I’ve been with the God of War series since it smashed it's way into our hearts on the Playstation 2 and continued with the trilogy and the handheld games. It was good and edge-lordy but since then it has gone through a kind of soft reboot with 2018s God of War. That game put you in the shoes of angry dad Kratos who was trying to connect with his tween son whilst trying to hide his murderous past. I found this whole ‘middle-aged angry dad looking after a kid’ trope was an amazing one for Kratos as it developed his character but was concerned with the linearity of the story of the sequel after playing Elden Ring. However, I needn’t have worried as GOW: Ragnarok was a compelling game with an engaging story, great voice acting and solid graphics. Okay, it didn’t blow me away like its 2018 incarnation had but it was a wonderful narratively driven game and well worth the 30 hour playtime.
Below are screenshots of my playthrough.
LINK: Elden Ring- Videogames As Art
LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)
LINK: Japan- My Journey to the East
LINK- My One True Gaming Constant in Life- Nintendo
LINK- Mario Odyssey- Video Games As Art
LINK- Hellblade: Senua’s Sacrifice- Video Games As Art