The Blood on Satan's Claw- Cult Film Review

My love for old horror films started in my formative teen years. The BBC would show cult horror films late on Friday and Saturday nights in the early to mid-90s and, when we got Sky, late 90s/ early 2000s Bravo Channel. Some were the more salacious films of 60s and 70s European cinema, often in the horror genre but not always-  some were experimental pieces which had a deeply ethereal feel and long moments of quiet where the gorgeous scenery and silence would wash over you. It was here I first saw Circus of Horrors, Vampiros Lesbos, Twins of Evil and many, many more.

For this dark season, I thought I'd watch the Unholy Trinity of British folk horror; The Witchfinder General, Blood on  Satan's Claw and The Wicker Man.

I saw Witchfinder General on Bravo back in the late 90s/ early 00s I believe. I watched it again recently (read my review here) and still found it a powerfully violent film with something important to say about the violence wrought against women in the name of faith and power. However, I had never seen Blood on Satan's Claw so I decided to watch it on a cold, rainy day.

It is a typical English folk horror tale: a farmer finds the remains of a mysterious creature whilst tilling the soil. After the discovery, much evil is unleashed on the village. The locals start to act strangely and the youth are particularly susceptible to the powers of darkness.

The typical genre elements are all present and correct: rural setting, isolation, and themes of superstition, folk religion, paganism, sacrifice and the dark aspects of nature. The old trope of an outsider who comes into the community but doesn't understand the old ways is present, in this case the judge does not believe in witchcraft and superstition, leaves the village to carry out his duties elsewhere leaving the innocent locals to fend for themselves against the evil infected peers.

Director Piers Haggard has a wonderful eye for period detail and the cinematography of the English countryside is beautifully represented. The title music by Marc Wilkinson is playfully haunting, it sounds olde English but has a sinister woodwind string wending it's way through.

Even after nearly 50 years, the film is still a indictment about the power of suggestion, mob rule and religious paranoia. Even though it is set several hundred years ago, the collective ideology and influence of a few to change the society they exist seems prescient. The small town, local people mentality shows how quickly people will turn against people they consider outsiders.

The cast overall are great and the fact that it doesn't have a big name attached lends the whole affair a sense of mystery and uniquenessall its own.

Linda Hayden (left) plays the malevolent and precocious Angel Blake extremely well.

The actors and actresses all do a wonderful job but special mention must go to Linda Hayden, who plays malevolent Angel Blake, as she is only 17 at the time of filming yet seems to command a screen presence beyond her years. Patrick Wymark is effective as the judge who becomes the jury and executioner at the end of the film when he fights the Devil with a secret weapon. The scene is presented in slow motion and this gives the finale a nightmarish, surreal feel.

Overall, I can see why the film is held in such high regard and can see that it definitely earns it place amongst the Unholy Trinity.

LINK- Children of the Stones: Cult TV Series Review

LINK- Dead of Night: Cult TV Review

LINK- The Stone Tapes: Cult TV Review

LINK- Tom’s Midnight Garden: Cult TV Review

LINK- Children of the Dogstar: Cult TV Series Review

The Witchfinder General- Cult Film Review

My love for old horror films started in my formative teen years. The BBC would show cult horror films late on Friday and Saturday nights in the early to mid-90s and, when we got Sky, late 90s/ early 2000s Bravo Channel was a real boon. Some were the more salacious films of 60s and 70s European cinema, often in the horror genre but not always-  some were experimental pieces which had a deeply ethereal feel and long moments of quiet where the gorgeous scenery and silence would wash over you. It was here I first saw Circus of Horrors, Vampiros Lesbos, Twins of Evil and many, many more.

For this dark season, I thought I'd watch the unholy trinity of British folk horror; The Witchfinder General, Blood on Satan's Claw and The Wicker Man. No, not the Nic Cage remake. Now, say it after me…

A true crime against nature.

I saw Witchfinder General on Bravo back in the late 90s/ early 00s I believe. I hadn't seen it since then but remember the violence being quite disturbing at the time.

It starts off with a quiet countryside scene with lush green grass and lolling sheep. It quickly cuts to a hangman setting up a gallows on a hill whilst  a mob drags an old lady up to it. Whilst the priest recites the last rites the noose is put around the old lady and the stool is kicked away from underfoot, she swings and it smash cuts to Vincent Price as Matthew Hopkins, the Witchfinder General, watching from astride his white horse. For a cold open, this scene is brutal and it doesn't stop there. The statement of intent has been set and it's not backing down.

The smashcut of Vincent Price is brilliant and the beginning is brutal.

The music by Paul Ferris kicks in to offer a brief moment to catch your breath as the credits roll. When the narrator sets the scene about 1665 and the English Civil War, we see that the rule of law is broken and cruelly inequal- dispensed without due process.

When a Roundhead soldier, Richard, is given leave after saving the life of his captain, he goes to see his lady love, Sarah. Her uncle gives him permission to marry his niece but wants him to take her away as the threat of being accused of witchcraft hangs over the area. The soldier returns to his regiment but, unfortunately, the following day the Witchfinder General comes to town and falsely accused the priest. He makes advances against the niece and, in exchange for a night with her, promises to free the priest. When Hopkins goes to a nearby town, his second in charge, John Stern, assaults the niece too. The priest is then dunked in the water and hanged for witchcraft as the niece's sway is lost.

The soldier returns to his love and promises to avenge the priest's death and the loss of her innocence by killing the witchfinders. What follows is a cat and mouse chase as the soldier looks to catch up to the witchfinders whilst they continue to carry out their dreaded executions.

The film is brutal in it's portrayal of violence done against the innocent and voiceless but the threat of cynical Puritanism and greed that underline this dark tale, still persist in today's world. The cinematography by John Coquillon is stunning shot as the beautiful greens of the beginning  contrast against the autumnal colours when Hopkins comes to town and brings his brand of justice. The costumes are on point and whilst you can tell that this isn't an expensive production, the economy of design lends it a charming period look.

Even after nearly 50 years, the depravity shown is still shocking but the tale of systemic violence done against women whilst the community watches is still relevant and prescient even of the rise of the far right and populism where hardwon womens' rights and liberties are being rolled back for a similar puritanical zealousness, underpinned by greed and power. Director Michael Reeves, who died tragically young, has created a film that has stood the test of time and is prescient.

LINK- Children of the Stones: Cult TV Series Review

LINK- Dead of Night: Cult TV Review

LINK- The Stone Tapes: Cult TV Review

LINK- Tom’s Midnight Garden: Cult TV Review

LINK- Children of the Dogstar: Cult TV Series Review

Playing with Reality: Gaming in a Pandemic- Book Review

Covid swept across the world nearly 3 years ago and created a ‘new normal’. In the lockdowns, people adapted and gaming came to the fore like never before, connecting people in virtual worlds.

It was a unique time and I’m glad that there is a new book looking back at this unprecedented time. Playing With Reality: Gaming in a Pandemic by Alex Humphreys is a fascinating book and there are mini essays which are broken down into chapters about how the videogame industry was affected, both positively and negatively, during the pandemic. The writing style is conversational, easy and very British with mentions of Greggs and the Lurpak commercial with Douglas the buttery trombone player.

The book is broken down into 6 chapters looking at key themes. The inside covers contain a montage of photos that are relevant and referred to in the articles, providing visual context.

Chapter 1: Stay Home, Play Games
- The Videogames industry wanted to help during Covid but we're wary of WHO, who had classified Gaming Addiction as a mental health issue in 2018, but they worked with influencers to spread the message using gaming imagery and music to support the various governments.
- Videogames made record profits in the West as people engaged with gaming in their isolation to escape from reality, connect with friends or just to pass the time. In Asia, many gaming cafes (where most PC gaming occurs) closed and haven't opened up whilst sales of mobile games and the Switch rose greatly in these territories.
- eSports and real world sports merged during this period with lots of professionals playing games of their sports to keep their skills sharp and fans engaged. It brought a kind of legitimacy to the eSports world for some. Codemasters hit gold with F1 and Dirt 2.0 recruiting new fans into the fold whilst shifting record number of units.
- Canned fan chanting and cheering from EA was used to make football matches behind closed doors in England less weird. There was some cognitive dissonance between seeing the empty stands and hearing belated cheers after a goal went in but it kind of worked. Also, Football Manager promoted men's mental health charities as they knew many in their fanbase would be struggling with issues.
- Zynga had to make the difficult decision to move to remote working and had to figure out how to support staff with their mental and physical health whilst still maintaining a high work ethic.
- King, creators of Candy Crush and other games, states that the mainstream medias dialogue around gaming changed and society generally has a better opinion of gaming as a social activity rather than the stereotypical loners choice.
- Blizzard discuss their Shadowlands update and how hybrid working helped to create this expansion.
- EA recorded the Star Wars Squadrons soundtrack using an orchestra but each person played their instrument apart together.
- Rare discuss how Sea of Theives connected many people, including those who struggled with socialising, and found it's groove a couple of years after it had been released, reaching new heights in the pandemic.
- Mental health took a battering during the pandemic but the free games offered to some key workers allowed many to destress and connect with others in the online community.
- Jamming the Curve was a game jam where the focus was to help spread a positive message about the vaccine and combat misinformation.


Chapter 2: We Are Gathered Here Today
- Revd Simon Archer, the Vacarious BIG, gained a following by streaming games and talking about god. By being his authentic self, he found a growing community who could ask him questions about god as well as his gaming skills.
- Twitch and Discord saw record numbers of people using their tools to join their community. Watching people playing games was a huge past time and long form content could not be supplied quickly enough.
- Over the lockdown, gaming offered solace for many and Animal Crossing: New Horizons, Amoung Us, Rocket League were the big winners during this time.
- Girls Make Games moved to a digital camp during the pandemic and saw a huge rise in international collaboration.
- Melbourne, Australia was one of the most locked down cities in the world which lead to challenges for neurodivergent pupils. A server was created for these pupils to interact and the friendships formed were deep and menaingful: mode of communication not as important as the quality of interactions.
- Some games, including Minecraft, Second Life and Roblox, were used in education as a contextual hub for learning as well as for virtual tourism.
- The NHS has a Centre for Gaming Disorders but the word 'addiction' is bandied around a lot by people when actually the number of addicts is actually a lot lower. The horrible mass trauma of lockdown exacerbated other underlying issues for many and gaming was an outlet rather than the cause.

Chapter 3: Lockdown 2.0
- FMV games boomed during the pandemic as many had exhausted their streaming catalogue and wanted some interactivity. Some people think this may stop the brain drain in more rural or deprived areas as hybrid or Work From Home becomes more viable.
- Psychonauts 2 was a challenge to create during lockdown but the themes of mental health, isolation and empathy really found an audience.
- Asynchronous communication was challenging when creating a game but using other tools such as Zoom, Notes, Discord etc. helped to bridge the gap for Inflexion Games and showed the potential for remote working.


Chapter 4: Retrograde
- Tim Schafer liked to surround himself in stuff that made him happy in his home office as he spent an awful lot of lockdown there. His philosophy was surround yourself with stuff that makes you happyand you can obsess about for a bit- whatever it takes to get you through.
- Milgemilge used The Sims 4 to create buildings from her youth including her Grandma's house as well as the Ukrainian city of Lviv. It's was a comfort to her and helped her think of better times.
- The Corrupted Blood in World of Warcraft game from over a decade before offered epidemiologists an insight into human behaviour during a pandemic. Disease modelling uses a similar dataset to project how they think people will react but people are unpredictable *ahem, toilet rolls anyone?*
- Gaming offered many a chance to reconnect with old friends through online play. The game wasn't the important thing but the interaction and camaraderie.


Chapter 5: Parallel Lines
- Build the Earth was a project kickstarted by PippenFTS to create a 1:1 representation of the Earth, including it's estimated 4 billion buildings.
- A Welsh bronze age site was recreated in Minecraft to teaxh audiences about the period and give them the opportunity to carry out virtual archaeological digs (see Brny Celli Ddu in Minecraft).
- Whilst mnay used gaming to escape from the pandemic realities others noticed the pandemic overtones in many games released over that time including, Spiderman (pathagen released me at citizens wearing masks), Assassin's Creed Odyssey (plague) and The Last of Us 2 (pandemic). Some embraced it whilst others struggled to play these games during these unprededented times.
- A philosophy professor found solace in Red Dead Redemption 2 as it looks at the end of the Wild West and the rise of a different world. He felt it mirrored life in that there was a pre and post pandemic world.
- An Asian American discusses how Animal Crossing helped her to socialise when there was a spate of anti-Asian attacks in the USA. She states that it is a reminder for many people that 'the freedom to exist as you are is conditional' and post-Brexit, I can see that as a British Asian.
- Animal Crossing features heavily in pandemic games played by people and became a pop culture phenomenon, being on the front page of the Financial Times when they discussed turnip prices on the stock market.
- The National Videogame Museum in England created an Animal Crossing Diaries exhibition to capture peoples' experiences of the game--they felt it was important to capture a moment in time before it is lost to the ether.
- Tim Schafer discusses Zoom fatigue but says that the pandemic has fast forwarded the transition to online and hybrid working by several years.
- The metaverse is a thing but no one is quite sure what it is or what shape it is going to take when it happens.
- The metaverse(s?) might exist but grifts like NFTs and Web 3.0 and dubious moneymen make it difficult to see how this will occur in a sustainable and equitable way.


Chapter 6: The (Final) Next Level
- Gaming trends and wider digital trends accelerated.
- Videogames were seen in a mostly positive light and even the mainstream media seemed very pro game.
- It helped many with mental health (especially in the UK) by in other places many still suffered, mostly due to lack of exercise and social interactions.
- However, there are many issues such as toxicity especially around gaming communities as well as the political and social fracturing through online discourse.
- The lines between the physical and digital world have blurred and there is a danger that the online mysogyny, racism and other -isms may bleed into the real world.

I very much enjoyed the book as it covers a lot of ground within the gaming industry. The sheer variety of people Humphreys speaks to ensures that you get a good overview of opinions and insight. However, she speaks often to CEOs, Production Executives and the like from companies such as Blizzard, Riot and Ubisoft so what we get is insight of their pandemic processes but done through the lens of corporate speak. They mention all the right things about supporting their staff, maintaining good mental health and work life balance but these companies have since been accused of horrific abuses as well as hiring excessively during Covid but now firing the same staff as they now seek to consolidate and maximise the profit for the elite few higher ups.

The accounts of the main chalk face people on the ground are not often discussed in this book but that may be because this is not Humphreys' aim; she is looking at the industry wide pivot in light of Covid restrictions and in this context, this book is a triumph of capturing a unique moment in time.
However, I would now like to see an 'all sides' account of what occured during the pandemic and the repercussions, beyond the corporate speil. I get that every business's wants to put it's best face forward but I do think a critical look at what occured post-Covid with mandated return to office, huge worker culls amid consokidation/ mergers/ acquisitions closures of many Games As A Service titles as well as the loss of hard fought rights, such as insurance etc which have been rolled back. Now, that would be an interesting but depressing book to read. Maybe a Jason Schreier type author would create a book that is a critical look at the industry. We'll wait and see as I'm sure it's incoming from somewhere.

LINK- Let’s All Create A ‘New Normal’

LINK- Straight Outta Quarantine: 14 Days in Blighty

LINK- Flying Home From Coronavirus

LINK- One Month on From Social Distancing in Saudi

LINK- Life in Coronavirus Lockdown Saudi

LINK- Life in the Times of the Coronavirus

Who Hunts The Whale - Book Review

Who Hunts the Whale by authors Laura Kate Dale and Jane Aerith Magnet  is a satirical critique of the videogame industry. So far so good as gosh knows a few powerful individuals and CEOs need to be taken down a peg or two; but, is it any good?

I read the book whilst on holiday as it was a light and easy read.

The story follows the newly hired PA Avery as she  joins the hit making Supremacy Software family. With access to the Top floor she sees the excess and extremes of the industry and how it chews people and spits them out, all in order to make more for the 1% ers. Over the course of the year, we see Avery collecting evidence of managerial impropriety in the hope of taking down the system. Will it work though?

I bought this book as I felt that the blurb had the potential for it to be an acerbic takedown of an industry that is well known to protect it's own, even if it is rotten in certain places (a lot of places). However, I found that the characterisation was bland and the story of releasing the next iteration of Call of Shootey, whilst highlighting the poor conditions and abusive management, didn't really hit for some reason. True, the book showed the downsides of the industry and, having read a lot about the layoffs, abuse and the solemn jpeg over the years, there is a story to be told but it needs to told better.

I know it is satire but satire can be ascerbic, refined or broad but this is paper thin when addressing issues like doxxing, predatory monetisation, crunch, the shuffling around and failing upwards of abusive staff.

This book is on the side of the good and I was rooting for it but it was just not that well written or executed in my opinion as it doesn't do things subtly or with nuance. Read it if you'd like an insight into the industry but don't expect Haruki Murakami, Sandor Murai, David Mitchell or any other impressive authors who have surnames ending in M. Rather, I'd recommend the books and articles of Jason Schreier, who is the Ronan Farrow of videogame journalism, or the videos of James Stephanie Sterling, who looks at the abuses within the system in their own unique and hilarious way.

Tomorrow and Tomorrow and Tomorrow- Book Review

I'd heard good things about Tomorrow and Tomorrow and Tomorrow from various media outlets and thought a YA fiction book that looked at the creative process behind videogames from the perspective of two young adults growing up as the industry grew and matured was intriguing. So, setting aside a couple of days I read the whole thing.

I bought the book soon after release but only got to it several months later.

The synopsis is quite simple: two pre-teens meet in a hospital and become friends over a shared love of video games. Sadie is visiting her sister who is undergoing cancer treatment whilst Sam is getting his foot fixed after a tragic car accident. Years later, they meet by chance on the platform of a train station and reconnect. They share their fond memories of the past and bond over the game making process, making a hit game. What follows is the highs and lows of their professional and personal relationship and the impact that achieving fame so young can have on the ego.

Reading the book, I felt waves of nostalgia for my history with videogames. The period of time covered in the book was coincidentally similar to my formative teen years, and author Gabrielle Zevin’s, so I could relate quite well. The characters of Sam and Sadie felt realistically portrayed as they are presented as creatively eloquent yet not always able to express their emotions or feelings clearly. Their behaviour was redolent of teens trying to figure out the way forward and not always making the right choices. It rang of truthiness and had me reflecting on my past behaviours and how I would act in those situations now. Dov, the antagonistic game designer and creepy lecturer, is well written and I am sure representative of a lot of people within academia who are sketchy. Marx, Sam's friend is a saintly figure and came across as too perfect in places. Sure, he was a confident player but he also lacked any personality to make him seem well rounded.

The book jumps about in time quite a bit through Sam and Sadie's life but I didn't find it confusing as it is clearly signposted if it was set in the past, present or future. I felt many occasions of dimpsy, a feeling where the past speaks to us, as the book namedrops videogame and pop culture references all over the place.

The games it mentioned included: Donkey Kong, Frogger,  Oregon Trail, Mortal Kombat, Tekken, Street Fighter, Super Mario Bros, Duck Hunt, Commander Keane, Doom, Space Invaders, Tetris, King's Quest 4, Zelda, Chrono Trigger, Metal Gear 3, Wolfenstein 3D, Zelda: Oot, Mario 64, Ms. Pacman, Myst, Diablo, FF, Ultima, Leisure suit Larry, Warcraft, Monkey Island, The Colonel's Bequest, Persona, Madden, Harvest Moon, Everquest, Half Life 2, Halo 2, Unreal Tournament, Call of Duty, The Sims, Journey, Uncharted, Braid, Bioshock 2, Heavy Rain, Wii Sports,

On top of this, the book is full of pop culture references including: D and D, Kotaku, Studio Ghibli, Akira, Ghost in the Shell, Hokusai, Yoshitomo Nara, Haruki Murakami, Toshiro Muyuzami, Dickens, Philip Glass, The Bible, Homer, Shakespeare, Chuck Close, Escher, Wired, Mary Lou Retton, Rube Goldberg, James Bond, William Morris Agency, Speed Racer, Takashi Murakami, Sigaharu Fujita, Philip Glass, Brian Eno, Miles Davis, John Cage, Terry Reilly, The Heroes Journey, The Odyssey, Call of the Wild, Call of Courage, The Language Instict, Chris Cornell, Soundgarden, Antigone, That Love is All There Is by Emily Dickenson, Jackson Pollock, Game Depot, Simon and Garfunkle 1981 concert, The Matrix, PlayStation, Nintendo, Xbox, Gameboy, Kafka, Titanic, Thomas Anders Junior, Noh Theatre, Cherry Blossoms at Night by Katsushika Oi, Strawberry Thief by William Morris, Everybody's Free to Wear Sunscreen, Kurt Vonnegut, Macbeth and Visual Novels.

The book is an interesting read and, as a fictional account of achieving fame at a young age, would be a good companion to the book Masters of Doom which looks at the creation of Doom by John Romero and John Carmack. There are some emotional beats here that hit hard, such as the comment on real-world identity  politics and how putting your head above the parapet can have consequences, or how depression can immobilise and isolate you.

Overall, the book is well plotted and paced but the language is serviceable rather than exemplary. Sure, it doesn't match the eloquence or style of a Murakami, Gaiman, Márai or Mitchell but then it doesn't have to; it is an interesting story well told and I am sure the inevitable film will be solid, if fan-servicey.

LINK- Blood, Sweat and Pixels- Book Review

LINK- Streets of Rage 2 OST on Vinyl Review

LINK- The Offworld Collection- Book Review

LINK- Uncharted 4- Video Games As Art

LINK: Japan: My Journey to the East

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- Children of the Stones: Cult TV Series Review

Storyland: A New Mythology of Britain by Amy Jeffs- Book Review

I have a real interest in myths and legends from around the world. One of the reasons I studied anthropology in university was to find out more about the commonalities between ancient cultures and how they influence the world today through belief systems, structural hierarchies and etymology.

I knew a little about British folktales but probably not much more than the average person on the street- Joseph of Aramathea visiting Glastonbury, King Arthur and the Knights of the Round Table and the Loch Ness monster. You know, typical stuff that you pick up from living on these sceptred isles. When I heard about Storyland by Amy Jeffs I picked it up as I thought it would be a good way to plug my knowledge gap.

The stories are told, one per chapter, with all the lineages of the families and details about the geography. It adds a real academic element to these fantastical stories but I often found that stories are clearly told but lacked the lyrical flourishes of Neil Gaiman's Norse Gods or Stephen Fry's Troy or Mythos series of Greek myths. What we have are a smorgasbord of myths and legends from creation to about the 1200s but with none of the personality of these stronger writers.

Jeffs is obviously passionate about the subject and her stories are meticulously researched. Her critical commentary after each tale provides an informative breakdown of the symbolism and the provenance adds an element of academia to it but it lacks the lyricism of prose to make it an engaging read. In places, it felt stuffy and dry which is difficult to achieve considering these are tales of daring-do, mighty battles and magic. Having said that, this is a handsome tome with the linocut artwork adding a unique artistic style to proceedings.

Overall, this is a useful book to have for research purposes or to have access to a wide range of  tales in one handy volume, but it is not a great read.

LINK- The Stone Tapes: Cult TV Review

LINK- How to be Perfect: The Correct Answer to Every Moral Question by Mike Schur- Book Review

LINK- The Good Place and Philosophy- Book Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- Pure Invention- Book Review

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LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

Captain Sindbad- Cult Film Review

I've been on a bit of a Sinbad binge lately, I mean who hasn't right?, and I had half remembered memories of this one from my youth, in my head it was a mixture of this with The Golden Voyage of Sinbad where the hero goes to an island to kill the beating heart of an evil dictator who has separated it from his physical body to make himself invulnerable. After some research online, I found the film I was looking for was the lesser known Sinbad film Captain Sindbad (1963) and so stepped up to watch it.

The story was similar to what I remembered but quite different in many ways: Sindbad (with an extra 'd' for some reason) returns from a voyage and heads home to his beloved Princess Jana. However, in his absence, her kingdom has been taken over by an evil warlord who cannot be killed as his heart has been stored away in a far off tower. What follows is a treacherous voyage through a swamp to recover the heart, kill the fiend and return the kingdom to its rightful rulers.

The story is pretty basic but it's Sinbad so we are expecting swashbuckling and 'browning up' of people to be 'swarthy' and of uncertain Middle Eastern heritage. However, it is a product of its time so should be understood and appreciated as such. I don't bear it any ill will.

The cast are all uniformly matinee players, with the broad acting style that entails, Guy Williams makes a likeable but pretty bland Captain Sindbad, Heidi Brühl is a beautiful but deadpan Princess Jana, Pedro Armendáriz chews the scenery as El Kerim, all 'Kill him', 'Take him to the dungeons' and 'Raise the taxes, no double the taxes' kind of  acting whilst Abraham Sofaer plays magician Galgo as a weak, simpering coward with no self-motivation or drive beyond simply surviving for the next few minutes. However, the matt paintings, costume design and set pieces are pretty sumptuous here considering the small budget this film undoubtably had.

The special effects are definitely of their time, featuring the evil El Kerim spinning court magician Galgo's head around and the invisible creature (show by stencilled footsteps, some sparkler effects and a green hue). The magician later does a spell to grow and stretch objects and, I'm not proud of this, my thoughts went straight to the gutter, but he uses it to gain access to El Kerim's ring which takes away the villain's power. What this is definitely missing is the wonder of Harryhausen’s creatures as they became the draw that stayed long in the memory after the often forgotten stories. There is a hydra type monster but that looks like a flimsy rubber model which has red led lights for eyes and fake looking smoke machine smoke. The fight isn't fluid but rather the protagonist flailing his sword around windmill style with no flair or skill. The fact the creature is taken out by a conveniently placed square boulder dropped by his crew from a nearby cliff edge makes the fight seem pointless. There is no kinetic drama in this fight compared to Harryhausen’s work but what is to be done (except three better Sinbad films). Later on, when Sindbad fights the glove in the tower, again, it lacks drama. The use of the swanee whistle when Galgo uses magic to get El Kerim to the tower is poorly conceived as it gives a everything a comedic tone. I'm not saying everything needs to be grim dark but a bit more consistency in tone would be much appreciated.

Overall, the film is a lesser Sinbad film as it lacks the drama and magical effects that really propel the story along. It is an okay diversion but not really one I can recommend unless you have fond memories of it from your youth.

LINK- The Golden Voyage of Sinbad- Cult Movie Review

LINK- The 7th Voyage of Sinbad- Cult Movie Review

LINK- Into the Unknown Exhibition Shines Bright at the Barbican

LINK- Ray Harryhausen: Titan of Cinema Virtual Exhibition Experience- Review

LINK- Children of the Stones: Cult TV Series Review

LINK- Tom’s Midnight Garden: Cult TV Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK: Japan: My Journey to the East

LINK- Pure Invention- Book Review

Hammer Glamour- Book Review

I have been a film aficionado for a long time. My father brought me up on classics like David Lean's adaptations of Oliver Twist and Great Expectations, the various black and white classic comedies of Charlie Chaplin and Laurel and Hardy as well as the Dynamation works of Ray Harryhausen.

My love for old horror films started in my formative teen years. The BBC would show cult horror films late on Friday and Saturday nights in the early to mid-90s and, when we got Sky, late 90s/ early 2000s Bravo Channel. Some were the more salacious films of 60s and 70s European cinema, often in the horror genre but not always- some were experimental pieces which had a deeply ethereal feel and long moments of quiet where the gorgeous scenery and silence would wash over you. It was here I first saw The Witchfinder General, Circus of Horrors, Vampiros Lesbos and Twins of Evil and many, many more.

I became even more interested in cult TV series and films whilst attending university. Our campus was media-centered and as a result it had a huge catalogue of VHS tapes to rent, free of charge. I ploughed through many often taking the maximum 8 out at a time and consumed them voraciously.

Hammer was a name that stood out to me as you were guaranteed a strong performance from a lead actor, often Christopher Lee or Peter Cushing, and lashings of blood and glamour. It was here that I came across many actresses who I knew from other works like Caroline Munro (Sinbad), Nastassja Kinski (Paris, Texas) and Madeline Smith (Live and Let Die). It seemed like horror was the genre many a young lady had cut their teeth on and specifically Hammer.

Cushing and Lee get all the credit but the leading and supporting ladies added so much to the productions and needed to be spotlit. The women were often glamourous and their acting skills overlooked by many, including the film makers themselves, for mere tittilation but the coffeebook Hammer Glamour looks behind the scenes and  presents black and white and colour photographs from the Hammer archives of these actresses.

Usually, each of the 50 actresses gets at least 3 pages as well as biographies including candid interviews from the surviving actresses or archival quotes from past interviews for those who are no longer with us. These are no mere puff pieces but actually quite critical of the treatment many of these women received from an often mysogynistic and sexist British film industry of the time. Many were told that the nude scenes or candid photos they reluctantly took part in would only be for 'foreign markets' only to find the scenes shown in the home UK market. The author, Marcus Hearn does not shy away from this and, whilst having a clear love of the studio and it's works, he is aware of these issues and has shared them here. It isn't all doom and gloom though as many actresses had an amazing time and were well treated, however, many left the industry jaded, dependent on drugs or alcohol, whilst a few even committed suicide.

The book is a handsome tome with good quality paper stock and crystal clear photographs. The layout of the pages is consistent with large photographs of the actresses in their film roles as well as promotional shoots. This book is a respectful look at the first ladies of horror and is highly recommended by me.

LINK- Into The Unknown Exhibition Review

LINK- Kolchak: The Night Stalker- Cult Movie Review

LINK: Kolchak: The Night Stalker- Cult TV Series Review

LINK- Children of the Stones: Cult TV Series Review

LINK- Dead of Night: Cult TV Review

LINK- The Stone Tapes: Cult TV Review

Last Stop- Videogames As Art

Last Stop is wonderfully atmospheric narrative-driven adventure game, in the style of what some people sometimes called in derogatory terms, 'walking simulators.' As opposed to many walking simulators, this game places you in the role of different characters across three different but ultimately converging stories, all set within a fictional part of London.

Over the course of 6 chapters per story, It gets progressively weirder. We start off in the 70s with some scallywags nicking a copper’s hat, to a trio of kids doing gas and skipping school whilst watching a creepy neighbour, to an 80s inspired Freaky Friday style bodyswap piece to a kitchen sink melodrama featuring a spec-ops government official.

Kolchak: The Night Stangler- Cult Movie Review

A while back, I watched the 20 episode television series of Kolchak, after having had the DVD collection for years. I had heard it mentioned often when The X Files was at its peak. I thought the series was excellent and could understand why it had achieved cult status over the past 50 or so years; it had a late night pulpy horror charm. I’d also watched the first movie and found that the production values were high in this slower paced affair. The tightness of the film made it watchable and exciting, even with the dated makeup effects.

It was with some excitement that I watched the follow up movie, Kolchak: The Night Strangler. It follows our intrepid investigator as he is down in his luck in Seattle a year after the incidence in Las Vegas. A chance meeting with his old editor Tony Vincenzo places him on a path to track down a serial strangler in Seattle. Every 21 years, a sequence of murders occurs within the same few blocks and so Kolchak seeks the killer who has possibly discovered the elixir of life.

Like its predecessor, the show is well produced with great cinematography highlighting the cityscape of Seattle. The story is intriguing and Kolchak (Darren McGavin) has lots of fun interactions with the office staff as he is trying to save the case. The old Seattle catacombs are an excellent location for this mystery and lends the whole film that 70s griminess.

Nimona- Film Review

I'm a bit of a ND Stevenson fan, having become aware of his work through the magnificent Lumberjanes graphic novel series. I purchased the hardback Nimona graphic novel way back in 2015 and loved the premise of a shape-shifting teen and her friendship with a vengeful knight. I loved the quirky characters and how Nimona was goofy yet incredibly forthright and aggressive when she needed to be. When I heard that the movie was being made I was ecstatic as Stevenson's work on She-Ra was exceptional and his characters felt well realised and, well, human with all the flaws and foibles that entailed. Over the course of 5 seasons, she showed character growth of She-Ra, the Princesses of Power as well as Catra… that was on top of writing some pretty epic storylines about multi-verses and such. It was a heady brew and Nimona seemed promising as this was a graphic novel which had heart and growth at its core.

When Blue Sky animation, who had been working on the animation for a couple of years, was shuttered by new owners Disney I was gutted as Nimona had apparently been nearly completed. However, praise be our Netflix overlords who stepped in and saved the film from being scrapped. So, was it worth the salvage?

The story is a familiar one, an outsider, (a Knight named Ballister Boldheart voiced by Riz Ahmed) achieves success through his hard work and merit but is deemed unworthy by many to become a knight of the realm due to his lineage as a commoner. He is framed for a crime he didn't commit and has to clear his name whilst hiding from the authorities. He bonds with another outcast, Nimona (voiced by Chloe Grace Moretz in an excellently nuanced performance) who has been hunted by all for her difference; she is a shapeshifter.
The two develop a friendship as she becomes his squire as they strive to clear his name.

The film is like one of those odd pair buddy movie where the characters are seemingly very different but through their adventures they realise that, actually, they are quite alike. The relationship between Ballister and Nimona is beautifully told, as he tries to understand his squire’s shape-shifting tendencies. After asking some small-minded questions. Nimona's reply of, "Honestly I feel worse when I don't do it (shape shift)... I shape shift and I'm free… if I didn't shape shift I just sure wouldn't be living," really resonated.

It's these interactions that make this a great character study as these two very different people, in the LGBTQ+ community, bond over being ostracised and different.

The whole film is stunningly animated, from the retro futuristic world, combining gleaming high-rises with turreted tops and giants screens, to the stylistically and expressive characters. Cosplay season is going to be busy with this show, I can tell ya, as the details on the clothes and accoutrements are a fans dream. I can’t wait to go to the next expo and see people dressed in this getup.

I loved the film and the message of being your authentic self, even when it is a challenge to be so. It also asks people to not listen to the prejudices of the older generation but actually think about the lived experiences you have had with people from the community or to use empathy to understand their struggles. The film builds on the graphic novel series and is a rallying cry for acceptance and tolerance of the LGBTQ+ community and I, for one, am here for it!

American Born Chinese- Season 1 Review

About 15 years ago, I came across American Born Chinese, a graphic novel about the immigrant experience in America. I loved the book back then and revisited it again recently in preparation for the series. In terms of story, we have three tales all dealing with the themes of alienation, discrimination and being true to yourself. The first deals with Jin and his burgeoning friendship with recent immigrant Wei-Chen Sun. The second tale looks at the Monkey King (he of Journey to the West fame) who wants to become more human and attain godhood. The final tale deals with Asian-American Danny and his cousin Chin Kee, who represents all of the worst racial stereotypes about Chinese people that Danny is trying to distance himself from.

The stories all weaved and supported each other to reach a highly satisfying and thought-provoking finale. I was intrigued to see how they would adapt it into a series for television, especially in light of how much change there has been in the world since the 2006 book release.

Over the past few years, in wake of the Covid pandemic, there has been a rise in anti-Asian sentiment. There was a huge spike in attacks against this community, especially in America, as Covid ripped through the country. Asian- Americans were scapegoated by some and it led to this community feeling under seige. In this way, the story of Jin Wang, the main protagonist in American Born Chinese by Gene Luen Yang may offer some people from that community the same joy I felt at finally seeing a more rounded representation of my faith and culture in Ms. Marvel.

I can now say that, after watching the entire run, it stays true to the source material but adds an important thread about racism and how it manifests. In a bold choice, the word racism and its many synonyms is never mentioned but characters like Suzy, the head of the Culture Club talks about this eloquently when she says '... there are a lot of people out there who don't have a voice, it's up to people like us to speak for them'.

In the series, rather than 3 separate stories, featuring respectively: Jin, Chin Kee and Cousin Dannee and the Monkey King, this show interweaves the plots into one cohesive whole centred around Jin's personal and school life. We also have Ke Huy Quan skits as a bad Chinese stereotype in an old 80s style sitcom which shows how much we have moved forward as a society. Ke Huy Quan nearly steals the show in episode 7 when he is confronted with his racist stereotype character 30 years after the fact. He struggles to move on from the role and sees the negative impact it has had on the Asian community and feels remorse for bringing this highly successful role to the masses. It's a complex situation, one where BAME actors and actresses often felt like they had to take earlier roles which demeaned their heritage, however it was often the only job open to them to get on the career ladder. It must be a tough cross to bare.

Riz Ahmed spoke about it eloquently and Ke Huy Quan has spoken about it recently with his recent renaissance after Everything, Everywhere, All At Once, including his impactful Oscar speech; everyone wants to make something impactful, something that speaks to the human condition but sometimes people were not treated as equals.

I loved the way American Born Chinese was done. The actors were all uniformly excellent but the two older actors who portrayed the Monkey King and Bull King were phenomenal, showing nuance in their roles as wannabes trying to make good with the Gods. Also, the show is shot well throughout but the wuxia fight scenes are excellent for a television series, especially the close combat battle between Michelle Yeoh and the Bull King in a small apartment building. The soundtrack is banging and really adds to the emotions of the story.

American Born Chinese is a very watchable and though-provoking show . It asks for those who are struggling to fit into both worlds to be brave and bold and believe in themselves whilst understadning that the world has changed for the better (for the most part).

I loved the show and thought that, whilst very different from the graphic novel experience, it carried a lot of the same messages and themes. This show gets a huge thumbs up from me.

Marvel Lego Minifigs

I have quite an extensive graphic novel and comic collection. I started collecting when I was 8 years old and haven’t really stopped. I now am more selective with what I buy, what with time and money both being precious, but I do like to keep up with current events.

My eldest daughter is getting into comics but seems to prefer the slice-of-life/ indie scene more with Lumberjanes, Hilda and the Raina Telgemeier graphic novels being firm favourites. She’s finished all of them though so I’m getting her onto the superhero comic scene and, to mark this event, I purchased some Lego figures of my favourite Marvel heroines. We made them together and I think they look pretty cool!

The Watch House- Cult TV Series Review

British children’s television series during the late 70 right up to the late 80s period were quite interesting; slightly spooky but not too spooky, with a tinge of creeping dread. I'd never heard of ‘The Watch House’ but, had heard it mentioned in the same tones as Moondial, Children of the Stones and The Owl Service. Just hearing it mentioned with those greats had me interested and so, over the course of an evening, I watched all three 30 minute episodes.

The story is quite simple:
Following the difficult break-up of her parents, young teen Ann is left to stay with friends of the family at an old life-brigade watch-house. Whilst cleaning it up, she realises that the place is haunted but what is the spirit (or spirits) trying to tell her?

No-one does creepy folk horror quite like the British and this sort-of ghost story is effectively produced, featuring lots of location shoots that add some sense of place and atmosphere to proceedings. For a 1988 production, I can imagine it costing quite a bit but the shoot really adds a gorgous setting in which to set-up this ghost story. The special effects are obviously dated and we're made on a limited budget but, when the shipshead comes alive and the flashback of the ghosts is revealed, they are effective.

Whilst some of the adult actors do come across as quite hammy and theatrical, and some of the child actors precocious to the point of annoying, the whole thing generally works. Sure the story is quite basic and doesn't linger in the memory like the shows that left their endings more open (such as Children of the Stones), but what we do have is a short serial with a feisty female protagonist (played by Diana Morrison) trying to get to the bottom of a mystery.

As an adult with no nostalgia for this show, it is pretty forgettable but I don't feel like I wasted my time on this. Not every show has to be an all-time classic and this is pretty basis but effective enough.

LINK- Dead of Night: Cult TV Review

LINK- The Stone Tapes: Cult TV Review

LINK- Tom’s Midnight Garden: Cult TV Review

LINK- Children of the Dogstar: Cult TV Series Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK: Japan: My Journey to the East

LINK- Pure Invention- Book Review

LINK- God of War: Ragnarok- Videogames As Art

Scooby Doo and the Witch's Ghost- Classic Animation Review

1969s ‘Scooby Doo! Where Are You?’ was a television animation milestone. Many children around the world watched the Hannah Barbara show over the years, mostly through syndication, and as a result it had constantly gained new generations of fans. It's impact on pop culture was vast too, from its oft-quoted, "I would have got away with it too, if it wasn't for you pesky kids" to "It's old man xyz" to popularising the chasing through different doors sequence, you know the one; the chaser is pursuing the chasee(s) as they enter through one door only to emerge from a different or opposite door.

The show was hot stuff and it was doing well but over the years it lost its lustre and when ‘A Pup Named Scooby Doo’, released in 1991, was not well received it looked like the end of Scooby Doo. Due to the popularity and relative cheapness of shows like ‘Power Rangers’, ‘Saved By the Bell’ and its live action ilk there was a lull in television animation in the mid to late 90s and Scooby Doo looked like it was going to join the limbo of syndicated satellite cartoon show for all posterity.

However, in 1998 the straight to VHS Scooby Doo on Zombie Island animated movie released and helped to revive the series, winning over a whole new legion of fans and reviving interest in the characters. Due to the overwhelming success in sales, a follow up film was commissioned and so, we had ‘Scooby Doo and the Witch’s Ghost.’

The Mystery Incorporated gang meet horror writer Ben Ravencroft (voiced by the inimitable Tim Curry, playing the role to the hilt) and are invited to his peaceful hometown of Oakhaven, Massachusetts. Upon arrival, they see that the town is awash with tourists as the ghost of persecuted witch, Sarah Ravencroft (Ben’s ancestor) is apparently haunting the town. And so, it is up to the gang to get to the truth and find out if it really is a ghost or another case of ‘Old man xyz’.

The first thing to note is that the animation is gorgeous as it is the same Japanese studio that worked on ‘Scooby Doo on Zombie Island.’ Also, the music and soundtrack are pretty banging, particularly the Hex Girls song (which I’ve placed below for your auditory pleasure- you’re welcome!)

The story itself starts off okay but does build up towards an exciting conclusion. The final reveal is quite beautifully animated with the power revealed but it does lacks the intrigue and bite of Zombie Island.

The film overall is definitely worth a watch and not too scary for the little ones; my 5 and 8 year old daughters enjoyed it and were not too scared at all.

LINK: Let’s All Create a ‘New Normal’.

LINK- Ms Marvel Can Change the World

LINK- Mysterious Cities of Gold Complete Series 3 Review

LINK- Hilda Complete Series Review

LINK- Disenchantment- Complete Series 1 Review

LINK- Gravity Falls Complete Series Review

LINK- Scooby Doo: Mystery Incorporated Complete Series 1 Review

LINK- Scooby Doo: Mystery Incorporated Series 2 Review

Ghost of Tsushima- Videogames As Art

Over the past year, I've been overwhelmed with the sheer choice of amazing AAA games. I working my way through the unholy trinity: Elden Ring (167 hours), God of War: Ragnarok (31 hours) and Horizon Zero Dawn: Forbidden West (31 hours). I found myself at a bit of a loose end after completing these and, after taking a bit of break, thought I’d work my way through games I’d had my eyes on but never got around to. So, I bought and played through Ghost of Tsushima, an Akira Kurosawa inspired open-world game. I loved the experience and thought the clever hidden HUD, which used the wind to guide you, was an ingenious idea. I enjoyed the story and though the story of growth of protagonist Jin was very well done.

Here are some screenshots from my playthrough:

Captain Kronos: Vampire Hunter- Cult Movie Review

I've been reading Hammer Glamour, an impressive art book about the many actresses who played roles in the multitude of Hammer films. Hammer Horror actress Caroline Munro, an iconic cult movie figure from her time on The Golden Voyage if Sinbad as well as a kickass Bond girl, discussed her love of Captain Kronos, one of the films she starred in. I'd heard the film mentioned elsewhere and it was described as a bit of a cult classic so I thought I'd seek it out. Luckily, it was available on a streaming service I subscribed to so, snacks in hand, I settled down to watch it one evening.

I'd heard that it was a vampire killer movie so expected the usual Van Helsing thing but this is a different beast; it felt like an old Leone Spaghetti Westerns or Kurosawa films, where a lone traveller helps a people against seemingly impossible odds.

The film starts off with a cold open. A couple of young women are discussing beauty and vanity when a mysterious hooded figure approaches one of the women whilst the other is occupied. When the friend returns, she sees her friend has aged and is a husk of her former self. This startling opening is a great start to Captain Kronos: Vampire Hunter.

We then see a mysterious stranger riding across lush landscapes. He is followed by a wagon pulled by 4 white horses, riden by a man in a smart black suit laden with various tools of the trade- vampire hunting. On their way, the rider (revealed to be handsome Horst Jansson) frees a woman (Munro) who has been placed in stocks for 'dancing on a Sunday'. The dramatic music kicks in and the opening credits roll as the party travel across the country through beautiful landscapes and vistas. The film opening kind of reminds me of Aguirre: Wrath of God but this film doesn't have the sublime Popul Vuh soundtrack but rather Laurie Johnson’s boombastic and effective sound pallette.

We find that Kronos, and his colleague Grost (played with aplomb by John Cater) have been called for by an old comrade to investigate the death of the young girls in the area whose youth has been drained from them by a vampire. What follows is a cat and mouse game as Kronos closes in on the threat, but not before encountering some aggressive locals who don't like outsiders in their village.

I really quite liked this quite original take on the old vampire myth as it challenged a few of the old tropes and conventions; for example, when a young woman seeks solace and safety in a church a crucifix shadow, the crucifix shape moves and she is killed. This scene is pretty amazing and raises the stakes (dad joke-sorry/not sorry) as it shows that nowhere is safe.

The dialogue is pretty basic but I did like Munro's characters aphorism: 'Beauty fades eventually, but a kind soul remians forever.'

I thought the cinematography was well done too and the set design shows an economy of design; Hammer films were cheap and often reused old costumes and sets. However, this frugality lends the film a feel of authenticity with the grime and rot of the olden days that feels really lived in.

Overall, I thought it was a great watch, not a masterpiece but definitely worth your time at only 90 or so minutes.

LINK- The Golden Voyage of Sinbad- Cult Movie Review

LINK- The 7th Voyage of Sinbad- Cult Movie Review

LINK- Into the Unknown Exhibition Shines Bright at the Barbican

LINK- Ray Harryhausen: Titan of Cinema Virtual Exhibition Experience- Review

LINK- Children of the Stones: Cult TV Series Review

LINK- Tom’s Midnight Garden: Cult TV Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK: Japan: My Journey to the East

LINK- Pure Invention- Book Review

Ask Iwata- Book Review

Satoru Iwata was the president of Nintendo, formerly president of HAL and beloved coder and innovator who oversaw the success of the Wii and DS. Upon his early death from cancer in 2015, the outpouring of respect and love for the man was immense. Many loved his human approach to leadership, exemplified by his taking a paycut himself to save staff when the Wii U underperformed, as well as his willingness to participate in fun promotional work, such as the memorable muppet show in the 2015 E3.

Ask Iwata is a collection of his thoughts and ideas about his approach to business and people; It not an autobiography with photos but rather is similar Nintendo of America’s Reggie Fils-Aime's book on business practices. This book has a more human touch and is thus more approachable for the layman not looking at business jargon and theories. What comes across is that Iwata was a humble man who worked his way through the ranks through sheer diligence and hard work - sprinkled with a little luck.

Here are some of the thoughts that really stuck with me:

As human beings, unless we have someone to compliment our work and enjoy what we've created, we're not apt to go out on a limb. Which is why meeting this friend in high school had such a positive effect on the course of my life.

... Decision-making means gathering and analysing information and managing priorities, and that as you discover your priorities, you should see where they take you as you work though your decisions.

... I never want to work under a leader who fails to understand that people can evolve... pays attention and acknowledges my growth.

.. Management depends on an ability to minimise your personal agenda...

The books end with thoughts from colleague and close friend Shigeru Miyamoto (creator of Mario and Zelda) and Shigesato Itoi (Earthbound) and these are tales of Iwata, the man, away from business. It is clear that he was a much loved and gentle man. The book is an interesting read and we get an insight into the great man who made sure that Nintendo continued to march to the beat of its jaunty own Wii Music drum.

LINK: Gamesmaster: The Oral History- Book Review

LINK: Heaven’s Vault- Book Review

LINK: Elden Ring- Videogames As Art

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

LINK: Japan- My Journey to the East

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- An English Geek in Saudi

LINK- Streets of Rage 2 on Vinyl Review

Love, Death + Robots- Season 3 Review

Love, Death + Robots is a Netflix backed anthology series of sci-fi stories that mixes cutting-edge animation styles with quick fire storylines. Each episode is stand-alone and with the longest episode clocking in at just over 18 minutes, you’re never too far away from a new world and new ideas. Obviously, this means that some episodes will chime more than others depending upon your tastes but they are all uniformly solid. I liked season 1 just fine but felt that, given the freedom to create, a lot of the short films were trying to be too edge-lordy and reminded me of the anime and manga often released in England in the early 90s when it was trying to gain a foothold; the more violent, gratuitous stuff wasn't always representative of the best the medium had to offer and so it is was with season 1.
I felt that season 2 was okay with a lower episode count. Also, they had toned down the sex and violence but many of the stories were not that interesting. So, season 2 had built on the solid work of season 1 but it make incremental steps forward rather than huge leaps. I went into season 3 hoping that this would be the one to really nail it. Here are my thoughts on the individual episodes:

Three Robots: Exit Strategy
The three likable robots travel around the remnants of human culture to find out what happened when the robots uprising began. Along the way they look at how society broken down in a Lord of the Flies way.

A hilarious yet deeply depressing animation about the way humans would rather destroy each other than work together to find a solution. This ending is real surprising too.

Bad Travelling
When a ship is attacked by a giant crustacean, they listen to its request to gain passage to a busy island nearby. The captain doesn't want to unleash the beast upon the innocent people and so plans a trip to a deserted island, but can he convince his crew?

A very dramatic episode with gorgeous darkly stylised art and lashings of gore. It's powerful as it looks at the value individuals put on their own lives above others.

The Very Pulse of the Machine
The story is based on a short from Michael Swanwick and looks at the journey of a lone astronaut, Martha, stranded on the moon of Io, trying to find her way out whilst her oxygen slowly depletes. It is a psychological piece as we have Martha, superbly voiced by Mackenzie Davis, having a conversation with an invisible entity, or it could delusions caused by a mixture of hypoxia and morphine.

It's a very existential piece, not just because of the isolation of the astronaut, but because the individual is in conversation with something greater than herself. I found that very interesting as the dialogue was very philosophical and profound in places. I won't spoil it but the film evokes memories of 2001: Space Odyssey and the Star Child; death is not the end but a new part of the journey and that's a beautiful thought. The crescendo of the soundtrack at the denouement is spectacular and still sends shivers down my spine when I hear it.

The Very Pulse of the Machine is my favourite of the season but Jibaro is very close second.

Night of the Mini Dead
When a randy couple commit lewd acts in a cemetery, their unholy behaviour awakens a zombie apocalypse.

I loved this episode as it was done in an isometric minifig style with lots of cute voices. Don't get me wrong, the end of the world was apocalyptic but it was just gosh darn cute.

Kill Team Kill
When a military team is attacked by a rogue cybernetically enhanced experiment, their sense of humour and devil may care attitude might just be enough to see them survive.

I lived the cel shaded animation style of this episode as it reminded me of Otomo's work, especially Magnetic Rose from Memories. I think the cocksureness of this episode is a direct response to the macho gung-ho attitude of previous seasons of the show as it was a nod and wink at the audience as to how stupidly shallow the violence is.

Mason's Rats
In the near future, after WW3, a farmer struggles to survive with the ratocalypse. He invests in machines but the rats fight back harder, the situation escalates but who will emerge the victor.

This is a great short animation with a witty story about the casualties of war and how talking and reaching out can be enough.

In Vaulted Halls Entombed
A military unit of a mission to find and secure a taken hostage find an eldritch elder God held captive in an underground complex. One by one the crew get picked off except a lone warrior; will she survive?

This is a very effective and dark short, feeling at times like a videogame like House of Ashes or Eternal Darkness, which dealt with similar subject matter. It's a solid episode and poses many question about humanity's place in the cosmos.

Jibaro
When a group of Conquistadors encounters a siren, they all lose their heads to her deadly voice. However, a deaf Knight isn't swayed and what follows is a deadly cat and mouse game; an elaborate dance to the death, as the siren seeks her prey whilst the soldier seeks the gold covering her body.

This is one episode I heard a lot about with some citing it as the best LDR episode in season 3 and I can sort of see why. The animation is astonishing and the art direction is phenomenal, with the siren being beautifully haunting like a spooky Klimt piece come to life all shimmering and gold. The dialogue is pretty non-existent and it reminds me in style to The Black Knight in that the artistry and cinematography is king. The music adds so much and the flashy, frenetic edits and cuts make it a powerful piece where the images will stay in your mind for a long time.

This LDR season was probably the most consistent in my opinion with all episodes offering something. The Very Pulse of the Machine, Bad Travelling and Jibaro are the obvious highlights but overall, it's a solid season that shows the anthology series had some legs. I like the maturity the series seems to have gone through as the stories and worlds presented are more interesting. I am very much looking forward to season 4.

LINK- Love, Death + Robots- Season 1 Review

LINK- Love, Death + Robots- Season 2 Review

LINK- The 7th Voyage of Sinbad- Cult Movie Review

LINK- How to be Perfect: The Correct Answer to Every Moral Question by Mike Schur- Book Review

LINK- The Good Place and Philosophy- Book Review

LINK- Utopia for Realists- Book Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- ‘Natives: Race and Class in the Ruins of Empire’ LINK: Elden Ring- Videogames As Art

Heaven's Vault - Book Review

“Stories don’t have tidy beginnings, the past is always present.”

With this, Heaven's Vault the videogame had truly sunk its claws into me. I had played through to the end and loved the experience.

Often I've seen historical based games reduced to simply killing the next bad guy and trashing the ancient ruins, which is fine in a power fantasy I suppose, but as an armchair anthropologist (with a degree in the subject) who has a love of archeology, linguistics and ethnography, a game where you felt like a real archaeologist had me excited. Luckily, Heaven’s Vault did not disappoint; the deep dive into archeology with a vast open-world to explore, underscored with excellent narrative beats held me captive for the 20 or so hours until completion.

When I heard that there were two novels based off the videogame by Inkle's narrative director Jon Ingold, I bought both and consumed them voraciously over the course of a couple of weeks.

For the uninitiated, Heaven's Vault has the protagonist Aliya Elasra, a space archaeologist, tasked with finding the missing University faculty roboticist, Janniqi Renba. Along the way, Aliya and her robot companion Six, discover clues to the ancient past of the Nebula that may impact the current political situation where the Protectorate of Iox may not be as benevolent as it presents itself. Throw in Aliya's contradictory theory about the cyclical nature of the Nebula for good measure and what you have is an intriguing narrative.

There are two books in the Heaven’s Vault series and they contain the complete story.

The central conceit is an interesting one as it builds upon the narrative of the videogame but takes it further. The books are very much about how history is largely written and shaped by the ‘victors’. Aliya is a threat to all this as, by using the artefacts from the past, she is able to reinterpret what actually occurred and challenge the circumambient narrative that is prevalent in the cosmos and challenges the systems that perpetuate it.

I liked how Ingold shows how archeology is not just about the collection of artifacts or visiting dead sites but more a discipline dedicated to helping us understand our collective past and what it means for our future. Archaeology has the power to shape the future as by looking into the past, we can look forward and challenge the accepted norms; controlling access to the past controls people in the present by affecting thought and behaviour. Misappropriation and manipulation of the past is a real issue even now and so it is in this story where the status quo is challenged.

The two books were enthralling and I fell in love with the characterisation and world.

LINK: Elden Ring- Videogames As Art

LINK- The Good Place and Philosophy- Book Review

LINK- Humankind: A Hopeful History- Book Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- ‘Natives: Race and Class in the Ruins of Empire’ LINK: Elden Ring- Videogames As Art

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

LINK: Japan- My Journey to the East

LINK- An English Geek in Saudi

LINK- Streets of Rage 2 on Vinyl Review