Parasite Eve- Cult Film Review

Back in the mid to late 90s, I heard the hype surrounding a survival horror RPG game called Parasite Eve which was out on the PlayStation. I knew of the game as it was reviewed in various game magazines and the horror story angle from Hiranobu Sakaguchi, creator of the Final Fantasy series, had me intrigued. I never got a chance to play it as there was never a UK release due to rights reasons but weirdly enough did play the two sequels, Parasite Eve 2 and The Third Birthday which did get a release in these territories.

It's always been a regret that I never experienced the first game at the time and, whilst there are ways various to play the English translation now, I think it might be a tough hang to go back to it now, what with its tank controls and old skool pacing. That didn't stop me from buying a Japanese copy from Akihabara when I went to Japan in 2013 though- I just wanted a copy in any form!

Earlier this year, I decided to give the book a try, as the game references events that happened in the acclaimed book by author Hideaki Sena. I liked the book but found that it was a bloated, slow and methodical read until the thrilling final third. I knew that there was a film out and decided to give it a watch... maybe it would be a pacier affair.

The 90s were an extraordinarily successful time for Japanese pop culture in the West as manga and anime broke into the mainstream and Japanese horror and psychological thrillers worked their way into Hollywood with remakes of Dark Water, The Ring, The Grudge etc all proving quite successful.

Parasite Eve was a 1994 production but was not a part of this Hollywood remake boom- I decided to watch it out of curiosity and see why it wasn't remade.

The plot of the film concerns Toshiaki Nagishima, a biology and pharmaceutical researcher and his wife, Kiyomi. When she wraps her car around a telephone pole after having a weirdly prescient dream, she is declared 'brain dead' but Nagishima can't let her go. He donates his wife's kidney to a young girl, Mariko, but keeps the liver to carry out his groundbreaking research on mitochondria. What follows is a tale of body possession as the ever evolving sentient mitochondria takes control of the new hosts body and seeks to become the dominant biological entity on Earth by reproducing and creating a child.

Compared to the novel, the film moves at a much brisker pace and doesn't get too bogged down on exposatory detail; it follow the main story beats of the book but offers focus and brevity to get the main themes of the story across. This is either a positive or negative, depending upon your personal taste.

The direction by Masayuki Ochiai and cinematography by Kozo Shibasaki is spot on; I particularly enjoyed the dolly zoom used as the mitochondria announces it's arrival by giving a dictatorial speech via a poor scientist to a shocked auditorium.

The music is by the legendary Joe Hisaishi and adds much atmosphere to an already handsome and well shot production. The scenes of scientific pottering around looked authentic enough but I studied Anthropology at university so what do I know? The detailed scenes featuring the extraction of the organs and the transplant are quite graphic, not gore porn graphic, but realistic looking enough that it may not be for the squeamish. It didn't bother me and made the whole thing seem quite believable, except the whole sentient mitochondria bit, obviously!

Now, the CGI effects are pretty poor but I'm sure at the time, and with the television film budget this probably had, it would have looked fine - they're not Reboot bad and they've aged better then that infamous Scorpion King uncanny valley CGI but they are rudimentary at best.

Overall, the film covers the same story beats of the book but weirdly enough I prefer the book as it is more scientific based and is a darker take than the film. I get that they couldn't show a young teen girl getting inseminated by mitochondria as that would be problematic but what we have here is very PG compared to the horror 15 rating that I guess the book would be.

Summer, Fireworks and the Corpse- Book Review

I have gone down a Japanese narrative rabbit hole on my Kindle app, picking up a few novels on the cheap. I prefer the feel and biblichor of actual books but many of these are highly prized and expensive as it is a niche market in the West and the print runs were often small. So digital it is for Summer, Fireworks and the Corpse which features the title story as well as Yuko, a gothic short story. Both are the works of renown author Otsuichi.

The first story Summer, Fireworks and the Corpse concerns the untimely death of Satsuki, a 9 year old girl who dies after being pushed from a tree by her friend Yayoi. Alongside her brother Ken, Yayoi conceals the body and they become adept at lying to conceal the facts of this tragedy.

The story is intriguingly set up as we get a ghost narrator in Satsuki who tells the story from beyond the veil as she oversees what is happening. Alice Sebold's The Lovely Bones borrowed this style 5 years later but I can see why- it's an effective tool to tell a narrative in an unusual and interesting way. Not only do we get the narrative told in an engaging way we get the emotions of the victim at the centre of the tragic tale.

As the two children hide the body and try to avoid being caught, it turns into a game of cat and mouse- much like one of my favourite shows Colombo. You can't help but root for the kids as they are clever and inventive in covering their trail. Ken particularly is very astute but can come across as a bit sociopathic as he seems to enjoy the 'game' whilst younger sister Yayoi is all weepy eyed and ready to fall apart at any moment.

There are also moments of real pathos though as Satsuki says upon seeing her friends set off for their first day of school, ''Upon everything but me, morning came, and everyone but me was alive''. It is really understated yet incredibly powerful as it brings home that fact that Satsuki was incredibly young upon her death and will never experience all that life has to offer.
Also, the character of Midori, who interacts with the children a lot, is an intriguing one as there are hidden depths that reveal themselves.
Overall, Otsuichi's story is short but leaves a mark as it is filled with observations on life, death and everything between which are lyrical and moving.

The second and shorter story, Yuko, is set after World War II and concerns Kiyone, a young lady who works as a servant for a reclusive writer and his never seen, bedridden wife. Over time, Kiyone slowly starts to go crazy with curiosity and seeks to look at the mysterious wife... but will it end well?

Yuko is a intriguing short story with a Japanese twist on the gothic tale; an isolated location, an unusual house owner, a mysterious hidden figure, unknown deaths and wary local towns people. The put-upon housekeeper tries to get to the truth and in the end we have diverging viewpoints on what has happened. It's a solid premise but I think there is a simple flaw in knowing what happened, look at the physical evidence in the aftermath of the finale.

I really enjoyed my time with these stories as they were short and breezy, only taking a couple of hours in total to read. From reading a few biographies online, I know that Otsuichi wrote the book when he was just 17 years old so I look forward to reading some of his later works to see how he developed his craft over time.

Vampire Hunter D- Cult Manga OAV Review

In Japan, manga has been a part of the culture for a long time. The origins of manga are debated and The Handscroll of Frolicking Animals by Kitazawa Rakuten is considered a major influence, but generally it gained prominence in the post World War 2 era where artists such as Osamu Tezuka brought some levity and lightness to proceedings with Mighty Atom or Astro Boy as he's known in the West. Tezuka was to manga what Will Eisner was to American comics; the medium existed before their arrival but they brought it to the fore and forever changed it.

As a young boy growing up in east London, England, I didn't know anything about manga or anime but I was consuming it unknowingly through shows such as The Mysterious Cities of Gold and Ulysses 31.
One Saturday, I went into my local WH Smith and saw issue 22 of a magazine called Manga Mania and was taken by the big eyes, spiky hair style and tiny mouth and nose of the cover star that reminded me so much of the animation style I liked. When I picked it up, from the top shelf next to the more salacious magazines, I felt a bit of a rebel but upon opening it the kinetic imagery and artistry blew me away. Flicking through it I saw a mention of The Mysterious Cities of Gold in the letter pages and knew I had found something special.

I was lucky enough to visit Japan in 2013.

My uncle who was only slightly older than me, saw that I had an interest in manga and gave me Devilman and Akira to borrow on VHS- not bad for a 13 year old kid enthralled by this new genre. At the time Akira blew my mind, I didn't understand it then and don't even pretend to now but I knew that I was watching something special.

One of the other manga VHS tapes I was given early on in my journey was Vampire Hunter D. I watched it at the time and loved the moody art style and its similarity to Castlevania, a videogame series I enjoyed on the NES and Megadrive at the time. Since then, I have become more aware of the artist Yohitaka Amano, who contributed to the D design as well as the art for many Final Fantasy videogames. So, on this wet, cold and dark night I thought I’d settle down and watch the Vampire Hunter D OAV film.

In the film, the world's humans live in fear of the vampires and beasts that haunt the land. When a young maiden, Doris, is attacked and marked as the new bride for the evil Count she seeks help from a mysterious swordsman. Known simply as D, the dhampir (part human-part vampire) rides to the castle and an epic battle begins.

Watching the film for the first time in about 25 years, one of the things that struck me is how like a videogame it really is. D goes to the castle to confront the Count but is sent down into the castles depths. He then goes through a sort of boss rush where he fights against various creatures, including the three Midwich Medusa sisters, a ghost wolf, a spider throwing hunchback, before rescuing Doris. However, this continues the story on from where a game would usually end. Doris’ brother is kidnapped so D has to go back and rescue him, then he is killed but rises again before he has a final confrontation with the big bad.

This 1985 OAV is a handsome piece of work, obviously created with a good budget that takes advantage of the format of the time to be a tight 81 minutes. The film does contain lots of gore and there is a bit of gratuitous nudity as the young maiden, Doris, is in the shower for a non-essential scene but, surprisingly for the time it was created, it remains relatively non-offensive.

Manga was one of my first true loves and one that has survived to this day, at least to a lesser extent. Manga is in my lifeblood and even though it doesn't feature as prominently in my daily life as it once did for me, it was formative in my youth and for that I am still grateful. Films like this remind me why I fell in love with the medium in the first place.

LINK- Japan: My Journey to the East

LINK- My Visit to the Cartoon Museum in London

LINK- Manga Exhibition at the British Museum: Review

LINK: Preserving the Spirit of Media Past

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

LINK- My One True Gaming Constant in Life- Nintendo

LINK- On, and On and Colston (Or, ‘How We Learned to Talk About the Legacy of Colonialism in GB’)

Pure Invention: How Japan's Pop Culture Conquered the World- Book Review (and Personal Reflections)

As an anime and manga fan in the late 80s, 90s and early 00s I was a Japanophile and thought the country a fascinating place, full of the coolest games, best technology and innovations. However, programmes about Japan in the 80s and 90s made the country seem strange, kooky and this was sometimes mixed with a bit of exotic 'otherness' with a smidge of racist undertones. Even recently, a *groan* content creator with multi-million YouTube subscribers went into the country and made fun of Japan, even sharing video footage of a dead suicide victim in a forest known for people ending their life and making fun near a corpse. So I am really pleased that ‘Pure Invention: How Japan's Pop Culture Conquered the World’ by Matt Alt treats the country and culture with respect and examines the land with a more anthropological lens but via the medium of its technological innovations.

I visited Japan in 2013 and visited Tokyo and Kyoto. I fulfilled one of my dream!

I visited Japan in 2013 and visited Tokyo and Kyoto. I fulfilled one of my dream!

Where its economy and technology gained Japan prominence and financial muscle in the 1950, 60 and 70s, much to this chagrin of many Boomers who railed against a Japan that they saw as either producing inferior products or producing good at a much cheaper price due to lower labour costs, it was arguably the video games, anime, manga, fashion and fantasy delivery devices that made it culturally change the world and perhaps has a larger global impact in the 1980s, 90s and 00s,

In an interesting gambit as Alt looks at how each of these fantasy delivery devices saw Japan emerge from its insular nature to take over the world through pop culture rather than just through purely economic or financial means with companies like Toyota or Honda etc. The Gameboy, Sony Walkman and video games were all inessential, inescapable and influential and this meant that they changed the way we saw the world rather than being refined products of what went before.

It also asserts that the late state capitalism, which the Japanese society has been experiencing since the bubble crash in 1989, has been prescient for much that is occurring in the West; adults consuming 'childish' media, digital pets, a love of kawaii (cute things) and hakikomori, where people stay at home as ‘shut-ins’ and avoid society Japan did it first and we are now feeling that wave in the West with 'adulting' meaning playing at 'growing up', shut-ins, a love of geek culture becoming the norm rather than the unique. Heady and profound stuff indeed!

The book's prologue starts with a discussion of how Final Fantasy 7 represented a confident Japan looking outward after the economic bubble burst in 1989 which led to years of political and financial instability.

I like how Alt discusses that even before the devastation wrought by the bombs of WW2, Japan always had a sense of playfulness and fun with a heavy emphasis on toys. In fact Japan was one of the primary supplier of the world's toys, alongside Germany and Britain. It prided itself on artisanal pieces and after the war it used scrap materials to create new toys, starting with Jeep models created from scraps of tin. Alt tackles the misconception that Japan only became playful post-war due to the influence of American military rule. In fact Japan had for many centuries had a child-centric culture where wrapping, boxes and gorgeous presentation were considered as important as the gift itself.

Part I is entitled 'The Fall 1945' and Alt starts with the tin toy market that exploded post war, as toy creator Kosuge et al. recycled used tin cans and metal waste from military compounds to create new tin toys which they sold in Japan and in America.

The next big event was the release of the Osamu Tezuka classic, Mighty Atom or Astro Boy as he's known in the West. This was a landmark affair and forever changed the manga/ comic scene. However, during the 60s there rose a more gritty and violent manga art style - Gekiga- and this was not one beholden to the restrictions of the Comic Code that limited its American counterparts.

The late 60s is where student riots and protest took place as the youth felt disenfranchised and disempowered from an establishment that was complicit in the bombing of Vietnam. After the government tried to pass a law prohibiting large protests, a large protest took place to protest against this. It was a time of financial stagnation for many in the country as too many graduates and not enough jobs affected the prospects of the youth.

The 1970s saw the popularisation of karaoke machines. The idea of karaoke singalongs were not invented by the Japanese but rather had existed in many forms, including singalong Fleischer cartoons where viewers sang along to the bouncing red ball, juke boxes and various 8 track contraptions. What Japan did was popularise the concept by making it easy, portable and intuitive to use by simply adding a microphone to a 8-track player and speaker. It was crude and simple but had appeal for the salaryman (a portmanteau of 'salaried office worker') as these workers had the unenviable task of building Japan back up after the war. They often worked crushing hours in dull offices with no chance for their personality to come through but karaoke was their chance to shine and experience a kind of freedom and camaraderie. Karaoke machines were initially found in 'Love Hotels' but spread across the country as it offered the fantasy of being a singer, primarily in bars and watering holes and then from the privacy of your own home.

The chapter on Hello Kitty is amazing as she is one of the most licenced products in the world and earns revenues of over half a billion dollars, more than the NFL! It started innocently enough with cute and small pocket purses and now extends to kawaii (cute) stationary, toiletries and even onto the notepad of a feared rebel Jihadist leader. You gotta admit, this feline’s got reach! We learn that the minimalist design was created to shift everyday kitchen and homewares but then moved onto more frivolous items such as packs of tissues, erasers and pretty much anything as the young girls from the 70s became independent, financially responsible adults with cash to spare, much like the 00s and 10s fad in the West to repackage nostalgia from the 90s at a premium (remember all those 'Top 100 cartoons/ TV programmes/ 90’s moments etc programmes). This economy of design was influential in Japan as it led to similar economy of design moments across media, such as with the creation of Pacman, Digdug or Mario, which were also hampered with technical limitations that necessitated creativity, the mother of invention.

I particularly enjoyed the chapter on the rise of Sony and its portable electronic goods. It was a fascinating listen as it showed that rather than being inferior, as many in the West claimed out of jealousy and worry, the portable Sony radio used the most innovative technology of the time, including transistors, to create a fantasy device that was coveted by all around the world. In fact, Frank Sinatra was given one alongside a Walkman as he was the first real Sony brand ambassador. Fascinating stuff!

We then get a quick insight into arcade and pachinko machines and specifically how Space Invaders took arcade games to the world, being the first Japanese fantasy device to sweep the world.

It was after riding this wave for so long that we get the Lost Decades, the era when Japan's economy was in freefall after the bubble burst in 1989. I remember this from my childhood as the image of a Japanese banking guy crying and asking for forgiveness was shared across news channels. As a kid I didn't quite get what was going on but seeing an adult crying in the news was seared into my memory. This is a very interesting topic for Alt and he covers this dark time in Japan.

He shares how the film 'Battle Royale' captured the mood of the nation as it showed the youth rebelling against authority and the dystopia consequences. The film isn't obviously based on a real life situation but captured the mood of the country well. As companies went bankrupt and suicide rates spiked the youth looked for an outlet, which led to heightened personalised fashion, a rise in cosplay and fandom in public spaces (esp. Harajuku), a growth in video games but also hakikomori, a process of shut-ins who subsisted with the barest minimum but managed by being plugged into their interests at home.

However, from this darkness rose schoolgirls and young women who helped pick up the pieces of their shattered country. Chapter 6, Empire of the Schoolgirls, looks at how they it was this demographic embraced a chance to be a more active part of economic society and became taste makers in things thought juvenile, Hello Kitty, highly kitsch cheap fashion, cute (kawaii) fashion and expensive but playful jewellery. It was they who embraced new technologies better and more voraciously than anyone else, for example when the iPhone launched it was a huge success across the world, except in Japan where girls didn't like it as it didn't have emojis. Apple learned their lesson and made sure they included emojis from there on out... Lessons about the buying power of this market were learned. Also fashion brands learned from Hello Kitty about ‘Communication Cosmetics’, providing practical or fancy goods with a logo or icon that brought about a collegiate or group atmosphere. I experience this sometimes when I wear my video game themed tops, which have a subtle detail harkening back to video games of my youth and I occasionally have someone chat to me. My clothing is like an affiliation or a collective memory of a tribe.


Chapter 7, The New Anime Century, is all about manga and anime. As an Evangelion fan, the chapter on the release of the much hyped 'End of Evangelion' was interesting as it showed how an emotionally scarred and impotent main character, Shinji Ikari, chimed with many of the youths of 1995. With the economy still in tatters and the prospects looking gloomy, Ikari embodied the emasculation that many in the patriarchal society felt. In fact, when I travelled to Japan in 2013 Evangelion adverts still proliferated, shilling new perfumes. The show has had a looong tail and when it was brought over to Netflix earlier this year after years of legal wrangling about various rights issues it was considered a huge coup. Evangelion stood on the shoulders of giants as a giant robot existential series, Gundam. Gundam came out in the early 80s and was a phenomenon. Similar to Star Wars in style but more akin to Star Trek with its long syndication and iterative series, the original Gundam aired for 39 episodes out of a projected 52 and was considered a failure as it failed to shift toys, the measure of anime success. However, protests, marches and gatherings led to new movies, syndication and the rise of ‘Otaku’, obsessive fans. As usual wider society condemned this and there was plenty of youth bashing but what was not realised was that Gundam has created a new way to celebrate fandom as cosplay became the norm and the ephemera of comics, novelisation, models and other collectables based on an intellectual property became the norm. This was new.

We then get a short discussion about how Akira brought 'mature' animation to the art houses of America and Europe, garnering much respect and awe for its music, attention to detail and creativity. What interested audiences was that the art style Was one many recognised from shows in their youth like

This led to many Western countries buying, editing and dubbing old anime and bringing it to their audiences, we had the likes of Star Blazer (Battleship Yamato), Robotech (Macross) and many others. Being American centric, this chapter misses out on the fact that DIC produced many French-Japanese co-produced shows like Mysterious Cities of Gold, Ulysses 31 and the like and so in Europe the anime art style was a huge part of my and many childhoods. The ascent to Akira wasn't so out of left field as we had been brought up on the art form, even if we didn't necessarily know it. My uncle gave me Akira and Devilman on VHS as an 12 year old and it blew my mind. Alt does have a discussion about VHS and how copies of anime and manga shows were shared and grew from cult to mainstream so he is on point there.

This culminated in the Oscar success of Hayao Miyazaki's Spirited Away which brought anime into the mainstream and Western public consciousness. This was quickly seen in the Animatrix, the Wachowski's sideward tip of the hat at the Matrix's anime and manga forebears. Anime influence also crept into Kill Bill and in series such as Avatar: The Last Airbender the animated series (forget the godawful Shyamalan movie).

Chapter 8 entitled 'Gaming the World' looks at how Nintendo rose to prominence but with the usual American-centric 'Video Game Crash'. It's a compelling if oft told tale which didn't affect Europe which was thriving with its microcomputer scene but in this telling Mario saved the day. As well as the usual retread of the console wars of the 90s with Sega vs. Nintendo duking it out, we get an interesting section on the rise of Pokemon as the unlikely Gameboy system seller in 1998 (a decade after its first release), as well as a look at this multi-media success story which still successfully earns billions every year.

Chapter 9, ‘The Antisocial Network’, looks at the Internet and how it brought different tribes together. 2chan was originally an otaku site where people could share stories, anime and manga but morphed into a more chaotic force, embracing all that is good and the bad. This reached a crescendo with #Gamergate which under the guise of ethics in video game journalism was more like a misogynistic screed against women in the industry. I remember at the time being embarrassed to be a gamer as this became world news as many in the industry were threatened with real world violence whilst also enduring horrific online abuse. This hate hidden under the pretense for 'Freedom of Speech' was tapped into by Steve Bannon, Brietbart and the alt-Right and led to a huge wave of Republican support. However, much good has come out of this forum including Anonymous and its support for Occupy Wall Street, the Arab Spring and support for Hong Kongers against draconian Chinese extradition laws. To be sure 2chan was the progenitor of these online chat spaces and forums but it has had a long tail and its effects are reverberating worldwide.

The Epilogue ends with a look at Haruki Murakami's magical realism and how he taps into the confusing and often surreal situations that exist in the world; there is universality in his works about the human condition that appeals and speaks truth about our existential angst.

Alt says that the world has been led by an attention economy, clicking tapping and swiping away on our phones, but that Covid has created a a state of worldwide hakikomori, but in this case enforced ahut-ins and people have consumed video games, streamed shows via Netflix or Amazon Prime, read and listened to music but more than that, it has led to a spike in creativity.

He ends on a note of optimism that while Japan no longer is at the cutting edge of pop culture and technology, due in part to globalisation and the rise of China and South Korea, there is still much to learn from the country as many conditions in the West were first felt in Japan 2 decades ago, it was the true pioneer. However the success of Animal Crossing during the pandemic, Pokemon Go and hologram concerts (which originated in Japan with Hatsune Miku over a decade ago) shows Japan is still a potent cultural force.

Alt’s book is essential reading for anyone with an interest in Japan and the look at the subcultures is fascinating stuff. A worthwhile read and highly recommended by me!

LINK- Japan: My Journey to the East

LINK: Preserving the Spirit of Media Past

LINK- Why I Collect

LINK- The Golden Voyage of Sinbad- Cult Movie Review

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

LINK- My One True Gaming Constant in Life- Nintendo

Enter the Anime- Review

Enter the Anime is an hour long documentary about the Japanese animation industry and the various counter-cultures it has spawned in the well-ordered and often rigidly structured country. What made this documentary an intriguing prospect was that the trailer stated that it would be presented by a self-proclaimed novice to the field, Director Alex Burunova. So, intrigued by the trailer I dived right in... but was it worth it?

Over the course of an hour, we journey with Burunova as she tries to discover the 'soul of anime' by talking with some of its key creators and people influenced by it. The entire documentary is shot in a kinetic style to suit who she is talking to and, at moments, is quite beautiful to look at but there is a major problem... the documentary only covers the anime on Netflix rather than the medium as a whole. The fact that most of the anime presented and discussed has only been released within the last 3 or so years means that, for an art form that spans over 70 years, the scope is somewhat limited.

With these limitations, we discover the following:

Adi Shankar, writer of the excellent Netflix Castlevania anime, was influenced by early 80s OVA's, which helped to inform the look of the Castlevania show, which is produced in the West but in the anime style.

The Director of Aggretsuko, Rarecho, believes that anime is art taken to its limits and that's why it has niches, sub-cultures and sub-cultures within subcultures. When there is the mundane people seek the unusual and different.

The 'three edgiest outlaws', Tetsuya Kinoshita, Yuji Higa (Producers of Kengan Ashura) and Seiji Kishi (Director of Kengan Ashura) discuss their love of hand crafted anime using CG and the time they met Arnold Schwarzenegger at the original Gold's Gym. They talk about using real martial artists to create the fight sequence and then the animators slow it down to animate the sequence.

Studio Toei Chairman Kozo Morishita tells us that as one of the longest running and well known anime houses, much of its catalogue is classic childhood fare, much like Disney is for many people here in the West. It has handled such properties as Dragonball Z, Slam Dunk and Saint Seiya. Morishita rather honestly states that Toei was created to raise the spirits of children after the loss of World War II.

This is all hardly groundbreaking stuff. The fact that the relationship between manga and anime isn't even looked at is a huge oversight in my opinion. The two art forms feed each other and are so intertwined, so to exclude one is to the detriment of the other.

Burunova also (briefly and only through one artist) explores the anime music scene and shows how the two are linked by chatting to Yoko Takahashi, singer of Evangelion's 'A Cruel Angel' s Thesis.' Takahashi makes an appearance and talks about her experience of Evangelion and the ardent fan base.

Kawaii (cute) culture is looked at and Rilakumma makes a giant headed appearance to discuss Japan's obsession with kawaii culture as a measure against 1960s stuffiness. In a similar way, Director Rarecho believes that Aggretsuko is a expression of female frustration in the workplace and sees the character as one of empowerment and a voice for many women in the workplace, which seems prescient in the time before #MeToo became a thing.

The rise of CG anime and the processes of its painstaking creation are discussed, but the general feeling is it makes the cost of the series more manageable and affordable in this online streaming world.

Overall, this is a disappointing documentary, one that will find it hard to reach the appropriate demographic. It is not comprehensive or detailed enough for your hardcore anime or Japanaphile (weeaboo) yet I think it will be too broad and meandering for a younger audience. In this day and age when anyone can be a content creator, I have found more interesting and informative videos on YouTube than this documentary provides. It is a shame as manga and anime has entered the zeitgeist in much of the world yet this documentary does a disservice with its Edge-Lord stylings and musings. Considering there is a huge exhibition at the British Museum currently and considering that Neon Genesis Evangelion, a landmark in anime is finally stream able after years out of circulation, reducing the medium to 'creators be cray cray, psycho, mad and other silly terms diminishes the artform.
Watch it if you must but not one I'd recommend to anyone. I've listed a few documentaries that I would recommend in the links below.

Manga Exhibition at the British Museum: Review

In Japan, manga has been a part of the culture for a long time. The origins of manga are debated and The Handscroll of Frolicking Animals by Kitazawa Rakuten is considered a major influence, but generally it gained prominence in the post World War 2 era where artists such as Osamu Tezuka brought some levity and lightness to proceedings with Mighty Atom or Astro Boy as he's known in the West. Tezuka was to manga what Will Eisner was to American comics; the medium existed before their arrival but they brought it to the fore and forever changed it.

Astro Boy is iconic and will feature heavily in the 2020 Olympics, which will be held in Japan.

As a young boy growing up in east London, England, I didn't know anything about manga or anime but I was consuming it unknowingly through shows such as The Mysterious Cities of Gold and Ulysses 31.
One Saturday I went into my local WH Smith and saw issue 22 of a magazine called Manga Mania and was taken by the big eyes, spiky hair style and tiny mouth and nose of the cover star that reminded me so much of the animation style I liked. When I picked it up, from the top shelf next to the more salacious magazines, I felt a bit of a rebel but upon opening it the kinetic imagery and artistry blew me away. Flicking through it I saw a mention of The Mysterious Cities of Gold in the letter pages and knew I had found something special. From then on I would buy Manga Mania monthly and purchased graphic novels, VHS films, soundtracks and even anime cels. The shop Forbidden Planet became nerd nirvana for me and I'd visit it monthly. Manga was one of my first true loves and one that has survived to this day, at least to some lesser extent. Manga is in my lifeblood and even though it doesn't feature as prominently in my daily life as it once did for me, it was formative in my youth and for that I am still grateful.

I loved getting my monthly Manga Mania fix.

I loved getting my monthly Manga Mania fix.

Since those heady underground days in the early 90s, manga has grown and thrived and its influence is spreading across the world. So, when I heard that the British Museum was hosting the largest manga exhibition outside of Japan I wasn't surprised and knew that I had to go. The British Museum has dipped its toes into the manga and anime pool before over the years but these have been smaller, more focused exhibition. This promised to be a much larger, grander affair as manga is still developing and evolving, the form has and is still contributed rather uniquely to modern culture and I'm glad that a venerable institution as the British Museum is recognising this. I visited the Kyoto International Manga Museum several years ago, which is the largest repository of manga in the world, and wanted to see how this exhibition would compare.

So the question is, is the exhibition worth visiting? In a word, yes.... but this comes heavily loaded with a proviso, which I'll go into later.

The whole show feels less like a staid exhibition but more like something you'd see at more immersive and engaging galleries, no surprise as manga means 'irresponsible pictures' and what is on show is a riotous walk-through of the medium. Being a family oriented exhibition the more controversial elements have been excised but that doesn't diminish what's on show, rather it still offers a smorgasbord of artists and genres that covers the art-form well without excluding younger generations or upsetting some sensibilities.

The exhibition starts with an introduction about the origins of manga and provides a guide on how to read it, from left to right. Then there is a section on the manga-ka, the artists who produce the manga, and the tools of their trade.

On an impressive display of collected comics are a few televisions with the chiefs and editors of the weekly manga collections which are published weekly and sell in the millions. They offer their insight into the creative, production and distribution process.

Around the corner, there is a brief look at the influence of woodblock and scroll works on the medium. There are a few stunning pieces on show but a couple stood out to me, the one where a recent piece of work by artist Katsuhiro Otomo (Akira, Domu and Memories) was compared to his woodblock forebear. The current breed of artists have built on the shoulders of giants and their influence is appreciated here.

After that, the bulk of the exhibition is split into little islands where different themes of manga and artists are explored like Love, Sports, Horror etc. This is all quite dynamic and exciting as there are banners and posters hanging from the ceiling and giant murals and original art pieces stuck on the gallery walls.

In the middle of the exhibition, there is an impressive library of manga on offer and many soft seats in which to read at your own pace.

Manga Exhibition at the British Museum

The last section of the exhibition has a couple of art installations. Kawanabe Kyosai’s theatre curtain from 1880 was painted in just four hours after the artist had imbibed several bottles of rice wine. He painted the 17 metres by five metres high piece using a huge brush and it was done in such a rush of inspiration that you can still see his footmarks on it!. It really is an impressive achievement and whilst not manga, it shows the kinetic frenetic art style that would feature in so much manga years down the line.

Kawanabe Kyosai’s theatre curtain certainly is an impressive piece of work.

Kawanabe Kyosai’s theatre curtain certainly is an impressive piece of work.

Near the exit, a large projected montage of Studio Ghibli films at the end is a fitting bookend to an impressive exhibition.

The exhibition is a great primer for the common manga fan or someone with a cursory interest in the medium but someone looking for a deeper look into the minutiae of manga, this is not that. In my opinion the exhibition, whilst well organised and curated, had some glaring omissions in manga-ka such as Rumiko Takahashi (Mermaid Saga, Urusei Yatsura and Inuyasha) and Masamune Shirow (Ghost in the Shell, Aplleseed and Dominion Tank Police),  but on a personal level I'd have loved to have seen some works by Yoshitoshi Abe (Serial Experiment Lain, Haibane Renmei) and Yukito Kishiro (Battle Angel Alita). I understand that with such a large number of artists it is not possible to get everything in the exhibition but Takahashi and Shirow are titans of the medium and needed some mention or recognition. It’s like having an exhibition on Italian masters and forgetting to mention any of the Turtles; Leonardo, Raphael, Donatello and Michelangelo, it just wouldn’t seem complete. However, as the first real look at manga outside of Japan this is an excellent exhibition and well worth the 90 or so minutes of your time. It is an amuse-bouche to the promise of something more and for that I’m excited.

LINK: Japan: My Journey to the East

LINK- Battle Angel Alita: And So It Ends

LINK- The Moomins 80's Soundtrack Vinyl Review

LINK- Inspector Gadget Retro Soundtrack Review

LINK- Ulysses 31 Retro Soundtrack Review

LINK- The Mysterious Cities of Gold Retro Soundtrack Review

LINK- Sonic Mania Video Game Vinyl Soundtrack

LINK- Thomas Was Alone Video Game Vinyl Soundtrack Review

LINK- Akira Soundtrack Vinyl Review

Huge Manga Exhibition Starts This Weekend at British Museum

The British Museum is one of my favourite places in the world; not only is it a magnificent building but it houses some of the worlds greatest treasures. I go there every month at least for a couple of hours to take in the wonders of the ancient world.

On another note, I’ve been a HUGE manga fan for about 30 years now. Back when I got into it in the late 80s, manga and anime were not as prevalent as it is now in the West, so to see its emergence and cultural impact has been fascinating for me. When I started this blog wayyy back in 2013 my very first post was an influence map and manga features quite heavily.

The influence map I created way back in 2013.

The influence map I created way back in 2013.

The British Museum is about to run the biggest manga exhibition in the world, outisde of Japanand I am so there for it! The exhibition runs from 23rd May to 26th August 2019. In their own words:

Immersive and playful, the exhibition will explore manga’s global appeal and cultural crossover, showcasing original Japanese manga and its influence across the globe, from anime to ‘cosplay’ dressing up. This influential art form entertains, inspires and challenges – and is brought to life like never before in this ground-breaking exhibition.

I hope to be going this weekend and will provide all the photos, details and review. I can’t wait!

LINK- British Museum Manga Exhibition Tickets

LINK- Good Grief, Charlie Brown Exhibition Review

The Untold History of Japanese Game Developers - Book Review

Japan has a rich history when it comes to video games but this has been rarely discussed or documented, at least in the West in english. There are a myriad of excellent books that discuss the history and legacy of video games but often they are from a western viewpoint and discuss the impact of gaming in the west like Game Over by David Sheff, Console Wars by Blake Harris or Power Up by Chris Kohler.  With so many Japanese developers there must be some amazing tales to tell but with the passing of some gaming legends like Fukio Mitsuji, creator of Bubble Bobble and Masaya Nakamura, founder of Namco, it is a case of now or never to get these stories told and written down for posterity.

Step in retro video game journalist S.M.G Szczepaniak, who has written for many gaming publications including Retro Gamer and Gamasutra, which is where I knew of his previous work. He started a Kickstarter in 2015 to create a book with the aim to get some of the stories and history behind the often secretive Japanese game development scene and shed light on this era of gaming. What follows is a 500 page plus book of interviews with honest and candid answers from the people who were there at the time video game history was being made. Without the PR people acting as gatekeepers of information what comes through is intriguing reading, and whilst there are some NDA (Non-Discolosure Agrements) in place for some of the interviewees, there is a rich vein of information here which is expertly mined by Szczepaniak.

The interviews are informal and you can see that for many of the interviewees Szczepaniak is well-versed in their history and impact on the gaming culture and so what emerges is a sense of kinship and understanding as some of the game developers have their moment in the sun and thus share information freely. Reading the book you start to get a real understanding of the Japanese culture at the time and of the huge economic bubble. Whilst I did not recognise all those that were interviewed the sheer number of interviews and the breadth of topics covered ensured that I was engaged throughout. Whilst not all interviews or topics interested me I did read it all from cover to cover over the course of a couple of weeks. I am not sure I would read the whole book again but I know I will dip in from time-to-time to re-read certain interviews I like or to research certain creators like Yuzo Koshiro.

Overall the book is an essential for gamers, covering a part of video game history that many of us do not know enough about. Anyone with an interest in retro games and Japanese culture should pick this book up and there is plenty contained within to engage.

Harajuku Fashion

I've always had an affinity for Japanese fashion, I like the fact that high end haute-couture is mixed with quirky unique pieces. This hodgepodge approach creates a kleptomaniac look.

I've already written an article on my love of anime and manga and my dark weeabo past but I remember finding Fruits and Fresh Fruits, a Japanese fashion book, in Forbidden Planet and loving the unique and individual tastes of the people within the books. Both books are full of color photos taken by Shoichi Aoki in Japan’s Harajuku district which is known for its quirky street fashion.

As someone trying to find my own identity I could relate with the young people in the magazine, youth who wanted to present themselves in a society which can be oppressive and overbearing. In fact the magazine and this counterculture movement gave me courage to express myself more and not be afraid to be me.
When I travelled to Japan a couple of years ago my wife and I went to Harajuku and fell in love with the shops and individual boutique shops; it's refreshing to find an area where chain stores are not omnipresent. So for people in the know Harajuku fashion is amazing but for those who don't know about it, check out the inspirational video below which will give you insights into this counterculture phenomenon!

Japan: My Journey to the East

Yesterday my life changed forever as after years of believing it wasn't possible, due to various circumstances, my wife and I finally had a child. The introduction of my daughter is obviously a life altering event and late the next day has me becoming more reflective over my past. It is 4:04am on the Saturday as I write this, a piece about my dreams and aspirations as a child.

A couple of years ago I finally fulfilled a dream I've had ever since I was a child of 8, I went to Japan! Japan has held me in awe for so long due to a variety of factors. I was (and still am) a huge Mysterious Cities of Gold (MCOG) fan, which I found out was a specific style of animation called anime. For me the series had it all; relatable characters, amazing adventures and a thrilling story line. I found out much later that the series was only 39 episodes long but back then it seemed to stretch on forever, like Dogtanian, Ulysses 31 and Willie Fogg; all large sequential series that showed on BBC 1 and ITV weekly and then in large chunks in the morning during those looong summers.

Whilst wondering through our local WHSmiths, (a newsagents here in England) I saw Manga Mania on the top shelf, next to the more salacious magazines. The art seemed reminiscent of MCOG so after seeing it a few times over the next few days I finally picked it up and fell down the rabbit hole. I vividly remember going over the next few months with my friend to WHSmiths and reading Fire Tripper, a lesser Rumiko Takahshi work but for me at the time I didn't know any better and it was perfect! My uncle, who was only slightly older than me, saw that I had an interest in manga and gave me Devilman and Akira to borrow on VHS- not bad for a 13 year old kid enthralled by this new genre. At the time Akira blew my mind, I didn't understand it then and don't even pretend to now but I knew that I was watching something special.

This was the cover of the first Manga Mania I bought, in the letters section it had a comment about the 'Mysterious Cities of Gold' and I remember being excited to see my favourite show mentioned.

There was a local comic shop in our town called 'Rodneys Books and Games' which sold games, VHS films and books too. Every Saturday, my best friend and I would go to browse and occasionally purchase something. Even though I knew they sold anime and manga it wasn't until I'd been given the films by my uncle that it clicked, these were the same genre and style that I'd liked- for all those years I hadn't noticed them but now I was all about them. The first series I worked through and completed was The Guyver. Getting only a couple of pounds a week, it took me a couple of years to complete the entire 12 part collection. Even now I have the series, unwilling to part with it even though I do not have a video recorder to play it on. My interest in manga peaked at the same time of the Marvel and comic boom in the early to mid 90's and I soon forged a group of friends who became Japanophiles and comic buddies, recording and swapping recordings off the Sci-fi channel and Channel 4 late on Saturday nights.

I loved the Guyver series, although it ended only a third into the manga.

For my friends and I, Japan was a fantasy place where everything came out first and it was all amazing. This reached its zenith with Evangelion and Cowboy Bebop, two of the greatest series of all time. The late 90s were a difficult time in Japan with its economic bubble bursting. High unemployment and soaring suicide rates were featured prominently on the news and this soaked into the media coming out at the time. Being a teen with all the difficulties that entails I enjoyed the nihilistic and over the top mayhem of films like Battle Royale, which showed the anger and desperation of youth and a society trying to figure itself out. However, GTO (Great Teacher Onizuka) showed another side, it made me laugh. I remember getting the last trade paperback and reading it on the train home. I stifled laughter and an Asian passenger who sat opposite me looked at me quizzically until I showed the cover, he then smiled as if he understood. Yup, there was no doubt about it... Japan was a huge deal for me.

Evangelion is still everywhere in Japan, the cottage industry that grew out of the series is unbelievable. Even in England the amount of Eva related stuff you could buy was mental!

So, with only a few months to go before we were going to leave Cambodia where we had been teaching for two years, Japan was booked. Even though we only had a little bit of cash it was now or never; my wife and I agreed that this was the time to do this as we would probably never be closer to the country geographically! Excitedly, I told my oldest friend, the one I used to go to WHSmiths with regularly and share manga comics and films. In a weird case of serendipity he had booked to go near the same time as we had booked. There would be a couple of days overlap where we would be able to meet up. Considering he had emigrated to Australia and we would be moving back to England this was unbelievably lucky, almost like destiny. Neither of us had been to Japan and now after 32 years we had booked to go to Japan and there would be overlap. Weird!

When we reached Japan, I can honestly say that it was every bit as amazing as I thought it would be. We stayed in Shinjuku and walked around the red light district Kabukichō, in the heady days of the economic boom unbelievable amounts of money passed through here. Now it was slowly recovering, highlighted by the fact that there was a robot fighting show opening that week, all at a reasonable price of £50 for admission- bargain!

A great book for a great megalopolis!

On the first day, we explored Shibuya and Harajuku. Harajuku I knew through various quirky fashion magazines and Fruits books which I'd bought in Forbidden Planet in London. My wife and I explored the area for the day and loved it, the uniqueness and individuality of the products on sale were beguiling. Living in London, where chain stores rule and very few independent stores existed or survived, it was refreshing to come across a country that appreciated individual shops as well as the big chains. For lunch, we had a quick MacDonald lunch and saw that people were there with their ipads, macbooks and tablets but when they needed the toilet they just left it at their table and off they went. The crazy thing was that when they returned their property would still be there, pretty much unthinkable in London yet here it was happening in a city of 20 million plus!
Working our way through Harajuku my wife bought a lot of makeup and trinkets and I bought a few skate stickers which I knew I'd put on my recently bought macbook pro.

Yoyogi Park was nearby so we headed down there, I was keen to see the cosplayers out in force as it was a Sunday. We saw a few but what really stood out for me was the peace and quiet I felt whilst in this small park within a huge megalopolis. The temples were beautiful and I loved getting pictures around the Dori gates- now I felt like I was in Japan! We travelled to Shibuya and I went into Mandrake, a well known anime and manga shop, whilst my wife went mall shopping.

The highlight of the journey for me was visiting Akihabara, the gaming and manga mecca. My friends and I had heard about this hallowed place in the 90s but being there alone seemed a pity for me. My wife is not a gamer and so had little interest in going with me, so I  deposited her in a nice French style cafe (after trying to persuade her to wait for me at the Gundam Cafe- which she didn't like). Walking around Aki with a pupils borrowed copy of the 'Guide to Japan for Geeks' book I popped into various computing and manga shops in thrall to just ALL the stuff that was there. Much I recognised from my childhood but a lot I hadn't seen before. I bought a few games and an original Gameboy but wish I had more money to buy a lot more. I went to Namco Museum Arcades and Sega Gaming Parlours and played a few games, including the Persona beat em up, but it being a school day and just past midday there were very few people there. I loved the experience but just wished I had someone to share the experience with. I went into a pachinko parlour and left very quickly due to the amount of noise, even for an old gamer like me, someone who is used to arcades, the noise was deafening.  Akihabara held its allure for me but I know that if I had gone to Japan at the peak of my interest in anime and manga, then it would have been a much bigger deal.

We had booked tickets to go to Kyoto and I was very excited as I wanted to go on the Bullet train. However the cost was wayyyy to much for a return so we decided to go by bus and arrive back in Tokyo by Bullet train. The bus was extremely comfortable and cheap so that was a bonus and once we arrived we travelled to the Kyoto temples, the largest number of buildings under UNESCO in the world. The temples really didn't disappoint, the most spectacular being the gold temple and the famous Kiyomizu Temple.

The journey back by Bullet was a real pleasure but, to be honest, having travelled by Eurostar it didn't have a wow factor that I thought it would. However it was great to see the Japanese countryside drift by at speed.

The last day in Japan we spent walking around Tokyo some more and caught up with my best friend for our overlap day. We walked around Shinjuku and chatted away and it was the first time that they had a chance to meet my wife. All in all Japan was amazing but make sure you take someone who likes hustle and bustle and the city as it is a very fast paced city with courteous and friendly people.

So why did the birth of my daughter lead to to think about this Japan trip from a couple of years ago? Well, I think it’s due to a couple of things. Firstly, even though I had visited Japan I hadn't written about the trip until now... a bit of unfinished business I suppose. But also I guess I was just ruminating about what my life was and how now it is going to be very different from now on. It's now no longer about just me and my dreams but about my whole family- life is never going to be the same but that's okay... I am really for the next exciting part of my life.

Gods in his Heaven

And all is right with the world.