'From Bedroom to Billions' Review

There has never been a detailed look at the UK gaming scene in the late 70's and 80's... until now that is! Anthony and Nicola Caulfield sought to gain funding through the major UK TV channels to rectify this but after being declined they went through the process of crowdfunding and smashed through their target on Indiegogo and Kickstarter. This was all a couple of years ago and since then I have been looking forward to this documentary as most of the gaming films are American and Japan-centric. In Britain we didn't have a gaming crash in 1983, in fact there was never a more vibrant time and I'm glad that this period has now been covered in the wonderful 'From Bedrooms to Billions'

The couple leave a message in their credits to those who doubted that there was a market for this documentary.

The couple leave a message in their credits to those who doubted that there was a market for this documentary.

In the words of creators Anthony and Nicola Caulfield;

'From Bedrooms to Billions' tells the story of how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry, which today dominates the modern world’s entertainment landscape.

Developments in computer technology in the UK of the late 70’s early 80’s  helped inspire a generation of small team enthusiasts, hobbyists, school kids, bedroom coders and entrepreneurs to make and release some truly classic games. From Bedrooms to Billions reveals some of the remarkable stories, struggles and successes that saw the UK video games industry go from quite literally nothing into a major force littered with original thinkers, innovators and eccentric characters.

At 2 and a half hours this documentary is long but still whips along at a brisk pace so time flies by. There is no narration  or voiceover but rather the interviews weave the story, being expertly edited and cut to create a flow and narrative. The film starts with the early days of the UK games industry, talking about the home coders who started selling their games through adverts placed in the back of magazines. It then moves on to discuss the various Micro Meets where groups would come together to share their work and ideas.

The second part of the film talks about gaming gaining traction and the rise of distributors like US Gold and Ocean. The interviews are insightful and honest and thoroughly engaging, of particular note is the interview with Matthew Smith, creator of Jet Set Willy and Manic Miner. He was burnt out and thoroughly depressed after producing two hits at such a young age, he didn't know how to handle the fame and expectations placed on him and candidly recalls the 80's being a terrible time for him. As a gamer with much nostalgia for the 80's this section of the documentary was very interesting as it explained the introduction of the middle men and emerging business orientated approach of the industry. This professionalisation led to bigger teams and higher budgets, including the introduction of film license tie-ins and rising advertising budgets. There was a reduction in lone programmers and for many interviewed was a sign of things changing for the worst.

The final part of the film talks about the rise of the 16-bit era and the end of the micro computers. With the rise in quality and the demands on cost and skills many lone programmers either left the business altogether or went to join the big teams in America or Canada. However rather than end on a sad note there is a denouement with the rise of mobile gaming and the indie scene. Ian Livingstone, creator of 'The Next Gen Report' explains how computing is now back in British education and there is an emerging programming scene once again. This hopeful note is a wonderful end to the documentary, as a teacher in a primary school in East London I hope to show some of this film to my class to inspire them to be producers rather than just consumers.

This documentary is a brilliant look into a special time in Britain, where there was a punk spirit and where people with imagination and a hard work ethic could achieve. Compared to 'Indie Game: The Movie' the interviewees seem less egotistical and self-absorbed, more honest and engaging. This is a wonderful movie and I highly recommend it to anyone with even a passing interest in retro gaming.

Game Over Review

Growing up in the 80s there was one name that stuck out, Atari. The 2600 brought gaming to the masses and  introduced many to computing.  However after burning so brightly Atari all but vanished  by the mid- 80s. As a kid growing up in England I never heard of the computer games crash in America. In Britain the microcomputing industry was booming with the Spectrum, Amiga, Amstrad and BBC Micro doing very well, the 80s were an incredibly fruitful time for home computing.  It was only as I got older that my friends and I were told about the worst game ever which apparently had caused Atari, the gaming juggernaut to die. Legends were spread around the schoolyard about how E.T. was dropped off into  a pit in the Nevada Desert. As time went by this grew into mythical proportions and soon became legend, with people proclaiming many million E.T. carts dumped.
 


Game Over explores the E.T. game legend and looks to find the truth behind the mystery. What emerges is a fascinating social anthropological piece about the evolution of a new technology and markets that no-one understood. There was excess and demand which culminated in Howard Scott Warshaw, the programmer on E.T, assigned to complete the game within 5 weeks, in time for Christmas. Warshaw was an Atari legend, having designed Yars' Revenge and Raiders of the Lost Ark, both of which were instant classics which sold more than a million games each. He left the industry, disenchanted and ridiculed. It is hard not to empathise with Warshaw as he describes how he fell from grace so spectacularly.
The moment the dig starts and they find the carts is wonderful, the game designer is surrounded by hundreds of gamers and he poses happily together for this momentous occasion, it seems like a moment of redemption. 

The film is quick and well paced at just under 70 minutes and I was impressed with the way the story unfolded, like an Indiana Jones story to find the dig location then the actual digging to the conclusion where the games are found and the game designer is able to let go of a dark part of his history. Fans of documentaries will love this and as a gamer I feel happier for having watched it. That's another mystery done... Now let's find out why Bubsy was ever released!