Armored Warriors is a Capcom video game where you play as a mech, a giant robot with switchable arms, legs and weaponry. The game came out in 1994 and one its big brags was allowing up to 3 players to play at once. The game is gorgeous to look at fun to play and can be completed in under an hour. I played it by myself as my wife isn’t a gamer but I still enjoyed in solo play. Check out the gorgeous graphics below.
Battle Circuit- Video Games As Art
Working through my play through of the Capcom Beat ‘Em Up Bundle I came across Battle Circuit , an arcade side-scrolling beat-em-up developed by Capcom. The game was released in arcade in 1997 and was the last of its type released in arcades as their popularity waned. In the game you play as one of 5 bounty hunters charged with getting rid of intergalactic rogues and villains. The game looks gorgeous, plays well and has witty banter-y dialogue, which I appreciated. It was one of the best games in the bundle and I appreciated its manga art style and bright colour palette. Check out some screenshots from my play through.
Warriors of Fate- Video Games As Art
So, ploughing through the Capcom Beat’em Up Collection I came across Warriors of Fate, a title I was unfamiliar with. Warriors of Fate is based on the historic novel Romance of the Three Kingdoms which was written in the 14th century but set nearly 2000 years ago.
The game is typical Capcom beat’em up fare but it does have a few novel ideas such as the introduction of a war horse which provides elevation and a sort of shield status and up to three players can play at once, but with my wife not being a gamer I played solo like a saddo. It’s a good looking game with some anime style art but not extraordinary by any means.
Knights of the Round- Video Games As Art
Knights of the Round is a classic 1991 side-scrolling beat’em up from Capcom and is one of seven games contained in the Capcom Best’em Up Collection. In the game, based loosely on the Arthurian myth, you play as either Arthur, Lancelot or Perceval and travel across various vistas to defeat the dreaded King Garibaldi, no relation to the biscuit.
The game is similar in style to Golden Axe but is slow and repetitive and feels like a slog. Even though it is 7 levels long they are laborious and feature repetitive enemies. It’s a shame as the premise is a good one. Oh well!
Captain Commando- Video Games As Art
I’ve been working my way through the Capcom Beat’em Up Collection and came across Captain Commando. I’ve heard it referred to before but had never played the game before. Captain Commando is a 1991 futuristic side-scrolling beat 'em up video game featuring the 80’s Capcom mascot. The game is set in the crime-ridden future of Metro City, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals.
So far so typical, but when one of the characters you can play as is a baby in a robot suit you know this isn’t a regular side-scrolling beat’em up. The game is fun and has attractive, colourful and chunky sprites that make it pop. It’s all a bit zany but fun.
The King of Dragons- Video Games As Art
Continuing my play through of the Capcom Beat’em Ups Collection I happened upon The King of Dragons. The game is a side-scrolling beat-'em-up video game by Capcom that allows players to choose from five characters (an Elf, Wizard, Fighter, Cleric, and Dwarf) in order to travel through the kingdom of Malus and defeat the monsters that have taken over, as well as their leader, the red dragon Gildiss.
The game is great and I loved the fact that as you progress with different characters their powers upgrade. I chose each character in my playthrough and settled on the Wizard as he had reach.
Final Fight- Video Games As Art
I recently purchased the Capcom Beat-em Up Collection and my first port of call was Final Fight.
Final Fight is a stone cold classic side-scrolling beat-'em-up game that was originally released as an arcade game in 1989. I remember playing it at Heathrow Airport whilst waiting for relations to land and as a result, never completed the game. Playing the collection I now had a chance to beat the game and with the infinite credits available, I did. This game is a coin guzzler and I’m glad I didn’t spend my life savings in my youth.
Strider- Video Games As Art
There are few cooler characters than Strider Hiryu. The character, who is jointly owned by Capcom and Moto Kikaku, has only starred in a few games and some manga but his amazing character design made him popular enough to star in numerous Marvel vs Capcom games. I recently played the 2014 reboot and loved it, but due to the severe spikes in difficulty I couldn't complete it. However the game is great and a must play for Hiryu fans, if only to see the ninja in motion.
Reflections of Resident Evil 7
After nearly 14 hours and many Friday nights after school we finally reached the end of the game today. It has been an amazing journey full of jump scares and phenomenal set-pieces that will stick in my gaming mind for a long time to come. The PSVR really did help to add a lot to the game, immersing us in the damp, hot and humid Louisiana bayou. The horrifying Dulvey Mansion and the fearsome creatures within, which provided us with many jump-scares and moments of pure terror, bonded us in our collective fear.
The game is a triumph of action, tension and puzzles that has taken the best elements of the previous Resident Evil games but refreshed it in innovative ways to avoid the creeping sequel fatigue that had begun to plague the series to create something different and new.
After the suitably epic final battle, which had been building up for a couple of hours with some freaky hallucinogenic flashes, we reached the denouement where the twist was worth the wait. After the credits rolled there was a moment of elation of having worked together to complete this wonderful game but also a moment of reflection of what to play next.
So as of now we are looking for a new game to play but it will have to be something special to match or even beat the experiences we have had with Resident Evil VII in PSVR.