Rhea Gall Force - Cult Manga Review

Rhea Gall Force is a 1989 anime OAV film which is set in a bleak future where humanity is on the verge of extinction after resurrecting an alien life force hidden inside the Moon. The film follows the last remaining human soldiers as they fight for survival and a desperate chance to escape to Mars. Will they succeed in saving humanity or will the aliens take over?

The film is quite gritty for a short anime and its post-apocalyptic setting and the conflict between humans and machines creates a compelling backdrop for the story. The main characters, though somewhat archetypal, are distinct and have their own motivations. Sandy, the hopeful young soldier, is the epitome of spirited and hopeful young lady who seems to draw people to her with her earnestness and honesty.

The animation is striking, with detailed character designs and impressive mech battles. However, the film suffers from a slow pace and some clunky exposition. Also, the dialogue and character interactions can feel a bit dated and stereotypical at times but it is a product of its time and, once again, isn't too egregious even with our modern sensibilies. Sure, there is the obligatory gratuitous shower scene for no real reason but unfortunately that was late 80s anime.

Overall, Rhea Gall Force is a visually appealing but flawed OAV. It explores themes of survival, hope, and the conflict between humanity and technology well and despite its shortcomings, it is an enjoyable watch for fans of mecha anime and post-apocalyptic stories.

2001 Nights - Cult Manga Review

I have a strange connections to The Songs of Distant Earth as it has wend its way through my life. I read the book during my formative tween years and enjoyed Arthur X. Clark's vision of man's journey to the stars. Also, I loved Mike Oldfield's album and it is probably my most listened to album as it helped me with my sleep routine during my long bouts of insomnia. I also picked up Yukinobu Hoshino's 2001 Nights graphic novel series way back in the late 90s sometime from my local comic shop. I think it was one of their grab bags I picked up that contained a couple of the books so I collected the lot in one fell swoop. It was hard sci-fi and I loved the various tales of people travelling to the stars and finding a place to call their own.

I didn't know that there was an animation but discovered it by chance through falling down the YouTube rabbit hole. I thought I'd give it a go and was pleasantly surprised that it had been translated pretty well into an animation as Hoshino's work is very precise with lots of technobabble, both real and imagined.

The 57 minute animation is split into three interconnected stories which each takes place over a different period of time.

The Seeds of Earth- An adult couple, the Robinson, make the difficult decision to  leave Earth and board a shuttle and that will use the power of a comet to take them outside the solar system. They will take with them a bank of sperm and eggs to create children that will seed their new home, whatever that may be. After 300 years they finally make landfall and settle on their new home, Ozma.

This is a prophetic tale of people truly looking outwards and looking to settle amongst the stars. The difficulties of keeping the spacecraft ship shape is shown and losing children due to fever and disease is shared but the spirit of human endeavour is shown with real passion here.

A Present From Earth- When a 10th planet is discovered, the scientists call it Lucifer. That's not foreshadowing anything right? Well, the planet is resource rich and contains dark matter that can be used to create wormhole that allows hyperspace travel. With the entire universe at its feet, man travels to new planets and starts to terraform apace including Planet Ozma which the Robinsons are headed to. This tale looks at how corporations have to consider the industrial and financial implications of such large scale projects and what they do when things don't go to plan.

Songs of a Distant Earth- The space age is in decline as Earth looks to protect and maintain it's own. Meanwhile, on Planet Ozma, the children of the Robinsons live in  harmony with each other and the planet. However, when people from Earth come along looking to settle after ruining their homeworld a tale of conflict starts.

I really enjoyed this OVA as it covers a lot of heady hard sci-fi ground in a intriguing way. Sure, the animation isn't of the quality of the manga but Yukinobu Hoshino is very precise and meticulous and reproducing this in animated form would require a much larger budget than I assume this production was given. Still, the vision and ideas flow through and, even with its issues, I can heartily recommend this slice of hard sci-fi. I hope more people discover this work as its very prescient of where we are headed with Space X, Virgin Galactic and whatnot.

Genocyber- Cult Manga Review

Genocyber is an enfant terrible of the manga world. I had never seen it before but knew of its reputation through the fact that it was part of the Cyberpunk Collection boxset, alongside AD Police and Cyber City Oedo 808. I thought I'd correct this oversight and give the series a watch. Woah boy, was it a strange 2 1/2 hour ride.

Coming hot off the heels of Akira, Genocyber offers a pretty similar dystopian vision of the future with mega corporations, kids with psionic powers and violence brought to the fore. The 5 part series looks at how scientific research and corporate espionage leads to the creation of powers beyond human kinds control- yup, it's the old 'man's hubris brings down society' tale.

The first, and most well known episode concerns two sisters who have been scientifically altered. They develop psionic powers and, together, they can form a killing machine called the Genocyber. Their military use is obvious but rather than be blunt tools for violence, the younger girl Elaine fights back with grizzly and gorey results against the older Diane. The story is a pretty straightforward tale of sibling rivalry, revenge and a quest for freedom of choice.

The second and third episodes continue the story arc with Elaine rescued by a navy ship. Onboard, she is befriended by a nurse who lost her own daughter in a tragic accident. However, when a scientist is experimenting on a bio weapon he realises that Elaine has powers and wants to utilise it for his own means. He creates an amalgamation of the Genocyber with is own reaseach but it gets out of control and Elaine uses her powers to become a protective hero to the nurse.

The final story arc of episodes 4 and 5 moved the story forward a few years and we see that society has risen up after the devastation of the previous episodes. The new city looks to be a modern paradise but is beset by an authoritarian leader, a religious cult and a poor, repressed working class. Underground, Elaine's Genocyber is worshipped as an angel of redemption but when a young couple discover the corruption of the city, they awaken Elaine and chaos ensues.

Overall, the premise of a man-made creature losing control and wreaking havok is interesting but the execution is uneven; it is no Akira. Episode 1 is the most consistently animated of the three arcs with use of live action and early CGI but the quality can be varying in quality, even within the same episode. Arc three has the worst animation of the series, which is a shame as its Beneath the Planet of the Apes premise of an underground religious resistance had great potential for artistry but, alas, it's all just dark and murky with no real flair in animation or scene setting shown.

The other issue I had was that the characterisation was paper thin; you don't know who you should root for. When you also factor in a wonky and stilted English dub, the lack of empathy or sympathy for the characters means you don't feel invested in their fate.

Genocyber is rightly remembered as an early example of ‘Japanimation’ hyperviolence and excess but it doesn't move beyond that into something profound. I'm no prude but violence just for the sake of violence seems to me pretty pointless. Overall, Genocyber is not fondly remembered or highly regarded within the anime community and, having watched it, I can see why. I do not recommend this series at all.

LINK: Japan: My Journey to the East

LINK- Blood, Sweat and Pixels- Book Review

LINK- The Offworld Collection- Book Review

LINK- Ico and SOTC: Reflections of a Gaming Life

LINK- The Rise of Retro Gaming During Covid

LINK- Japan: My Journey to the East

LINK- Children of the Stones: Cult TV Series Review

Haibane Renmei- Cult Manga Series Review (As Well As Some Reflections and Thoughts)

I recently wrote a retrospective about how manga and anime had been an integral and formative part of my youth and teenage years. It wasn't just the zeitgiesty and cult appeal of the shows, although there was plenty of that for hipster-like credibility, but it was more the way the medium made me appreciate the wider world and the innumerable questions I had about my place in it.

Sure, there were certainly existential shows like Evangelion, which deeply made me think about various aspects of faith and philosophy, but my absolute favorite anime of all time is a bit of a forgotten hidden gem—it's Haibane Renmei. This unique series offered a beautifully woven narrative that resonated with themes of redemption and self-discovery.

This particular series holds a deeply special place in my heart and always will. Discovering it, as I did in the early 2000s, felt like a true revelation during a time when I was grappling with an existential crisis—an experience common amongst many young adults suddenly thrust into the uncaring and cold job market after years of comfort and routine provided by the education system. The story and art by Yoshitoshi ABe was unlike anything else out there and the muted colour palette really stood out to me.

Rakka, a young Haibane, emerges from a cocoon in the mysterious ‘Old Home’ in the village of Glie . She has a delicate halo and, after a Cronenbergian body horror scene, sprouts small gray wings, but has no memories of her past. Named after her cocoon dream of falling, Rakka learns to navigate the strange town while following the strict rules that keep the Haibane from leaving their walled town. As time goes on, Rakka and the other Haibane worry about the mysterious disappearances of their kind on the ‘Day of Flight,’ as they know little about their fate or future. What follows over 13 episodes is a character study on community, grief and, ultimately, salvation.

The series is a complex combination of slice of life anime, mixed with some body horror and then a large sprinkling of existential questions that have always plagued us all our lives. On one hand I hate that it doesn’t get talked about as much as other series. On the other I’m glad it doesn’t because it feels like this special little piece that you have to actively seek out or just stumble upon. It’s definitely an experience and every time I revisit it I am moved by it even if I can't eloquently articulate why.

For anyone who is a Fumito Ueda fan of games like Ico, Shadow of the Colossus and The Last Guardian, I feel like they would appreciate this series because the stories are told in a similar manner in the way that they don’t tell you all the answers, you feel like you are given a tiny glimpse into a wider world with lots of lore you aren't party to. Also the music is down by the same composer, Kow Otani, and it is just phenomenal. The series also introduced me to the works of Haruki Murakami, whose Hard Boiled Wonderland apparently inspired some of its story.

The hopeful rather than nihilistic nature of the show really appeals to me - the early 00s anime ennui has not aged too well with many other series but with Haibane it is hope that has kept the show alive in my, and many others', heart. The idea to do better and be better is something that people can get behind; it makes you contemplate life and the human condition itself and that is something very special indeed in this late state capitalist hell scape we find ourselves in. 

Finally, I have some thoughts about the series and wanted to share them. I have done it in a stream of consciousness way as I can’t articulate it all in a cohesive way with a though-line just yet. I am processing it and, as each year I read more and learn more, the meaning and symbolism are fluid for me:

  • The journey of Reka over the course of the series is touching as her self-loathing leads to her looking for redemption.

  • Asking for help, and recognizing that it's okay to ask for help in the first place, is something we can all struggle with. Reka embodied that struggle beautifully in the latter half of the series.

  • The haibane are all named after their dreams and whilst we do not know what their dreams mean I know some interpretations online see it as the method of their death or suicide; Kuu from floating in the air (jumping off a building) , Nemu from a deep sleeping (sleeping pills), Kana from floating in a river (drowning), Hikari from dazzling lights (electrocution) and Reki from small pebbles on a moonlit path (hit by a train).

  • The Day of Flight is when Haibane ascend or pass over. It should be a celebration but can be tragic for those left behind as they are left mourning the loss of a friend.

  • The crows are like psychopomps or harbingers for Rakka as they foreshadowing, signal and signal key events that occur. Whilst Rakka is depressed after Kuu's flight she is guided by a crow to the Western Wood and undergoes a transformation whilst stuck in a well. It reminds me of the story of Toru in Haruki Murakami's Wind Up Bird Chronicle, where the well acts as a physical manifestation the subconscious mind.

  • The Sin-bound are the Haibane who have black or dark spotted wings or who do not remember their cocoon dreams. But one who recognises their sin has no sin - this is the circle of sin as explained by the Communicator.

  • Rakka goes through talk therapy with the Communicator who helps her when she gets out of the well but is lost in the Western Woods.

  • The Bell Nut Festival is a way to commemorate the end of the year by giving thanks to those who have helped you over the year. Reki reconciles with her frenemies at the Old Warehouse but still feels alone and abandoned. She succumb to her loneliness and her quest for self-annihilation manifests in dramatic fashion but only by trusting  in the power of her relationship with Rakka does she realise that she has changed the world for the better by existing within it- she is and never was alone. All she needed was to ask got help.

  • The fact that this anime was talking about the powers of talk therapy and Salvation years before it became mainstream blows my mind and makes me incredibly happy. It is a wise anime that only gets better with age in my humble opinion.

Lost Manga and Anime

I've recently immersed myself in a nostalgic journey through the late 80s and early 90s manga and anime that shaped my youth. It has been a truly enlightening experience traveling back to an amazingly formative period in my life as I navigate through what some may call a mild mid-life crisis. It was a golden time for 'Japanimation' - that term still makes me shudder a little- and this period holds a truly special place in my media-consuming heart.

Now, I had a lot of VHS tapes, both original and recorded but with my many house moves and the transition from VHS to DVD I shed a lot of my manga and anime VHS collection along the way. I give them away to friends, exchanged them at CEX for credit or donated some to charity shops. I had many bootleg copies of series that I have saved on a hard drive but my physical collection has whittled down somewhat.

Manga Entertainment built a bit of a cult following in its heydey of the late 80s and early 90s. When the transition of VHS to DVD came, it re-released its main titles but all the others disappeared as VHS was phased out. Classic series like 3x3 Eyes, Crying Freeman, Guyver, Angel Cop, Devil Man and Doomed Megalopolis remained stuck on VHS, never getting an official DVD release in the UK. I praise the sun for my multi-region DVD and Blu-Ray player as I know some of these have been released abroad but there is so much more that has been lost. Even the early anime rippers and translator forums, which were the lifeblood for fans seeking unreleased or undistributed media, are empty. As a result, we have lost many good anime titles that may have otherwise found their way to eager modern audiences who want to look into the past.

Determining the exact number of titles that lack official releases on DVD or Blu-Ray poses quite the challenge and, while not classified as lost media (as they can often be accessed through alternative means such as various video streaming platforms and torrent sites) it would be great to see specialised distributors, similar to those catering to horror films, to consider producing limited print runs for these sought-after titles in contemporary formats at a reasonable price.

I'm beyond excited for the Macross Plus Blu-Ray but the limited edition £150 release is too rich for my blood. The 4-part series is an all-timer for me as it introduced me to the music of Yoko Kanno and the wonders of rogue AI Sharon Apple. Hopefully, a £30 or so regular Blu-Ray release will be forthcoming and pave the way for other classic anime and manga OAVs, films and series to finally see the light of day again. I think there is a niche market for physical releases of old skool manga and hope we get more.

Being an Anime and Manga Hipster (Before It Was Cool)

Yup, I've realised I'm a hipster. I ‘discovered’ manga before it became big and achieved mainstream success in England! *tongue very much in cheek here fyi*

Japan has held me in awe for so long due to a variety of factors. I was (and still am) a huge Mysterious Cities of Gold (MCOG) fan, which I found out was a specific style of animation called anime. For me the series had it all; relatable characters, amazing adventures and a thrilling story line. I found out much later that the series was only 39 episodes long but back then it seemed to stretch on forever, like Dogtanian, Ulysses 31 and Willie Fogg; all large sequential series that showed on BBC 1 and ITV weekly and then in large chunks in the morning during those looong summers.

Whilst wondering through our local WHSmiths (a newsagents here in England) I saw Manga Mania on the top shelf, next to the more salacious magazines. The art seemed reminiscent of MCOG so after seeing it a few times over the next few days I finally picked it up and fell down the rabbit hole. I vividly remember going over the next few months with my friend to WHSmiths and reading Fire Tripper, a lesser Rumiko Takahashi work but for me at the time I didn't know any better and it was perfect! My uncle who was only slightly older than me, saw that I had an interest in manga and gave me Devilman and Akira to borrow on VHS- not bad for a 13 year old kid enthralled by this new genre. At the time Akira blew my mind, I didn't understand it then and don't even pretend to now but I knew that I was watching something special.

This was the later sign of the shop.

There was a local comic shop in our town called 'Rodneys Books and Games' which sold games, VHS films and books too. Every Saturday, my best friend and I would go to browse and occasionally purchase something.  Even though I knew they sold anime and manga it wasn't until I'd been given the films by my uncle that it clicked, these were the same genre and style that I'd liked- for all those years I hadn't noticed them but now I was all about them. The first series I worked through and completed was The Guyver, getting only a couple of pounds a week it took me a couple of years to complete the entire 12 part collection.

Rodney's only had a few tapes here and there and most were the mainstream fare like Urotsokidoji, Winds of Amnesia and Wicked City. These were hardly the highlight of the medium but they attracted a certain curious and/or thirsty crowd. I was more interested in the story and art than gratuitous tentacle stuff so I got into Ghost in the Shell, Akira etc.

My interest in manga peaked at the same time of the Marvel and comic boom in the early to mid 90's and I soon forged a group of friends who became Japanophiles and comic buddies, recording and swapping recordings off the Sci-fi Channel and Channel 4 late on Saturday nights. However, getting some cool or fresh manga was difficult as it was still pretty cult. I found loads of stuff in Forbidden Planet but it was at premium price...

I became a huge Yoko Kanno fan and bought all the soundtracks I could find that she had worked on. These are some from my collection. That Memories one cost me £30 (that’s 1997 or so prices!)

These are my bootleg soundtracks from back in the day. I don’t think they work...

Later on, with the advent of the internet, getting stuff became easier as I could always get things on eBay, usually bootleg copies of stuff that hadn't made it's way West yet.

I'd buy a series, usually for about £15 to £20 and consume it over the coming weeks. I found that the guy I was buying from lived just in the next town do I'd get on the bus, pop over to his house and buy a few series at a time. This was how I watched Haibane Renmei, Cowboy Bebop, Serial Experiment Lain, theVampire Princess Miyu TV series, The Big O and many, many others.

With the onset of Pirate Bay and other file sharing platforms I just bought a hard drive and got loads of stuff that way but the DVDs were the best for me as they felt real and looked impressive rather than ephemeral and disposable. I still have a lot of these bootleg series in the loft, alongside my real copies of stuff I bought, but these were halcyon days of anime and manga and I miss the camaraderie of a tight group sharing and discussing cult stuff. Yup, I've realised I'm a hipster but what can I say? I discovered manga before it became big and achieved mainstream success! *tongue very much in cheek here fyi*

LINK: Fire Tripper- Cult Manga Review

LINK- Akira Soundtrack Vinyl Review

LINK- Monster City- Cult Manga Review

LINK: Japan: My Journey to the East

LINK- The Offworld Collection- Book Review

LINK: Manga Exhibition at the British Museum

LINK- The Midnight Library and the Idea That You Can’t Go Home Again

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

Roujin Z- Cult Manga Review

I never saw Roujin Z when it came out in the early 90s. I saw the VHS on sale often enough but the cover did not look inviting; an old guy in some weird looking robot bed thing... No thank you. As an edge lord teen I was looking for the cool stuff like Guyver, Devilman and Cyber City Oedo 808. If I'd known that it was by the genius that is Katsuhiro Otomo, the visionary creator of Akira and Memories, and had the art direction of Satoshi Kon, who would go on to direct some seminal manga films including Perfect Blue, Paprika and the stunning series Paranoia Agent, I might have picked it up sooner. However, I hadn't but I decided to write this wrong and sat through the movie earlier today and had a great old time.

In the film, set in the present day but prescient of the ticking-time bomb of an aging population, Japan has a crisis with its elderly. There is a need for change in the health and social care sector to deal with this overwhelm. A nascent technology company may have a solution with the Z-001, an automated networked bed that takes care of the needs of the patient. All it needs is a test subject and Kijuro Takazawa seems to fit the bill however his volunteer nurse Haruko isn't so sure. When the machine goes haywire and becomes self aware things get out of hand as the military get involved seeking to save their 6th generation top of the range technology and atomic powered engine.

I have to say, this film was not at all what I was expecting. Expectations for this film were high upon release as this was coming after the release of the juggernaut that was Akira. I wish I could have seen the reaction from the time as this is a more concise and satirical sci-fi film, clocking in at just under 80 minutes.

You know this is an unusual film when the creative genius that is Otomo uses his calligraphy skills to write the title with a brush at the beginning of the film. His hand symbolically breaks the animation 4th wall showing that there is a human touch behind the veneer of technology and animation.

The rest of the film is beautifully rendered in loving detail and depicts the minutaie of life- homes, medical technology, transport, fashion and people- whilst the social commentary is pointed and stinging. Japan is a country built on respect for its traditions and history so how could it care for the elderly and balance this with the need to keep innovating and moving forward? The film looks at this dilemma as it looks at how the care for the elderly is inadequate with its lack of staffing, high costs and oversubscription.

This is a socially conscious film and I think it shows that all life is valuable- there is so much we don't know and will never know in the short time we are here. We have to accept that there are some mysteries we will never solve in our lifetime, but, with a little help, me might to figure out a few of them before we shuffle off this mortal coil.

We are in a existentially terrifying era of late state capitalism and this is having an impact on the entire world- the only way to survive is to work together and unite rather than break off into disperate groups and go it alone. We need to be there for one another as we either 'fix our hearts or die' to quote David Lynch.

This is an excellent example of 90s manga and deserves to be seen as it is moralistic but also bloody funny too.

LINK: Fire Tripper- Cult Manga Review

LINK- Akira Soundtrack Vinyl Review

LINK- Monster City- Cult Manga Review

LINK: Japan: My Journey to the East

LINK- The Offworld Collection- Book Review

LINK: Manga Exhibition at the British Museum

LINK- The Midnight Library and the Idea That You Can’t Go Home Again

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

Mermaid's Scar- Cult Manga Review

Rumiko Takahashi might be better known for her quirky comedies and romance tales but her Rumik World series showed her sharper, horror tinged edge. Her Fire Tripper run in Manga Mania was the first complete manga series I read and I purchased quite a few of the OAV adaptations from the Rumik World anthology series including Fire Tripper, Laughing Target and Maris the Wonder Girl.
One of the Rumik World films I had not seen but had read a bit of was Mermaid's Scar. I had picked up a grab bag from my local comic shop and it contained an issue of Mermaid's Scar comic in it but this was not the whole run. I'd only read this one comic and wanted to read more but never found any other issues. Also, I don't think the film was released in the UK. Setting out to right this wrong (and to gain closure after nearly 30 years), I sat down to watch it alongside it's companion piece Mermaid Forest. This is my review for Mermaid's Scar as I have already reviewed Mermaid Forest before.

Whilst doing some research about the film, I found that Mermaid's Scar is one of the many tales that makes up the Mermaid Saga. The series apparently ran sporadically in Japan and the premise is based on the Yao Bikuni, or Happyaku Bikuni legend, where eating the flesh of a mermaid will grant immortality or turn you into a terrible monster called a 'lost soul'.

The series follows Yuta, a young man of about 18 years old, who eats the flesh and is thus immortal. He seeks a way to gain his mortality whilst undergoing The Littlest Hobo or The Incredible Hulk TV show style adventures where he helps people before moving on in his quest.

In Mermaid's Scar, Yuta is joined by Mana, a young woman of similar age and affliction. In this OAV, we are not told how they met but they pass each other off as siblings and travel together.
They meet a young boy, Masato, who is travelling alone to meet up with his mother who lives in a mansion on top of some dramatic cliffs overlooking the ocean. The pair find work at a local building site nearby and see that the relationship between the boy and his mother is terse and abusive. Is there more to this ralationship than meets the eye? Well, when a Lost Soul turns up I'd say yup!

This is a darkly violent OAV with its fair share of blood including someone being shot, piano wired, tied in barbed wire, stabbed with scissors, strangled and then potentially beheaded with an axe. So yes, this isn't (or rather IS) very much your grandpa's Takahashi. The tale is about the perils of losing your humanity when you live forever and  Masato comes across as a real price if work, selfish and self-centred, like any 800 year old 10 year old would be.

This OAV is well animated and the music really sells the mood. It's a shame we didn't get more of this series in the West as I would definitely have invested in it. If you have a spare 50 minutes, this manga is well worth your time of you like twisted little horror films.

I'm now hoping to watch the 2003 Mermaid's Scar series and see if that is a more complete offering of the saga.

LINK: Fire Tripper- Cult Manga Review

LINK- Akira Soundtrack Vinyl Review

LINK- Monster City- Cult Manga Review

LINK: Japan: My Journey to the East

LINK- The Offworld Collection- Book Review

LINK: Manga Exhibition at the British Museum

LINK- The Midnight Library and the Idea That You Can’t Go Home Again

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

Mermaid Forest- Cult Manga Review

Rumiko Takahashi might be better known for her quirky comedies and romance tales but her Rumik World series showed her sharper, horror tinged edge. Her Fire Tripper run in Manga Mania was the first complete manga series I read and I purchased quite a few of the OAV adaptations from the Rumik World anthology series including Laughing Target and Maris the Wonder Girl.

One of the Rumik World films I had not seen but had read a bit of was Mermaid's Scar. I had picked up a grab bag from my local comic shop and it contained an issue of Mermaid's Scar comic in it but this was not the whole run. I'd only read this one comic and wanted to read more but never found any other issues.

I found this comic in a grab bag and it was the only one in the series which I had.

Doing some research, I found that Mermaid's Scar was one of the many tales that made up the Mermaid Saga. The series apparently ran sporadically in Japan and the premise is based on the Yao Bikuni, or Happyaku Bikuni legend, where eating the flesh of a mermaid will grant immortality or turn you into a terrible monster called a 'lost soul'.

The series follows Yuta, a young man of about 18 years old, who eats the flesh and is thus immortal. He seeks a way to gain his mortality whilst undergoing The Littlest Hobo or The Incredible Hulk TV show style adventures where he helps people before moving on in his quest.

I saw this on shelves bu never got around to buying it or watching it at the time.

In Mermaid Forest, the prequel, Yuta and Mana, who are of a similar age and suffer the same affliction of immortality, are drawn into a terrible situation when their power is sought by an evil woman named Towa. She was half-turned into a 'Lost Soul' by her sister many years ago. Mana's life is in danger as Towa wants to know why the mermaid's fleshes power doesn't work for everyone and wants a head transplant!

This is a very effective story as we get the back story of Yuta and see how he became immortal with a flashback, taking in the horrific situation of his fishermen friends all dying. Throughout there is extreme violence as Takahashi is not squeamish at all with liberal use of gore.

This OAV is well animated and is very evocative if the era with quality framing and artistry throughout. The music is dramatic and complements the scenes well but it's the foley work, with all the squelching, slopping about of blood and slapping that really sells the horror.

The tale of revenge is well done and it's a shame we didn't get more of this series in the West as I would definitely have invested in it. If you have a spare 50 minutes, this manga is well worth your time of you like twisted little horror films.

The Laughing Target- Cult Manga Review

I do love the works of Rumiko Takahashi and her Rumik World anthology series. Her Fire Tripper run in Manga Mania was the first complete manga series I read and I purchased quite a few of the OAV adaptations including Fire Tripper but also the adaptation of a curious one shot comic adaptation called Laughing Target. The cover was suitably sinister in this short horror tale and back then I had no idea what it would entail.

The cover of the film is quite dramatic.

This OAV holds a special place in my heart, even if it isn't even close to being creator Takahashi's best work. It is arguable what is but it's probably a toss up between Urusei Yatsura, Maison Ikkokou, Ranma 1/2 or Inuyasha but back then I didn't know any of that. All I knew was that this was an edgy horror anime featuring a fight to the death with bows and arrows. Looking back now, I can see that it is about trauma and how we process it.

The story outline is pretty straightforward: During her childhood, a young girl named Azusa goes missing. She encounters something sinister in the woods and comes back different- changeling style. When she turns 6, Azusa is betrothed to her cousin Yuzuru and they are set to marry when they are grown up. Fast forward 10 years and Yuzuru is a confident archer with groupies and a girlfriend, Satomi. When Azusa arrives, keen to keep to the promise, Yuzuru's world is turned upside down as malevolent forces seek to ensure Satomi's end and the union of Yuzuru to Azusa.

Laughing Target is an effective short horror film.

Laughing Target is well worth a watch as it stands the test of time as an intriguing horror OAV with enough chills to still genuinely unsettle. Rather than just a stereotypical evil shrew, the film elicits sympathy for Azusa, a survivor of abuse at the hand of three boys as well as an isolated girl by her eccentric and overbearing mother. The latent powers of summoning the ghosts of death when she is angry or scared seems understandable under these circumstances! The promise to her betrothed kept her anchored but when she sees that he has given his heart to another, and assaulted her in defence of his love Satomi , it triggers memories of past abuses and untethers her. It is quite powerful but I hadn't read it like that 30 or so years ago.

Rumiko Takahashi might be better known for her quirky comedies and romance tales but her Rumik World series shows her sharper edge. Laughing Target is a well done story, presenting difficult concepts at a time when they were often poorly represented.

The film is well worth 50 minutes if your time. Also, stay for the credits as it ends on a downbeat note that will linger long in the mind.

Robot Carnival- Cult Manga Review

I do love me a good old anthology series, they are short and if you get bored you only have to wait a few minutes for another episode to come on. Additionally, you avoid the bloat and filler as with each episode being self contained and everyone has their own opinion on what one is the best.

I had heard of Robot Carnival, it was described as a manga Fantasia which is very high praise indeed, but had never seen it. I sought to acquire a way to watch it and I finally managed to and I do have to say that it is indeed a tour de force of Japanese animation from the 80s.

There are 9 segments, each with their own story and director.

1: Opening by Atsuko Fukushima and Katsuhiro Otomo, has a barren post-apocalyptic village in the desert being barrage by the Robot Carnival. Fireworks, bombs and explosions ensure as the village is destroyed as the carnival makes its way onwards, ever oblivious to the suffering it has just caused.

2: Franken's Gears by Koji Morimoto has a scientist create a robot. He is pleased with his creation and teaches it to move only for it to turn and kill him.

3: Deprive by Hidetoshi Omori is like an awesome anime music video in which a young woman is taken by an attacking alien army. Her friend, a cybernetically enhanced boy, take the fight to the aliens and aims to rescue her against a backdrop of a large scale alien army.

4: Presence by Yasuomi Umetsu is about a married but unfulfilled inventor who creates an automaton. The automaton falls in love with the inventor but he destroys it as he can't love it back. Years later he regrets it as she still haunts his waking dreams.

5: Star Light Angel by Hiroyuki Kitazume is a tale of two friends who go to a robot themed amusement park. When one friend goes to meet her friends boyfriend she realises that he is a cad who gifted her a star necklace. Heartbroken she runs off, meets a robot who falls in love and tackles an evil robot. It all ends well as the girl and boy start to date. Totally weird but cool.

6: Cloud by Mao Lamdo is a beautiful short that features a robot boy walking and the background around him changing into wonderful surreal landscapes before he ascends to the skies.

7: Strange Tales of Meiji Machine Culture: The Westerner's Invasion by Hiroyuki Kitakubo takes us back to the early Meiji period and features two mechs fighting it out in their wood and cogs runs machines. It is a war of attrition as the mechs destoy that which they set out to protect.

8: Chicken Man and Redneck by Takashi Nakamura has a mech destroying the city by converting electrical machines into heinous machines which take over the land. It reminds me of A Night On Bald Mountain part of Fantasia in that the creatures all slowly march in time to the music and raise merry heck.

9: Ending by Atsuko Fukushima and Katsuhiro Otomo features the giant Robot Carnival coming to rest on the dunes and crumbling as the credits roll.

The music by the legendary Joe Hisaishi is sublime and adds much to panoply of creativity here. Some of the stories are fun and throwaway whilst others will haunt you long after you watch it. This is an amazing cultural artefact of a time when Japan's bubble economy was riding high and shows a confident and strident people making boundary pushing art. I'm glad to have seen it and I'm sure you will be too.

Monster City- Cult Manga Review

This is a bit of the throwback and was considered a bit of a classic back in the early days of manga in the UK. Alongside Yoshiaki Kawajiri’s Wicked City and Ninja Scroll, we had the Cyberpunk Collection, Dominion Tank Police, Vampire Hunter D, Crying Freeman and Doomed Megalopolis, these were everywhere wherever manga was available in the early 90s.

Monster City or Monster City Shinjuki as I knew it from advertising in the UK, is a pretty good showcase of 80s animation. The opening fight scene set the mood as good fights against evil, but good loses and an area of Tokyo is take over by the demons. The area goes to pot (and real estate prices tumble) as the demons seek to revive an elder demon god. The son of the hero, Kyoya, is called upon when the President's daughter, Sayaka Rama, to help defeat the forces of evil and save her President father by going to the heart of Demon City Shinjuku, defeat the 3 sub-bosses before facing the acolyte, Rebi Rah, who is aiming to resurrect the eldritch gods from the demon realm.

Overall, the plot is pretty simple and makes sense as it is very videogamey. The animation is gorgeous, fluid and has that Kawajiri sense of style which was very evocative of 'Japanimation' that looked head and shoulders above most other animation studios from the time. The character designs are excellent and have aged pretty well considering it is nearly 40 years old. An aspect I appreciate is that it isn't too fanservicey or cringy but it is the 80s so we still get classics like, "I'm gonna tear his head off and shove it up his a$$". This is one of the most edge lordy things in this manga but then, it was the late 80s so that 'tude fits with the times. More problematic is when our' hero' decides to sleep on the floor and share the bed otherwise he might not be able to help himself to attack the woman who is accompanying him on this mission.

However, I do appreciate that Sayaka has some agency and is determined to find out what is going on in order to save her father. This is tempered by the fact that she is incredibly gullible and almost  gets assaulted before she is saved, but she does get swindled out of cash.

Kyoya is the stereotypical slacker who is a chauvinist but has the potential for greatness through his sword fighting skills, if he inky applied himself. Their team up works as they save each other a couple of times and it all is sealed with a (consensual) kiss after the defeat of 3 henchbeaasts and a disciple before the Elder Demon God's are released into our realm.

The film has voice acting that is indicative of the quality for the time. The American President's daughter sounds Zelda: Tears of the Kingdom plummy British whilst the kid who helps them sounds like the dreadful Slow Poke Rodriguez who has a stereotypical Mexican accent that is from those banned old Tom and Jerry. The kids supposed to be a tween but sounds like an old man who's smoked 20 a day all his life. The dub is so bad but I love it; it is a creature of its time but my gosh is the animation and framing lush.

Overall, whilst definitely not amazing, Monster City is better than most anime from the 80s and isn't too problematic. It's worth the 80 mins or so of your time.

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

LINK: Japan: My Journey to the East

LINK- The Last Guardian- Video Games As Art

LINK- Shadow of the Colossus- Book Review

LINK: Manga Exhibition at the British Museum

LINK- My One True Gaming Constant in Life- Nintendo

LINK- Akira Soundtrack Vinyl Review

LINK- The Midnight Library and the Idea That You Can’t Go Home Again

Manga Mania and Me

Over the new year, I planned on using my annual month long abstinence from gaming in January to catch up on the television shows, movies, comics and books I’d collated. Whilst visiting my family in Barking in December, I visited the local CEX and found the Haibane Renmei bluray set. I bought it as it is one of my favourite series ever. This lit a fire in me; I needed to get back on that manga train and reserve some space for retro anime and manga from the 80s and 90s. To help me compile a watch list I started to look through my old Manga Mania, Anime FX and Manga Max collections and this sent me down a rabbit-hole.

Manga Mania was an incredibly formative read for me in my early teen years as it published some great manga stories (including the entire run of Akira) whilst also talking about the wider manga and anime scene through informative articles. This was where I learned about Ghibli before it was a thing in the West as well as other series which would gain traction over time including Dragon Ball, Sailor Moon, Evangelion, Cowboy Bebop and many others.
Regular writers Helen McCarthy and Jonathan Clements were the arbiters of good taste, much like Kieron Gillen and Julian 'Jaz' Rignall were for videogames and Q magazine was for music (until that crazily overenthusiastic review of Oasis' Be Here Now which is a meh album at best). These enthusiasts spoke from experience and their longform essays became formative in my interest in Japan, turning me from a weeb to a full on Japanophile.

Manga Mania was cool but it went through a cringy phase with covers featuring badly cosplaying women and splash words that emphasised SEX! VIOLENCE! etc.... It was so edgy try-hard at a time. When I was trying to convince many people that manga wasn't all sex, violence, tentacles or mysogyny the biggest magazine on the matter was putting these key words on the cover! This was the time of lad's mags, frosted tips, 'largin' it' and Nu Metal so these were weird times indeed.

Luckily though, Manga Max came out a short while later and I appreciated its move back to the centre, more sensible ground. It was a more premium looking product and looked classy- think Edge videogames magazine rather than Games Master magazine (I loved Games Master magazine when I read it in WHSmiths so that’s not a knock but it was definitely a different vibe to Edge and has aged less well)

Looking back now, I can see where my interest in writing about my various interests comes from... It's from these magazines I consumed in my youth. I have less time now and so I only buy the 3 magazines each month, Edge (videogames), Retro Gamer (err, does was it says on the tin) and Infinity (Cult Retro Pop Culture).

I'm enjoying revisiting these various old manga magazines and am creating a list of manga and anime I will watch over the next year. I missed a lot in my youth due to lack of availability, time, constraints and generally just living my life and going out with friends to London and gigs. Now, I have a little more time set aside each evening and will watch what I missed.

I know there's so much manga and anime out there but I miss the community that existed when I was younger. This sounds incredibly hipster and gatekeepery but it's not meant to; I'm just getting older so it's hard to connect with people my age on the matter. I've joined a couple of FB groups and that's on the older animations so that's good.

There is just so much content that we are constantly moving on, very few things are allowed to bed in and become part of the zeitgeist. We had limited funds and availability and so, when my group of friends and peers would share a VHS tape it became a water-cooler conversation situation... but in the playgrounds as we were young tweens. The cost of those old VHS tapes was prohibitively high so you'd watch and rewatch those same tapes, cherishing them... even if they were a bit crap sometime (I’m looking at you Legend of the Four Kings- which my best mate at the time owned). Like the odd duff videogame you'd buy based on screenshots at the back of the cassette tape, you'd have almost a Stockholm Syndrome level of affection even though everyone knew that it was inherently rubbish

When Channel 4 started showing manga and anime late at night, it became *THE* conversation for a lot of my friends and I. We would discuss plot points, art styles, music and all that went with the show. However, with the emergence of DVDs and the Internet there wasn't a monoculture anymore. It was great for access to a wider variety of content, but it also meant we lost that sense of community. No doubt, a lot of that is due to my age; I'm 43 years old and the cool stuff now is not stuff I've seen or I'm into and I get that. Also, there's just sooo much stuff out there so where to begin? I do like going to conventions and seeing the variety of costumes and merchandise out there- there really is stuff for everybody and I’m pleased that manga has become mainstream.

I'm not decrying options but the choice paralysis that hits when you have too many options is real. With Gamepass and PS + I could have access to thousands of games but sometimes it's exhausting so I go revisit an old favourite. That's what I'm doing now with manga. I haven't got time for a 1000+ episodes of One Piece but I can spare a few hours for GTO, Death Note or Future Boy Conan.

Manga Mania was a hugely formative part of my life and, even though it's not a big a part as it used to be, it still informs much of my interests nowadays. I’ve had a blast looking through the magazines and will endeavour to keep them forevermore.

Future Boy Conan- Series Review

I'm a huge Mysterious Cities of Gold fan and had heard that it was part inspired by a series called Future Boy Conan. I'd never seen this series before, as it was never shown in the UK to my knowledge, but had heard that it was definitely worth a watch. When a Blu-ray was released, I jumped on it and ordered it on release day. However, it sat in my pile of shame for over a year until I finally got around to it earlier this month.

Even though the series is old and I have no personal attachment to it, I hoped that I was nuanced enough to overlook its nearly 50 plus year old production values in order to appreciate what many others saw in as it's inherent good qualities. I can honestly say that, after its 11 hour runtime, I was very impressed.

The show starts off very quickly, with a prologue about Earth being destroyed by man's folly in 2008 by using ultra-magnetic weapons that destabilised the Earth's poles, creating natural disaster and breaking up the landmasses.

Fast forward a few decades and one of the scientists, now an old man, takes care of a boy he helped raise on the island. When the boy, Conan, find a mysterious girl, Lana, washed up on their shore they help get her back to health.

When a military force from Industria take her and kill the old man, the boy travels across the world to rescue her. What follows is a heartfelt and adventurous tale of friendship, resilience and heart as Conan attempts to rescue Lana and finds out about the wider world.

After Lana is rescued, Conan and Jimsy get to experience life in her village of High Harbor. They get to understand what it is to be part of a community and the difficulties that arise during difficult times in a close community. The socio-political conversation is thoughtful as the people fight back against Industria.
After a tsunami nearly devastates High Harbor, Conan decides to go to Industria to help the people there after the consequences of the giant wave. His selflessness and empathy, even for those who want to harm him, is heartening to see and a good message for people of all ages to follow. I won't spoil the ending but the last 3 episodes are some of the most intense and we'll-paced episodes of any serial ever.

There are a lot of aspects of the show that probably wouldn't be allowed on children's TV nowadays, like underage drinking, smoking and physical abuse where the kids are smacked on the rump with planks and beaten up. This definitely IS your dad's animation. I haven't clutched my pearls this hard since Upin and Ipin were smacked across the face for lying! Additionally, there's difficult stuff to cover like branding, slavery and imperialism but it's all dealt with pretty sympathetically and no-one is presented as irredeemable. We get an insight into the imperial powers intentions through the actions of Monsley, a General of sorts who carry out most of Industria's orders without question. When we gain a flashback as to her origin story it offers insight into her motivation. Characters are well fleshed out and we understand them even if we don’t agree with them or their actions.

The animation, under the direction of the legendary future Ghibli animator Hayao Miyazaki, is brilliant and consistent throughout. The backgrounds are extremely detailed and create a believable world. The character designs are superb and have a timeless quality, belying it's age whilst the pacing is excellent throughout. The High Harbor episodes, where the characters get a taste of island life offers insight into society post-catastrophe, is thankfully well done. They do not overstay their welcome, unlike those in Nadia: Secret of Blue Water where island episodes killed the pacing for several episodes.

The Blu-ray transfer is excellent as the colours really pop and the animation is crystal clear with little to no blurring, colour bleeding, fuzz, scratching, artefacting or pop in. It's an excellent way to presents the show in the best possible way and I can see why the show is so highly regarded. In the West we had cheaply animated children's shows but rarely did they have the lavish production costs, focus on character and story that this has. The only thing that came close would be the Disney movies but a 26 part TV animated series aimed at kids didn't really take off until the 80s when we had DIC produced shows like Ulysses 31, Belle and Sabastian and MCOG as well as BRB’sWillie Fogg and Dogtanian.

Future Boy Conan is a remarkable piece of work and, whilst not the rosetta stone for many series, it is a landmark production that obviously affected the animation industry going forward. It is well worth your time!

LINK- Mysterious Cities of Gold Season 3 (English Dub) -Complete Series Review

LINK- MCOG Series 2 Review

LINK: Japan: My Journey to the East

LINK- The Last Guardian- Video Games As Art

LINK- Shadow of the Colossus- Book Review

LINK: Manga Exhibition at the British Museum

LINK- The Midnight Library and the Idea That You Can’t Go Home Again

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

LINK- My One True Gaming Constant in Life- Nintendo

LINK- Akira Soundtrack Vinyl Review

Manga and Me

In Japan, manga has been a part of the culture for a long time. The origins of manga are debated and The Handscroll of Frolicking Animals by Kitazawa Rakuten is considered a major influence, but generally it gained prominence in the post World War 2 era where artists such as Osamu Tezuka brought some levity and lightness to proceedings with Mighty Atom or Astro Boy as he's known in the West. Tezuka was to manga what Will Eisner was to American comics; the medium existed before their arrival but they brought it to the fore and forever changed it.

There was a giant Astroboy figure at the Manga Exhibition at the British Museum.

As a young boy growing up in east London, England, I didn't know anything about manga or anime but I was consuming it unknowingly through shows such as The Mysterious Cities of Gold and Ulysses 31. One Saturday I went into my local WHSmith’s and saw issue 22 of a magazine called Manga Mania and was taken by the big eyes, spiky hair style and tiny mouth and nose of the cover star that reminded me so much of the animation style I liked. When I picked it up, from the top shelf next to the more salacious magazines, I felt a bit of a rebel but upon opening it the kinetic imagery and artistry blew me away. Flicking through it I saw a mention of The Mysterious Cities of Gold in the letter pages and knew I had found something special.

My uncle who was only slightly older than me, saw that I had an interest in manga and gave me Devilman and Akira to borrow on VHS- not bad for a 13 year old kid enthralled by this new genre. At the time Akira blew my mind, I didn't understand it then and don't even pretend to now but I knew that I was watching something special

My interest in manga peaked at the same time of the Marvel and DC comic boom in the early to mid 90's and I soon forged a group of friends who became Japanophiles and comic buddies, recording and swapping recordings off the Sci-fi Channel and Channel 4 late on Saturday nights. However, getting some cool or fresh manga was difficult as it was still pretty cult. I’d buy some items from my local comic store, Rodney’s Books and Comics but this was quite limited.

This was the local comic store in Barking and was legendary for those in the scene.

Later on, when I got my part time job at Peacock’s in Ilford, I had disposable income and so could afford to buy stuff from Forbidden Planet. It was amazing but came at a premium price. Here are a few of the soundtracks I still have which are in my collection.

I visited the Manga Exhibition at the British Museum and loved the scope of it!

Later on, with the advent of the internet, getting stuff became easier as I could always get things on ebay, usually bootleg copies of stuff that hadn't made its way West yet. I'd buy a series, usually for about £15 to £20 and consume it over the coming weeks. I found that the guy I was buying from lived just in the next town so I'd get on the bus, pop over to his house and buy a few series at a time. This was how I watched Haibane Renmei, Cowboy Bebop, Serial Experiment Lain, Vampire Princess Miyu TV series, 3x3 Eyes, The Big O, Giant Robo and many, many others.

With the onset of Bear Share, Limewire and Pirate Bay and other file sharing platforms I just bought a hard drive and got loads of stuff that way but the DVDs were the best for me as they felt real and looked impressive rather than ephemeral and disposable.

These are bootleg soundtracks I burnt in the early 00s.

I visited Japan over 10 years ago and love it.

I still have a lot of these bootleg series in the loft, alongside my real copies of stuff I bought, but these were halcyon days of anime and manga and I miss the camaraderie of a tight group sharing and discussing cult stuff. Manga was one of my first true loves and one that has survived to this day, at least to some lesser extent. Manga is in my lifeblood and even though it doesn't feature as prominently in my daily life as it once did for me, it was formative in my youth and for that I am still grateful.

LINK: Japan: My Journey to the East

LINK: Manga Exhibition at the British Museum

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

LINK- My One True Gaming Constant in Life- Nintendo

LINK- Ulysses 31 Retro Soundtrack Review

LINK- The Mysterious Cities of Gold Retro Soundtrack Review

LINK- Akira Soundtrack Vinyl Review

Vampire Hunter D- Cult Manga OAV Review

In Japan, manga has been a part of the culture for a long time. The origins of manga are debated and The Handscroll of Frolicking Animals by Kitazawa Rakuten is considered a major influence, but generally it gained prominence in the post World War 2 era where artists such as Osamu Tezuka brought some levity and lightness to proceedings with Mighty Atom or Astro Boy as he's known in the West. Tezuka was to manga what Will Eisner was to American comics; the medium existed before their arrival but they brought it to the fore and forever changed it.

As a young boy growing up in east London, England, I didn't know anything about manga or anime but I was consuming it unknowingly through shows such as The Mysterious Cities of Gold and Ulysses 31.
One Saturday, I went into my local WH Smith and saw issue 22 of a magazine called Manga Mania and was taken by the big eyes, spiky hair style and tiny mouth and nose of the cover star that reminded me so much of the animation style I liked. When I picked it up, from the top shelf next to the more salacious magazines, I felt a bit of a rebel but upon opening it the kinetic imagery and artistry blew me away. Flicking through it I saw a mention of The Mysterious Cities of Gold in the letter pages and knew I had found something special.

I was lucky enough to visit Japan in 2013.

My uncle who was only slightly older than me, saw that I had an interest in manga and gave me Devilman and Akira to borrow on VHS- not bad for a 13 year old kid enthralled by this new genre. At the time Akira blew my mind, I didn't understand it then and don't even pretend to now but I knew that I was watching something special.

One of the other manga VHS tapes I was given early on in my journey was Vampire Hunter D. I watched it at the time and loved the moody art style and its similarity to Castlevania, a videogame series I enjoyed on the NES and Megadrive at the time. Since then, I have become more aware of the artist Yohitaka Amano, who contributed to the D design as well as the art for many Final Fantasy videogames. So, on this wet, cold and dark night I thought I’d settle down and watch the Vampire Hunter D OAV film.

In the film, the world's humans live in fear of the vampires and beasts that haunt the land. When a young maiden, Doris, is attacked and marked as the new bride for the evil Count she seeks help from a mysterious swordsman. Known simply as D, the dhampir (part human-part vampire) rides to the castle and an epic battle begins.

Watching the film for the first time in about 25 years, one of the things that struck me is how like a videogame it really is. D goes to the castle to confront the Count but is sent down into the castles depths. He then goes through a sort of boss rush where he fights against various creatures, including the three Midwich Medusa sisters, a ghost wolf, a spider throwing hunchback, before rescuing Doris. However, this continues the story on from where a game would usually end. Doris’ brother is kidnapped so D has to go back and rescue him, then he is killed but rises again before he has a final confrontation with the big bad.

This 1985 OAV is a handsome piece of work, obviously created with a good budget that takes advantage of the format of the time to be a tight 81 minutes. The film does contain lots of gore and there is a bit of gratuitous nudity as the young maiden, Doris, is in the shower for a non-essential scene but, surprisingly for the time it was created, it remains relatively non-offensive.

Manga was one of my first true loves and one that has survived to this day, at least to a lesser extent. Manga is in my lifeblood and even though it doesn't feature as prominently in my daily life as it once did for me, it was formative in my youth and for that I am still grateful. Films like this remind me why I fell in love with the medium in the first place.

LINK- Japan: My Journey to the East

LINK- My Visit to the Cartoon Museum in London

LINK- Manga Exhibition at the British Museum: Review

LINK: Preserving the Spirit of Media Past

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

LINK- My One True Gaming Constant in Life- Nintendo

LINK- On, and On and Colston (Or, ‘How We Learned to Talk About the Legacy of Colonialism in GB’)

Vampire Princess Miyu OVA- Cult Manga Review

During the Japanese bubble economy of the 80s, the animation studios released original video animations at a premium price. These films usually featured high quality animation and were released in waves, based on the success of sales.

The Vampire Princess Miyu OVA was released on 2 VHS tapes, each lasting just under an hour and containing 2 episodes. The AIC published films were based on the manga by Narumi Kakinouchi and Toshiki Hirano. I was attracted to the anime as I was going through a horror phase back in the mid to late 90s and, whilst not a metal head or goth, the character design had me intrigued. It stood out against the harem and ultra violent anime available at the time.

The story is quite simple: a mysterious vampire girl seems to be implicated in numerous strange occurances, often involving the victims being drained of blood. Hot on her trail is spiritualist Himiko, who seeks to save people again this scourge but is there more to this figure than meets the eye.

In the first episode, she helps a young couple who worry that their daughter is in a deep coma due to a vampires bite. In the second, a young teenage boy faces pressure from his family to succeed and achieve and the pressure drives him to seek freedom away from them. When a young lady promises to keep him young and carefree how can he resist? In the third episode, Himiko helps Miyu recover Larva from the Lord of the Abyss after he failed to kill Miyu. It's a good look at the relationship between Miyu and her familiar and offers a glimpse into bit of their origins. In the final episode, we see Miyu's origin and also learn of the link between Himiko and Miyu. This is quite an affecting episode and ties a bow on the premise of the follow up TV series.

I have a real affection for this OVA, even after about 30 years after last seeing it. The story is simple but effective but it's the mood and world it creates that appeals. There is a sense of mystery to Miyu's origins and who Larva, her familiar, is to her. The way the evil Shinma feed off the darkness of the human souls is intriguing and each episode is self contained, Kolchak style with a monster of the week format whilst also providing a breadcrumb trail of information about the series namesake protagonist.

The art direction is excellent and the pastel saturated effect makes the characters really pop in the foreground. When you take into account the stunning music by Kenji Kawai and wonderful colour palette of the in between world, you realise that this was a quite unique proposition in the West; a romantic and wistful vampire love story years before Twilight was even a twinkle in Stephanie Meyer's eye.

The standout episode is the second one as the Noh music and art direction are incredibly strong. It has a quick pace but more than that, we see the more human side of Miyu and sense her loneliness.

So Miyu is not as frenetic or action packed as a lot of manga from back then but it does have that certain style and atmosphere that creates an unsettling feeling. The show is relatively free of the clichés and tropes that pepper the manga and anime landscape today and for that it deserved to be commended. The OAV would be surpassed in terms of developing Miyu's character several years later in the 26 part TV series but for a 2 hour collection, the Miyu OAVs are a vibe. So much so that I even have 2 cels from the TV series in my collection which I love.

LINK: Japan- My Journey to the East

LINK- The Last Guardian- Video Games As Art

LINK- The Mysterious Cities of Gold Retro Soundtrack Review

LINK- Twin Peaks Retrospective

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

LINK- My One True Gaming Constant in Life- Nintendo

LINK- On, and On and Conston (Or, ‘How We Learned to Talk About the Legacy of Colonialism in GB’)

LINK- ‘Natives: Race and Class in the Ruins of Empire’

LINK: Let’s All Create a ‘New Normal’.

Pure Invention: How Japan's Pop Culture Conquered the World- Book Review (and Personal Reflections)

As an anime and manga fan in the late 80s, 90s and early 00s I was a Japanophile and thought the country a fascinating place, full of the coolest games, best technology and innovations. However, programmes about Japan in the 80s and 90s made the country seem strange, kooky and this was sometimes mixed with a bit of exotic 'otherness' with a smidge of racist undertones. Even recently, a *groan* content creator with multi-million YouTube subscribers went into the country and made fun of Japan, even sharing video footage of a dead suicide victim in a forest known for people ending their life and making fun near a corpse. So I am really pleased that ‘Pure Invention: How Japan's Pop Culture Conquered the World’ by Matt Alt treats the country and culture with respect and examines the land with a more anthropological lens but via the medium of its technological innovations.

I visited Japan in 2013 and visited Tokyo and Kyoto. I fulfilled one of my dream!

I visited Japan in 2013 and visited Tokyo and Kyoto. I fulfilled one of my dream!

Where its economy and technology gained Japan prominence and financial muscle in the 1950, 60 and 70s, much to this chagrin of many Boomers who railed against a Japan that they saw as either producing inferior products or producing good at a much cheaper price due to lower labour costs, it was arguably the video games, anime, manga, fashion and fantasy delivery devices that made it culturally change the world and perhaps has a larger global impact in the 1980s, 90s and 00s,

In an interesting gambit as Alt looks at how each of these fantasy delivery devices saw Japan emerge from its insular nature to take over the world through pop culture rather than just through purely economic or financial means with companies like Toyota or Honda etc. The Gameboy, Sony Walkman and video games were all inessential, inescapable and influential and this meant that they changed the way we saw the world rather than being refined products of what went before.

It also asserts that the late state capitalism, which the Japanese society has been experiencing since the bubble crash in 1989, has been prescient for much that is occurring in the West; adults consuming 'childish' media, digital pets, a love of kawaii (cute things) and hakikomori, where people stay at home as ‘shut-ins’ and avoid society Japan did it first and we are now feeling that wave in the West with 'adulting' meaning playing at 'growing up', shut-ins, a love of geek culture becoming the norm rather than the unique. Heady and profound stuff indeed!

The book's prologue starts with a discussion of how Final Fantasy 7 represented a confident Japan looking outward after the economic bubble burst in 1989 which led to years of political and financial instability.

I like how Alt discusses that even before the devastation wrought by the bombs of WW2, Japan always had a sense of playfulness and fun with a heavy emphasis on toys. In fact Japan was one of the primary supplier of the world's toys, alongside Germany and Britain. It prided itself on artisanal pieces and after the war it used scrap materials to create new toys, starting with Jeep models created from scraps of tin. Alt tackles the misconception that Japan only became playful post-war due to the influence of American military rule. In fact Japan had for many centuries had a child-centric culture where wrapping, boxes and gorgeous presentation were considered as important as the gift itself.

Part I is entitled 'The Fall 1945' and Alt starts with the tin toy market that exploded post war, as toy creator Kosuge et al. recycled used tin cans and metal waste from military compounds to create new tin toys which they sold in Japan and in America.

The next big event was the release of the Osamu Tezuka classic, Mighty Atom or Astro Boy as he's known in the West. This was a landmark affair and forever changed the manga/ comic scene. However, during the 60s there rose a more gritty and violent manga art style - Gekiga- and this was not one beholden to the restrictions of the Comic Code that limited its American counterparts.

The late 60s is where student riots and protest took place as the youth felt disenfranchised and disempowered from an establishment that was complicit in the bombing of Vietnam. After the government tried to pass a law prohibiting large protests, a large protest took place to protest against this. It was a time of financial stagnation for many in the country as too many graduates and not enough jobs affected the prospects of the youth.

The 1970s saw the popularisation of karaoke machines. The idea of karaoke singalongs were not invented by the Japanese but rather had existed in many forms, including singalong Fleischer cartoons where viewers sang along to the bouncing red ball, juke boxes and various 8 track contraptions. What Japan did was popularise the concept by making it easy, portable and intuitive to use by simply adding a microphone to a 8-track player and speaker. It was crude and simple but had appeal for the salaryman (a portmanteau of 'salaried office worker') as these workers had the unenviable task of building Japan back up after the war. They often worked crushing hours in dull offices with no chance for their personality to come through but karaoke was their chance to shine and experience a kind of freedom and camaraderie. Karaoke machines were initially found in 'Love Hotels' but spread across the country as it offered the fantasy of being a singer, primarily in bars and watering holes and then from the privacy of your own home.

The chapter on Hello Kitty is amazing as she is one of the most licenced products in the world and earns revenues of over half a billion dollars, more than the NFL! It started innocently enough with cute and small pocket purses and now extends to kawaii (cute) stationary, toiletries and even onto the notepad of a feared rebel Jihadist leader. You gotta admit, this feline’s got reach! We learn that the minimalist design was created to shift everyday kitchen and homewares but then moved onto more frivolous items such as packs of tissues, erasers and pretty much anything as the young girls from the 70s became independent, financially responsible adults with cash to spare, much like the 00s and 10s fad in the West to repackage nostalgia from the 90s at a premium (remember all those 'Top 100 cartoons/ TV programmes/ 90’s moments etc programmes). This economy of design was influential in Japan as it led to similar economy of design moments across media, such as with the creation of Pacman, Digdug or Mario, which were also hampered with technical limitations that necessitated creativity, the mother of invention.

I particularly enjoyed the chapter on the rise of Sony and its portable electronic goods. It was a fascinating listen as it showed that rather than being inferior, as many in the West claimed out of jealousy and worry, the portable Sony radio used the most innovative technology of the time, including transistors, to create a fantasy device that was coveted by all around the world. In fact, Frank Sinatra was given one alongside a Walkman as he was the first real Sony brand ambassador. Fascinating stuff!

We then get a quick insight into arcade and pachinko machines and specifically how Space Invaders took arcade games to the world, being the first Japanese fantasy device to sweep the world.

It was after riding this wave for so long that we get the Lost Decades, the era when Japan's economy was in freefall after the bubble burst in 1989. I remember this from my childhood as the image of a Japanese banking guy crying and asking for forgiveness was shared across news channels. As a kid I didn't quite get what was going on but seeing an adult crying in the news was seared into my memory. This is a very interesting topic for Alt and he covers this dark time in Japan.

He shares how the film 'Battle Royale' captured the mood of the nation as it showed the youth rebelling against authority and the dystopia consequences. The film isn't obviously based on a real life situation but captured the mood of the country well. As companies went bankrupt and suicide rates spiked the youth looked for an outlet, which led to heightened personalised fashion, a rise in cosplay and fandom in public spaces (esp. Harajuku), a growth in video games but also hakikomori, a process of shut-ins who subsisted with the barest minimum but managed by being plugged into their interests at home.

However, from this darkness rose schoolgirls and young women who helped pick up the pieces of their shattered country. Chapter 6, Empire of the Schoolgirls, looks at how they it was this demographic embraced a chance to be a more active part of economic society and became taste makers in things thought juvenile, Hello Kitty, highly kitsch cheap fashion, cute (kawaii) fashion and expensive but playful jewellery. It was they who embraced new technologies better and more voraciously than anyone else, for example when the iPhone launched it was a huge success across the world, except in Japan where girls didn't like it as it didn't have emojis. Apple learned their lesson and made sure they included emojis from there on out... Lessons about the buying power of this market were learned. Also fashion brands learned from Hello Kitty about ‘Communication Cosmetics’, providing practical or fancy goods with a logo or icon that brought about a collegiate or group atmosphere. I experience this sometimes when I wear my video game themed tops, which have a subtle detail harkening back to video games of my youth and I occasionally have someone chat to me. My clothing is like an affiliation or a collective memory of a tribe.


Chapter 7, The New Anime Century, is all about manga and anime. As an Evangelion fan, the chapter on the release of the much hyped 'End of Evangelion' was interesting as it showed how an emotionally scarred and impotent main character, Shinji Ikari, chimed with many of the youths of 1995. With the economy still in tatters and the prospects looking gloomy, Ikari embodied the emasculation that many in the patriarchal society felt. In fact, when I travelled to Japan in 2013 Evangelion adverts still proliferated, shilling new perfumes. The show has had a looong tail and when it was brought over to Netflix earlier this year after years of legal wrangling about various rights issues it was considered a huge coup. Evangelion stood on the shoulders of giants as a giant robot existential series, Gundam. Gundam came out in the early 80s and was a phenomenon. Similar to Star Wars in style but more akin to Star Trek with its long syndication and iterative series, the original Gundam aired for 39 episodes out of a projected 52 and was considered a failure as it failed to shift toys, the measure of anime success. However, protests, marches and gatherings led to new movies, syndication and the rise of ‘Otaku’, obsessive fans. As usual wider society condemned this and there was plenty of youth bashing but what was not realised was that Gundam has created a new way to celebrate fandom as cosplay became the norm and the ephemera of comics, novelisation, models and other collectables based on an intellectual property became the norm. This was new.

We then get a short discussion about how Akira brought 'mature' animation to the art houses of America and Europe, garnering much respect and awe for its music, attention to detail and creativity. What interested audiences was that the art style Was one many recognised from shows in their youth like

This led to many Western countries buying, editing and dubbing old anime and bringing it to their audiences, we had the likes of Star Blazer (Battleship Yamato), Robotech (Macross) and many others. Being American centric, this chapter misses out on the fact that DIC produced many French-Japanese co-produced shows like Mysterious Cities of Gold, Ulysses 31 and the like and so in Europe the anime art style was a huge part of my and many childhoods. The ascent to Akira wasn't so out of left field as we had been brought up on the art form, even if we didn't necessarily know it. My uncle gave me Akira and Devilman on VHS as an 12 year old and it blew my mind. Alt does have a discussion about VHS and how copies of anime and manga shows were shared and grew from cult to mainstream so he is on point there.

This culminated in the Oscar success of Hayao Miyazaki's Spirited Away which brought anime into the mainstream and Western public consciousness. This was quickly seen in the Animatrix, the Wachowski's sideward tip of the hat at the Matrix's anime and manga forebears. Anime influence also crept into Kill Bill and in series such as Avatar: The Last Airbender the animated series (forget the godawful Shyamalan movie).

Chapter 8 entitled 'Gaming the World' looks at how Nintendo rose to prominence but with the usual American-centric 'Video Game Crash'. It's a compelling if oft told tale which didn't affect Europe which was thriving with its microcomputer scene but in this telling Mario saved the day. As well as the usual retread of the console wars of the 90s with Sega vs. Nintendo duking it out, we get an interesting section on the rise of Pokemon as the unlikely Gameboy system seller in 1998 (a decade after its first release), as well as a look at this multi-media success story which still successfully earns billions every year.

Chapter 9, ‘The Antisocial Network’, looks at the Internet and how it brought different tribes together. 2chan was originally an otaku site where people could share stories, anime and manga but morphed into a more chaotic force, embracing all that is good and the bad. This reached a crescendo with #Gamergate which under the guise of ethics in video game journalism was more like a misogynistic screed against women in the industry. I remember at the time being embarrassed to be a gamer as this became world news as many in the industry were threatened with real world violence whilst also enduring horrific online abuse. This hate hidden under the pretense for 'Freedom of Speech' was tapped into by Steve Bannon, Brietbart and the alt-Right and led to a huge wave of Republican support. However, much good has come out of this forum including Anonymous and its support for Occupy Wall Street, the Arab Spring and support for Hong Kongers against draconian Chinese extradition laws. To be sure 2chan was the progenitor of these online chat spaces and forums but it has had a long tail and its effects are reverberating worldwide.

The Epilogue ends with a look at Haruki Murakami's magical realism and how he taps into the confusing and often surreal situations that exist in the world; there is universality in his works about the human condition that appeals and speaks truth about our existential angst.

Alt says that the world has been led by an attention economy, clicking tapping and swiping away on our phones, but that Covid has created a a state of worldwide hakikomori, but in this case enforced ahut-ins and people have consumed video games, streamed shows via Netflix or Amazon Prime, read and listened to music but more than that, it has led to a spike in creativity.

He ends on a note of optimism that while Japan no longer is at the cutting edge of pop culture and technology, due in part to globalisation and the rise of China and South Korea, there is still much to learn from the country as many conditions in the West were first felt in Japan 2 decades ago, it was the true pioneer. However the success of Animal Crossing during the pandemic, Pokemon Go and hologram concerts (which originated in Japan with Hatsune Miku over a decade ago) shows Japan is still a potent cultural force.

Alt’s book is essential reading for anyone with an interest in Japan and the look at the subcultures is fascinating stuff. A worthwhile read and highly recommended by me!

LINK- Japan: My Journey to the East

LINK: Preserving the Spirit of Media Past

LINK- Why I Collect

LINK- The Golden Voyage of Sinbad- Cult Movie Review

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

LINK- My One True Gaming Constant in Life- Nintendo

Enter the Anime- Review

Enter the Anime is an hour long documentary about the Japanese animation industry and the various counter-cultures it has spawned in the well-ordered and often rigidly structured country. What made this documentary an intriguing prospect was that the trailer stated that it would be presented by a self-proclaimed novice to the field, Director Alex Burunova. So, intrigued by the trailer I dived right in... but was it worth it?

Over the course of an hour, we journey with Burunova as she tries to discover the 'soul of anime' by talking with some of its key creators and people influenced by it. The entire documentary is shot in a kinetic style to suit who she is talking to and, at moments, is quite beautiful to look at but there is a major problem... the documentary only covers the anime on Netflix rather than the medium as a whole. The fact that most of the anime presented and discussed has only been released within the last 3 or so years means that, for an art form that spans over 70 years, the scope is somewhat limited.

With these limitations, we discover the following:

Adi Shankar, writer of the excellent Netflix Castlevania anime, was influenced by early 80s OVA's, which helped to inform the look of the Castlevania show, which is produced in the West but in the anime style.

The Director of Aggretsuko, Rarecho, believes that anime is art taken to its limits and that's why it has niches, sub-cultures and sub-cultures within subcultures. When there is the mundane people seek the unusual and different.

The 'three edgiest outlaws', Tetsuya Kinoshita, Yuji Higa (Producers of Kengan Ashura) and Seiji Kishi (Director of Kengan Ashura) discuss their love of hand crafted anime using CG and the time they met Arnold Schwarzenegger at the original Gold's Gym. They talk about using real martial artists to create the fight sequence and then the animators slow it down to animate the sequence.

Studio Toei Chairman Kozo Morishita tells us that as one of the longest running and well known anime houses, much of its catalogue is classic childhood fare, much like Disney is for many people here in the West. It has handled such properties as Dragonball Z, Slam Dunk and Saint Seiya. Morishita rather honestly states that Toei was created to raise the spirits of children after the loss of World War II.

This is all hardly groundbreaking stuff. The fact that the relationship between manga and anime isn't even looked at is a huge oversight in my opinion. The two art forms feed each other and are so intertwined, so to exclude one is to the detriment of the other.

Burunova also (briefly and only through one artist) explores the anime music scene and shows how the two are linked by chatting to Yoko Takahashi, singer of Evangelion's 'A Cruel Angel' s Thesis.' Takahashi makes an appearance and talks about her experience of Evangelion and the ardent fan base.

Kawaii (cute) culture is looked at and Rilakumma makes a giant headed appearance to discuss Japan's obsession with kawaii culture as a measure against 1960s stuffiness. In a similar way, Director Rarecho believes that Aggretsuko is a expression of female frustration in the workplace and sees the character as one of empowerment and a voice for many women in the workplace, which seems prescient in the time before #MeToo became a thing.

The rise of CG anime and the processes of its painstaking creation are discussed, but the general feeling is it makes the cost of the series more manageable and affordable in this online streaming world.

Overall, this is a disappointing documentary, one that will find it hard to reach the appropriate demographic. It is not comprehensive or detailed enough for your hardcore anime or Japanaphile (weeaboo) yet I think it will be too broad and meandering for a younger audience. In this day and age when anyone can be a content creator, I have found more interesting and informative videos on YouTube than this documentary provides. It is a shame as manga and anime has entered the zeitgeist in much of the world yet this documentary does a disservice with its Edge-Lord stylings and musings. Considering there is a huge exhibition at the British Museum currently and considering that Neon Genesis Evangelion, a landmark in anime is finally stream able after years out of circulation, reducing the medium to 'creators be cray cray, psycho, mad and other silly terms diminishes the artform.
Watch it if you must but not one I'd recommend to anyone. I've listed a few documentaries that I would recommend in the links below.

The Liar Princess and the Blind Prince- Video Games As Art

I recently finished a beautiful little puzzle-platforming game called The Liar Princess and the Blind Prince. The game has a stunning storybook art style and tells the dark fairytale-like story of a wolf who loves to sing. Once night, whilst singing her voice attracts the attention of a Prince who tries to find out who the voice belongs to. The wolf, worried that the Prince would see her monstrous form, accidentally blinds the Prince. The Prince is found by his troops and, due to his blindness, is considered imperfect and thrown into jail. Feeling guilty, the wolf visits a witch and gives up her voice for the ability to transform into a Princess. Using her newfound ability, the wolf/Princess busts the Prince out of jail and takes him across various levels back to the witch so can restore his sight.

The tale is very Hans Christian Anderson or Brothers Grimm but the lush art style is all manga. The game is a bit floaty and not as tightly controlled as Limbo or Inside but for a 4 to 5 hour game it is a great experience. Check out the screenshots from my play through.