I have a long history with gaming, but the Xbox 360, released 20 years ago, was truly revelatory. It changed the gaming landscape forever.
I first discovered gaming when I was six years old, living opposite a video rental store in East Ham, East London. The shop hosted a few arcade machines, including a sit-down Pac-Man table and Space Invaders. I fell in love with the colours, lights, and sounds immediately. In fact, I blame that fascination for getting me run over when I was rushing across a busy street to spend my pocket money. Luckily, I escaped with only a graze on my head, living to tell the tale and play another day.
I begged my parents for a computer, but money was always tight. I contented myself with playing on my friends' machines until my best friend received a NES for his tenth birthday. Nintendo hooked me immediately. We played through Double Dragon, Super Mario Bros, Zelda, and Micro Machines, and I eventually worked hard on a car-washing round to buy my own Master System.
Through the 90s console wars, I bounced between manufacturers. I experienced the Mega Drive’s Sonic and Streets of Rage with friends, loved a beat-up second-hand Game Boy, and eventually returned to Nintendo for the N64 for Goldeneye and Zelda: Ocarina of Time.
As I grew older and started working weekend jobs at a clothing chain, I could finally buy consoles brand new. The GameCube was the first machine I bought on launch day, followed later by a PS2 specifically for Ico.
But everything changed in the mid-2000s. When the Xbox 360 released in 2005, I didn't buy it immediately; I waited until 2007. A friend of a friend had the console on release day and plugged it into his HDTV back when those televisions cost over £1,000. Seeing Gears of War on that screen blew my mind. It looked so much better than anything I had seen before—a true Mario 64-style revelation. A group of us would go around daily to work our way through the game; it was a truly communal experience.
This was my gaming setup, circa 2007 (ish) and the 360 featured quite prominently.
When I finally bought my own, it just felt different. It wasn't just the graphics, but the ecosystem, which was miles ahead of what had come before. The Xbox 360 standardized the online console experience in a way that felt revolutionary. The introduction of Xbox Live Party Chat meant the console became a virtual living room. While I’ve always been a couch co-op purist, I recognized that for many of my friends, this social layer was game-changing.
Likewise, the Achievement system gamified gaming itself, adding that addictive pop sound that made every accomplishment feel significant. While I never felt compelled to find all the feathers in Assassin's Creed 2 or platinum a game, I loved that the system tracked my gaming history. However, the feature I engaged with most was the Summer of Arcade. Xbox Live Arcade (XBLA) pioneered the indie console scene, proving that download-only titles could be just as impactful as retail releases. Everything was built-in, and the customisability of the Gamertag, Avatar, and dashboard themes made the system feel personal and edgy.
The hardware itself was a triumph of ergonomics; in my humble opinion, the 360 controller is still one of the best ever made. The asymmetrical sticks, the triggers that felt like actual triggers, and the weight of it in the hand made shooters and racing games feel intuitive in a way the DualShock simply didn't at the time.
Of course, the hardware wasn't without its faults. I was fortunate to never suffer the Red Ring of Death, though plenty of my friends did. We often tried to fix their consoles with the dubious towel trick to overheat the solder, but these were the trials and tribulations of owning such a memorable piece of hardware.
While the features were groundbreaking, I bought the 360 primarily because it looked head and shoulders above any other console. It eventually hosted all-time greats, including BioShock, The Orange Box, Red Dead Redemption, Halo 3, Dead Space, Burnout and Dishonored. It also (re)introduced the world to plastic peripherals that were essential to playing games like Rock Band, Guitar Hero and DJ Hero - plastic instruments that filled charity shops for a decade but are now becoming expensive collectors' items.
The console also introduced me to niche titles like Nier and Panzer Dragoon: Orta, as well as digital-only gems like Scott Pilgrim vs. The World, Brothers: A Tale of Two Sons, Castle Crashers, and Geometry Wars: Retro Evolved. Furthermore, it gave me the chance to play older games that were prohibitively expensive in the wild via XBLA, such as Castlevania: Symphony of the Night and Radiant Silvergun.
I loved my 360 console. It is currently stored in the loft, ready to bring out once I have a man cave space sorted. I just hope my system still works; I have a large collection of original games and look forward to revisiting those classics on the original hardware soon.
LINK- The Rise of Retro Gaming During Covid
LINK: Japan: My Journey to the East
LINK- Blood, Sweat and Pixels- Book Review
LINK- Utopia for Realists- Book Review