Preserving the Spirit of Media Past

Preserving the past is a tricky preposition and getting trickier with the amount of information stored on fragile digital media. Filmmakers like Martin Scorsese have made it their mission to preserve classic films whilst Christopher Nolan has sought to preserve the medium of the physical film stock itself. However whose mission is it to save the audience?

We are at a watershed moment in film history, not just with the impending extinction of physical film but the demise of an audience equipped to appreciate some of its greatest works. I am a great lover of silent film and early movies, having been introduced to many in my youth by my parents and BBC 2 Sunday morning programming. I have fond memories of watching Laurel and Hardy, Buster Keaton, Harold Lloyd and Charlie Chaplin. Having attended a University which specialised in media and film studies (but studying Anthropology myself) I was introduced to many 'new' old films almost through a process of osmosis. I would take 8 to 10 VHS tapes at a time and consume them voraciously between assignments, listen in to students discussing them in the library and although many years have passed I still appreciate and watch these classic movies.

The Great Dictator is an absolute classic and contains one of the greatest speeches ever written.

I was concerned that the medium would be forgotten by the new generation- these films exist out of the childrens palate don't they? Well as a teacher I have had to endure many wet plays and this past December was a particularly soggy one, so there were more wet plays than usual. So I put on some Charlie Chaplin and Laurel and Hardy short films. There was no hype, no boombast, no 3D and no dramatic Hans Zimmer score.

My 30 pupils were motionless for a few minutes, I assumed that they were struggling to find a way in but watching patiently out of politeness to me. After a few moments I asked "Do you want me to turn it off?" and the children shouted "No!" Then the laughter started, the children were mesmerised for the length of the 25 or so minutes, they requested more clips so I worked through my collection. Children don't need to be told what to like, they will intuitively try things out and relate it to their world and experiences. In this case Charlie Chaplin was like "An old Mr Bean."

In much the same way as cinephiles do not need to guard older films, we older gamers do not need to feel like guardians of gaming heritage.

This term I have started a Retro Games Club using the Retron5 with original controllers and games to introduce children to the games of yore. The first game I unleashed on them was the SNES classic 'Street Fighter II Turbgo.' The children loved it and recognised some of the main characters. This led to a discussion on other characters that the children knew like Megaman and Pacman as well as the more famous contemporary icons from more modern games. A few of the children told me that their parents had the old systems and so they played some of the older games at home.

Punchout is the spiritual father of Wii Sports boxing, a game many children have played.

This wasn't 'Fauxstalgia' (False nostalgia) but something palpable- the children could relate to these characters and games from their own experiences and those who couldn't recognised the mechanics from their current gaming experiences. In the same way that 'Punchout' was compared to Wii Sports Boxing by my children people will always find a way in and seek out the origins of thing. Our gaming and film heritage is in good hands; God is in his heaven All is right with the world.

Why I Collect

The internet age with all the social networking that entails has changed the hobby of collecting. Before it might have been just a few people who knew about someones collection but now with YouTube, Twitter, Instagram and blogging you can share your  collection online for all to see. But why do people collect? There are typically two types of collectors, the ones who collect to display and those that collect to play. Often the people who display are after sealed (mint) games or perhaps after a complete series or collection. Those who collect to play choose the games for the nostalgia and curiosity factor.

I collect games for the same reason other people might collect art- I appreciate and admire the craft and I want them. There is also a mix of nostalgia and the promise I made to my younger self that when I got older I would buy loads of games and all that I missed out on. I occasionally play the games I have in my collection, for the last 15 or so years the games I've really enjoyed I've kept. For me it's the idea of some halcyon future where I have free time to revisit these games, even though I don't have some of the systems to play them anymore.

I also collect games for completion, for example I have Final Fantasy 6 to 9 on the PS1 and would like to acquire the rest of the collection. Not because I'm a big Final Fantasy fan, although I do like the series, but because I just think it looks neater. It sounds strange but I am also a comic collector and so having an unfinished series seems wrong to me. I have already explained the pains I went through to finish the Battle Angel Alita collection even though the series had lost its appeal years ago for me. It may be difficult to understand but unless you are a collector it is hard to explain. So why do you collect and what do you collect?

'From Bedroom to Billions' Review

There has never been a detailed look at the UK gaming scene in the late 70's and 80's... until now that is! Anthony and Nicola Caulfield sought to gain funding through the major UK TV channels to rectify this but after being declined they went through the process of crowdfunding and smashed through their target on Indiegogo and Kickstarter. This was all a couple of years ago and since then I have been looking forward to this documentary as most of the gaming films are American and Japan-centric. In Britain we didn't have a gaming crash in 1983, in fact there was never a more vibrant time and I'm glad that this period has now been covered in the wonderful 'From Bedrooms to Billions'

The couple leave a message in their credits to those who doubted that there was a market for this documentary.

The couple leave a message in their credits to those who doubted that there was a market for this documentary.

In the words of creators Anthony and Nicola Caulfield;

'From Bedrooms to Billions' tells the story of how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry, which today dominates the modern world’s entertainment landscape.

Developments in computer technology in the UK of the late 70’s early 80’s  helped inspire a generation of small team enthusiasts, hobbyists, school kids, bedroom coders and entrepreneurs to make and release some truly classic games. From Bedrooms to Billions reveals some of the remarkable stories, struggles and successes that saw the UK video games industry go from quite literally nothing into a major force littered with original thinkers, innovators and eccentric characters.

At 2 and a half hours this documentary is long but still whips along at a brisk pace so time flies by. There is no narration  or voiceover but rather the interviews weave the story, being expertly edited and cut to create a flow and narrative. The film starts with the early days of the UK games industry, talking about the home coders who started selling their games through adverts placed in the back of magazines. It then moves on to discuss the various Micro Meets where groups would come together to share their work and ideas.

The second part of the film talks about gaming gaining traction and the rise of distributors like US Gold and Ocean. The interviews are insightful and honest and thoroughly engaging, of particular note is the interview with Matthew Smith, creator of Jet Set Willy and Manic Miner. He was burnt out and thoroughly depressed after producing two hits at such a young age, he didn't know how to handle the fame and expectations placed on him and candidly recalls the 80's being a terrible time for him. As a gamer with much nostalgia for the 80's this section of the documentary was very interesting as it explained the introduction of the middle men and emerging business orientated approach of the industry. This professionalisation led to bigger teams and higher budgets, including the introduction of film license tie-ins and rising advertising budgets. There was a reduction in lone programmers and for many interviewed was a sign of things changing for the worst.

The final part of the film talks about the rise of the 16-bit era and the end of the micro computers. With the rise in quality and the demands on cost and skills many lone programmers either left the business altogether or went to join the big teams in America or Canada. However rather than end on a sad note there is a denouement with the rise of mobile gaming and the indie scene. Ian Livingstone, creator of 'The Next Gen Report' explains how computing is now back in British education and there is an emerging programming scene once again. This hopeful note is a wonderful end to the documentary, as a teacher in a primary school in East London I hope to show some of this film to my class to inspire them to be producers rather than just consumers.

This documentary is a brilliant look into a special time in Britain, where there was a punk spirit and where people with imagination and a hard work ethic could achieve. Compared to 'Indie Game: The Movie' the interviewees seem less egotistical and self-absorbed, more honest and engaging. This is a wonderful movie and I highly recommend it to anyone with even a passing interest in retro gaming.

Sweets and Nostalgia

Food, like music, is amazingly transportive. One bite of a Wham bar takes me back to my youth when all Summer my friend and I would load up on sweets and play games all day and some nights too, whenever we had a sleepover. Humans are sentimental beings, and the power of memory is strong and distinctly rose coloured. Nostalgia is a sentimental yearning, or wistful memory, a longing to  return to some real or romanticised period or irrecoverable condition or setting in the past.

As we grow older we look back fondly at our youth, often forgetting the more difficult aspects such as acne, social awkwardness and trying to find ones way in the world. As a gamer in his early 30s there are certain sweets and foods that have become embedded in my memory, not just because of how they taste, but because of the feelings I originally had around them. I associate a particular food with an event or an experience. For example, I remember having lunch at school and being given cauliflower and cheese and the smell of it made me vomit. In contrast Cola bottles remind me of playing Super Mario Brothers around my friends house on his NES.  With certain foods you create a link that continues to exist, even years later. So here are a few of my favourites. I have a huge stash of sweets that I eat when I am gaming, it reminds me of my youth and is my comfort food. What sweets do you associated with your gaming past?

The Cambridge Centre For Computing History

I've been meaning to visit the Cambridge Museum for Computing History since I first came across their website a while ago, but knowing that the Oliver Twins (of Codemasters and Dizzy fame) were going to be doing a talk there was all the impetus I needed to finally get down there.

The museum is located in an industrial area, usually the preserve of out of town shopping centres and shops like B & Q and Carpet Right, but for a collection of vast proportions it makes sense that the computing centre is here. The centres collection explores the historical, social and cultural impact of personal computing. What makes this museum so special is that unlike many other museums the displays are not behind glass, instead most of the old computers and game consoles are plugged in and working, ready for use by visitors (Only the very rarest items have a 'do not touch' sign on them or are behind glass).

Being a retro gaming geek, this museum has the perfect blend of interactive exhibits and informative knowledge displays. As an avid gamer I felt that I knew a lot about computing but boy was I wrong, there were so many machines which I didn't even know about, the one that really surprised me was the Amstrad/ Sega Megadrive hybrid, that was a thing apparently! Who's fevered mind dreamed that one up?

The Amstrad Mega PC- The power of the Sega Megadrive and Amstrad PC combined.... wow, just wow!

The centre had it all; Macintoshes, Sinclairs, Microcomputers as well as  all the Nintendo, Sony and Microsoft consoles. The museum had gadgets and peripheries and even a Sinclair Electric car.

Although the centre had only been open for exactly a year, it had plenty to see and do and was packed. There had been a school group earlier in the day and as the time ticked on closer to the Oliver Twins talk more of a crowd started to build. I played many of the game on show including Super Robin Hood, Fantasy World Dizzy, Cybermorph on the Atari Jaguar (the controller is horrendous to hold), Sonic the Hedgehog on the Megadrive and a shmup on the Turbo Grafx 16. Also I saw the graveyard of arcade machines, there were 13 in total and whilst some were fixed many are in need of major renovations. The museum is hoping to get them back online soon and that would be special!

Just after 3 o'clock the Oliver twins, Philip and Andrew arrived and had a look around the centre. Once they had a look around they went into the conference room and after a few technical hitches, started their talk. The talk was relaxed and illuminating, they talked about their interest in gaming from a young age and their enthusiasm for coding right up to their relationship with Codemasters. They discussed Dizzy of course but this was much more than just that, they talked about starting their own company and the founding of Blitz Games, its closing and the emergence of Radiant Games, their newest venture. They spoke with enthusiasm and candour and it was refreshing to see such honesty and lack of hyperbole.

After the talk, which lasted just over an hour and a half, there was a chance to ask questions. I learnt that the brothers enjoy the works of Nintendo and respect their fun way of producing games that engage people of all ages. Also the brothers thought that Fantasy World Dizzy had the best art of their games, anything with a dragon is cool apparently!

  There was a short break for drinks and refreshments and this provided me with an opportunity to get things signed and discuss gaming further with the Philip Oliver. He signed my Fantastic Dizzy Master System poster and my Quattro Games cassette from Codemasters, both of which I'd had since my childhood.

After a time Adam Oliver, the 15 year old son of Andrew, spoke about game designing and the challenges of making a game. He discussed learning coding in Scratch and then moving onto GameMaker and then producing Alien X, the BAFTA Young Game Designer of the Year 2014 Award winning game. Andrew answered questions and offered an interesting take on the changes to the ICT Curriculum. I asked him how schools were coping with the new curriculum and he spoke openly how things had shifted from consuming to constructing, there was a notable shift in his school from proprietary Office packages to creative software where the pupils were given creative freedom under a remit. It seems like computing is finally moving in the right direction and the Olivers are helping by being involved in such initiatives as 'Made in Creative UK.'

I left the centre after having been in there for over 6 hours and I have to say that I had the most fantastic time. I played games I hadn't touched in years, met fellow gamers and enthusiasts an met my childhood game heroes and got my swag signed. All in all an amazing day!

My signed copy of Fantasy Dizzy and Quattro Adventures pack.

Here I am on the far right hand side... so stoked to have been here!

Maturing Tastes- by Anjum Razaq

So, I'm back in England after finishing my two year teaching contract in Cambodia and this event has seen me become reflective about my gaming habits. I am now 32 and the older I get, the less games appeal to me- a sad but common story I'm sure. A few weeks ago whilst waiting to find a job and home for my wife and I,  I sat in Shaldon, Devon with my trusty Wii and my library of retro NES, SNES and Megadrive games and thought about my gaming habits. It seemed that things had gone a little downhill for the once all-consuming pastime of mine. It wasn’t always like this though as computers and gaming came into my life early on. I often found myself lost in some world on my Amstrad CPC 464 or my friends NES. Whatever game came to hand would consume me and my best friend for days or even weeks.

As the industry grew and me along with it this all changed: new systems, new magazines, new games, new gamers and new zinesters. The tradition of owning one gaming system wasn’t enough and the stack of games in progress grew to unmanageable proportions. To differentiate myself from the influx of hardcore fanboys, especially the rabid Playstation and Xbox hardcore element, I sidelined in retro gaming, collecting rarer gems and building my collection of classic Amstrad, Megadrive, SNES, Playstation 1 and 2 and Gamecube games.

However somewhere along the line things changed. Time got shorter or the games got worse, but probably neither. Over the last couple of years my gaming list has consisted of Broken Sword: Shadow of the Templars, Superbrothers: Swords and Sworcery, Dear Esther, Zelda: Skyward Sword, Journey, Donkey Kong Country Returns, Braid and Pandora’s Tower. The insatiable appetite of my teens and twenties has long since disappeared but once again I find myself engrossed contentedly in one title at a time.  I’ve realised that I’ve come full circle, in a way. The passion for the wider gaming experience may have gone but it’s freed me to experience the games I do play in a much more rewarding way. Whilst living in Cambodia I had access to any game at next to no price (usually $1.50 per game) due to the country having no copyright laws, and so my access to games had never been easier but I was very selective with the games I played. Games like 'Journey' have an interesting multiplayer element and it is this that engaged me and encouraged me to try the online world again after the banality of 'Call of Duty'. Otherwise I am happy playing through a game on my own, immersed and engaged. Games are what you make of them and I am enjoying my time carefully working my way through one at a time. 

What are your gaming habits like and have your tastes changed over the years? Let me know as I'd be interested to hear.