep it in my collection but if don't or I don't think it is worth having permanently I can sell it on. I can afford now to keep all my physical games but as a child I depended on trading to purchase the next game, otherwise there was no way I could have afforded it on my £2 a week pocket money.

However my concern with digital media is mostly to do with the legacy.
PT, the free Silent Hills demo from Sony, is no longer downloadable on the PS Store.  Many Sega games have been taken down from iOS, only downloadable to those who bought them initially and can download again but not for new customers.
If Metropolis, Fritz Lang's masterpiece were a digital only release made now it would have been lost to the digital ether, same for F. W. Marnau's Nosferatu. Games such as Silicon Knights Too Human, which was successfully destroyed due to copyright infringement would no longer be available in the digital marketplace.
Many modern games use online servers to play multiplayer, but after some time the servers are turned off meaning the multiplayer is no longer accessible.

But its not all doom and gloom. The internet creates tribes and ardent fans, there will always be someone or a small group who preserve something of interest and disseminate its. As a Mysterious Cities of Gold fan it was thanks to joining the Goldlist mailing list that I was kept up to date on developments on the new series. YouTube uploaders also preserve classics like Quatermass and emulators upload roms of classic and obscure games onto websites.

Fans often keep obscure or niche products and media alive.

So the whole issue is pretty complex but for me physical media is the way for most ways to consume most media but there are occasions for digital media.