Bjork's Wonderful Biophilia App- by Anjum Razaq

Bjork's Biophilia album and app are a thing of wonder. That Bjork was the first big artist to develop an iPad app for an album will come as no surprise to her fans (which I count myself as).

The app takes the form of a galaxy of 10 stars; each star represents Biophila's 10 songs. Each song is a self contained app with a shared general structure: a visualisation of the song that is in play, a game and an essay. A good number of the songs allow the user to make their own music. Having been to a couple of her concerts I can easily imagine her fans pinching and swiping their way through the gig to join in. Bjork is in concert in London in September and I hope to be one the fans engaging with her through the use of the app.

Bjork launched a Kickstarter campaign to convert the Biophilia app for use with android and windows 8. This was being done to support the Biophilia educational program, a non-profit project that had been to cities around the world, teaching children about music and science . The program was designed to be a kind of introductory music course, with no prior musical knowledge necessary. In order to make the Biophilia app– an essential part of educational program's open-sourced curriculum – available to as many people as possible, they were trying to raise some money to pay for making the Biophilia app compatible with other systems  as well as providing wages for as yet unpaid volunteer staff. Unfortunately the Kickstarter campaign failed but I would still recommend people download Biophilia if they have an ipad or ipod... it really is an amazing app and maybe in the future the campaign to turn it into an Android app will be successful. In the UK, which has been facing massive educational cuts especially in the arts, apps like this would be great to teach musical theory and lessons.

I will post how the concert went in September and hopefully have some film and photographs of the event showing how the app was used.

Storytelling With Games- by Anjum Razaq

The ability to create stories is an innate human trait. It is this evolutionary predisposition that has allowed humanity to have shared experiences, be it for education, entertainment or for self-preservation. Storytelling includes many aspects including religious and secular teaching, philosophy, gossip, poetry, myths, traditions, propaganda, scientific writings, speeches, news, articles, advertisements, plays, movies, television stories, songs, and also sadly lying. We consume stories voraciously through various forms and media.

Storytellers, especially the good ones, can enter into our imagination and interact with our deepest human emotions. They can inspire us to strive for greatness or motivate us to do great evil. They can make us happy, angry or sad. They can make us laugh or cry. Storytelling and human emotion are closely linked, starting at infancy, they strongly influence every aspect of our life.

Computer games are a relatively new media and there are storytelling elements contained within. Using computer games we can immerse ourselves in these stories and worlds, interacting with the storytelling. We can become active participants rather than passive observers. However whilst it is possible to tell stories in computer games, the nature of interactivity raises the question of whether they do so effectively. As games have grown increasingly sophisticated, so too has the methodology and purpose of their narrative. However computer games are set by rules; your character has a limited set of behaviours he can follow due to the nature of programming. The restrictions are in place due to computational powers but also due to the need to drive the story forward. Often the story in computer games is superfluous, often based around the game play mechanics and characters; a branching database of options and permutations on the decisions made within the game. This is in contrast to something like Dungeons and Dragons, where the Games Master (using the rulebook) can create scenarios ad infinitum.

To truly tell a good story in games the games mechanics have to be built in conjunction with the scenarios; a marriage of narrative and gameplay. Stories are fixed designed experiences whilst computer games let players change things, even when it’s simply walking across an island like in Dear Esther. Eschewing traditional gameplay mechanics this interactive world immerses and engages the player through the use of amazing visuals, beautiful audio and wonderful prose. What I have learnt through game based learning is that neither the game nor the story contained within, are that important but rather it is how you use the game.

As a teacher we can use games to provide children with a deep emotional and exciting experience. We do not have to use the whole game but sections. Whilst the narrative contained within the game itself may not be that exciting, children with their innate skills to weave stories may make an infinitely more nuanced story. Computer games allow the pupils to become stimulated in the same way text and film can, but have a benefit over these other media in that they can interact with these worlds. If we want to go left we can, the world is literally our oyster, full of endless possibilities and the children know this. It taps into their innate ability to tell stories but provides a rich context for doing so. This is not new, games have been used as a contextual hub for learning in many schools I know across the UK and there are many individuals who have done sterling work in the area, including Consolarium, Tim Rylands, Ollie Bray and the Redbridge Games Network, and many many others. However in Cambodia, where much of the educated people were wiped out in Year Zero by the Khmer Rouge this is a revelation. Computer games are still seen as a childish tool or as quick timewasters but I have used many games as a stimulus for writing. Here are the lists of games we have used and how we have used them:

Ico is one of my favourite games of all time. The art style is amazing and the storyline, whilst kept to a minimum deals with loneliness, companionship, hope and loss. The lead characters speak in a made up language but through their actions and behaviour you can elicit the emotions.

Format: PS2 and PS3  

Another masterpiece from the creators of Ico. SOTC was one of the only games to make me deeply sad about the tragic journey of a character. This is a great game to use for teaching myths and legends and deals with true love, hope, fear, death and salvation.

Format: PS2 and PS3 

An atmospheric and simple looking game which has mystery at its core. It has a sense of wonder, fear and sadness as you guide a young boy through a variety of dark landscapes including a forest, industrial town and factories. The game is a not appropriate for younger children but can be used (at least the first few minutes) as a story starter or stimulus.

Format: Xbox 360

 Journey is a stunning looking game which was many people’s Game of the Year in 2012 (mine as well). The sense of wonder is kept up through the mystery of the pilgrimage. It deals with a personal journey, companionship, death and beyond. 

Format: PS3

Dear Esther is a stunning game with beautiful graphics and a sense of wonder at its core. It sets you as a man on a journey from one side of the island to the other, towards the bright light of the lighthouse. How and why you are on the island is a mystery.

Format: PC 

 

There are many other games I have used as writing stimulus and I will present the work here. Are there any games you use which lend themselves to being a stimulus for writing?

The Golden Age Of Gaming- by Anjum Razaq

We are currently living in the Golden Age of gaming. This may seem like a strange statement to make as this current generation of consoles lumbers on but I stand by that statement. The golden age of gaming has been ushered in not by triple AAA titles or by the many numbered sequals but rather by the thriving indie scene. Now I’m no Indie loving ‘scenster’ but you would be hard pressed to argue against the fact that the most original and innovative games have come from the Indie scene this generation. There are numerous reasons for this but one of the key ones is that this generation of consoles has been going for nearly a decade and in an unstable economic climate with mass game studio closures many big studios are playing it safe with updates on well known and profitable franchises instead of investing in creating new IP’s (Intellectual Property i.e. new games). This has led to a creative void in mainstream gaming and a renaissance in the Indie scene.

There are a variety of reasons I believe that we are in the golden age of gaming, but I think foremost is the low entry point to produce games now. With the popularity of the internet, online tutorials and free game engines available it has never been easier to make the game you have been thinking of. In the past to produce a game would have taken a lot of coding knowledge and some investment in high end software and hardware. Now with this hurdle removed everyone can make games using tools such as Unreal Engine, Cry Engine, Unity and much more.

The internet has democtratised the way people present and advertise their products. In the past there would have been much money spent on getting promotional material out there just to get your game recognised but with blogs, forums and gaming sites you don’t always need expensive marketing as word of mouth and fandom will make sure that the cream of the gaming crop always rises to the top. With a variety of ways to share files such as Steam, PSN and Xbox Live it has never been easier to get your game out there to the masses.

Also with the advent of Kickstarter (a funding platform for creative projects) it is now relatively easy to get crowd sourced funding to create the projects you want. It is ironic that one of the most supported crowd sourced projects is the Ouya (a sub $99 hackable computer which actively encourages playing around with the software), further democratises the game producing arena. The Ouya has shipped this week and it will be interesting to see the feedback from the supporters of this Kickstarter.

This is an exciting time indeed to be a gamer and indeed a teacher as it now means that I and the children I teach can be producers of games as well as consumers. To celebrate this exciting time in gaming I have provided links to a few of the games I like. These are all freeware indie games and can be enjoyed by most, however please check through the games yourself as I haven't completed all of them. Also Slender is definitely not for children, even though I bet many will have played it (the myth has become something of a phenomenon), Click on the images to be directed to the download pages. Enjoy!

Spelunky, a great roguelike game that has been updated for the XBLA. This is the original that has been free for years. ​

Spelunky, a great roguelike game that has been updated for the XBLA. This is the original that has been free for years. ​

​Love is a game made by one man with a vision. A free MMORPG, this game is a beautiful piece of work.

​Love is a game made by one man with a vision. A free MMORPG, this game is a beautiful piece of work.

Slender is an atmospheric game ​with a simple premise, collect 8 pieces of paper... but this seemingly simple task is harder than it seems. NOT SUITABLE FOR YOUNGER PLAYERS.

Slender is an atmospheric game ​with a simple premise, collect 8 pieces of paper... but this seemingly simple task is harder than it seems. NOT SUITABLE FOR YOUNGER PLAYERS.

Cave Story is a masterpiece of design. This is an amazing game in the 'Metroidvania'style (fighting, exploring, upgrading, backtracking, finding new areas etc). ​

Cave Story is a masterpiece of design. This is an amazing game in the 'Metroidvania'style (fighting, exploring, upgrading, backtracking, finding new areas etc). ​

Eternal Daughter is a simple action-adventure game reminescent to NES games of old. Enjoy!​

Eternal Daughter is a simple action-adventure game reminescent to NES games of old. Enjoy!​

La Mulana is a simple exploration game placing you as an Indiana Jones type character... a really wonderful game!

La Mulana is a simple exploration game placing you as an Indiana Jones type character... a really wonderful game!

Gaming Is Good For You- by Anjum Razaq

Gaming has never been more popular. With thriving social media websites like facebook and rise of the smart phone games are now more readily available and consumed. Yet even with this shift there is still a negative attitude towards gaming. Many people who consume these games don’t see themselves as gamers, for them gamers are the stereotypes:

·         a fat loner slacker eating Cheetos in his mothers basement playing MMORPG’s all night

·         a sweet teenager being corrupted by all the violence and filth by games such as Grand Theft Auto

·         a socially inept psychotic man who is so immersed in gaming that he can longer tell reality from fantasy (Anders Brevik)

Why is it that in an age when Angry Birds is the most downloaded game ever and Farmville has addicted tens of millions around the world that these stereotypes still persist?

ios gaming has changed the gaming landscape, but negative stereotypes still persist. Why?

Gaming is thought of as a juvenile activity, a waste of time and at worst and a dangerous mind altering addiction. Apparently playing violent games will turn you into a killer (if you believe Fox news). We know that games can influence your mood, making you joyful, scared or contemplative but I believe games themselves do not make killers; rather it’s the predisposition of some people who have addictive personalities or inherent traits. In all serious studies of computer game violence, real world violence in Western countries has decreased as computer game sales have increased. In fact it could be said that computer games help people let off steam and so decrease levels of violence. I have played Street Fighter or Punch Out on numerous occasions when I am stressed and I am sure that there are go-to games that other people play to release their tensions. We must get the message out there: games can be good for you!

In fact some games can be incredibly good for you, helping to improve numeracy and literacy, expand emotional and physical intelligences and help to solve real world issues. Jane McGonigal is a big advocate for games that can promote change. She has frequently spoken around the world about how games can change reality. If people are emotionally, socially and mentally engaged then they will invest time into games and these could help solve real world issues. In fact gamers were even used to assist in solving an AID’s problem that had eluded scientists for a long time, ‘Citizen Science’ if you will. The gamers may not have understood the science but they knew how to deal with a variety of variables and data as many games (especially MMORPG’s) depend on the management of these to really proceed.

In a world where many things are beyond our control games offer a safe haven as they have set rules, they reward play through achievements. We may not get that promotion at work but in games as long as you invest time you will progress. It is this intrinsic reward system that has hooked the millions of World of Warcraft fans. The ability to create, share and innovate is a human trait and many games tap into this, games are a part of who we are, it may be digitised but the message is still the same: Games offer community, they provide rewards and used appropriately games can save the world.

Currently I am using a variety of simulations from www.gamesforchange.org to ask my children to solve a real world issue. I will present the work here later and offer my thoughts on how it went.

What Games Teach You- by Anjum Razaq

I am a teacher and have been for over 8 years now. I chat to people and when we get onto the topic of hobbies I notice that when I mention the fact that I like computer games many get a surprised look in their eyes. A look of  ‘But you’re a fully grown man... why are playing games!’ look. Then they invariably change the topic and probably walk away thinking I am a man-child or ‘eccentric’. It’s never really bothered me all that much, after all my passion is games whilst other people like watching ‘Pop Idol’, ‘Britain’s Got Talent’ or soap operas. I got married recently and my wife (who is also a teacher) asked me, ‘Why do you like computer games so much?’

To be honest I found it hard to get into words why I like computer games but giving it some real thought the best I can come up with is that computer games are immersive- you control what is going on rather than being a passive bystander, there are choices to be made and adventures to be had. In the humdrum adult world life is filled with bills, chores and work, we develop routines and many of us live for the weekend. Computer games provide endless possibilities and spark up our imaginations.

I remember watching Jean Cousteau’s wonderful Belle et la Bete (Beauty and the Beast) years ago and at the beginning of the film he starts off with a wonderful quote which breaks the Forth wall:

Children believe what we tell them. They have complete faith in us. They believe that a rose plucked from a garden can plunge a family into conflict. They believe that the hands of a human beast will smoke when he slays a victim, and that this will cause him shame when a young maiden takes up residence in his home. They believe a thousand other simple things.

I ask of you a little of this childlike sympathy and, to bring us luck, let me speak four truly magic words, childhood's "Open Sesame": Once upon a time...

Games are like the ‘Once upon a time…’ that Cousteau speaks so eloquently of. In computer games there are worlds to explore and the possibilities of what might be out there are endless.

La Belle et la Bete... a beautiful film that asked you to harken back to your innocence as a child- where ​anything was possible.

Who didn’t gasp in wonder the first time they came upon the expansive Hyrule Field, or escaped from a fiery plane wreckage into a capsule to find a decaying art deco underwater city, or discover a robot who has waited centuries in a Derelict Factory to be found.

The Legend of Zelda- Ocarina of Time. Who didn't gasp in wonder at the sheer scale of Hyrule Field?​

Some people grow out of games as they feel more in control of their lives. When you are a child it’s easy to see why computer games appeal; they cast you as a protagonist who can save the world or defeat some unfathomable evil. But when you are older you have real responsibilities, you don’t need to level-up to feel in control of circumstances. You can progress in your personal life and work so going to Termina to stop the moon from crashing into the world seems less appealing.

I think that those people who didn’t grow out of games are those individuals who still believe the world has a sense of wonder and mystery. With Google Earth we can see the entire world at a click of a mouse; many mysteries in the world are solved. But I believe us older gamers are those who are still intrigued by what is out there… a Loch Ness monster, the Abominable Snowman or Eldorado. Common sense and technology would say no but it’s nice to believe they just might be out there, waiting to be discovered. A new game is like this, a whole world to explore and in it all things are possible.

​The Mysterious Cities of Gold. My favourite childhood cartoon that followed a group of adventurers looking for the fabled city of El Dorado

However not all the games I play are like this? There are games that are ‘quick fixes’, no world to explore just systems to figure out. Some of my favourite games include Plants vs Zombies, Doodle Jump, Tetris and Space Invaders Infinity Gene. These games reward trial and error, discovery, ingenuity and problem solving.

Computer games have the ability to absorb, challenge, engage, surprise and intrigue like no other medium can. At their best computer games can transport you to another world and engage you like nothing else in this world. Computer games are not just complex programming; they are characters, stories, battles, mysteries and worlds. They are more than the sum of their parts, they are projections that need you to become fully realised. In a world that is becoming more jaded and cynical maybe computer games are the only bit of magic and relief we have where we are not just passive consumers but rather actors, masters of our own destiny...

Gaming and Me- by Anjum Razaq

Why do I play games? Why is it so important to me? Speak to people in the gaming community and you’ll hear a variety of reasons but for older gamers like me you’ll probably hear them say that games are ‘art’ and like other art forms it can be appreciated. Maybe this is a response against feeling judged to have, what is traditionally thought of as ‘a childish hobby’, I don’t know. It doesn’t help when the media constantly speak about gaming in negative terms, a form of entertainment which encourages violence and depravity. Whether games are an art or not can be discussed at another time but to be honest when I started gaming I didn’t sit there thinking ‘Wow, this is art… look how cultured I am’.

So why my interest in gaming? Well to understand we have to go back a little to when I first experienced ‘games’. I first played on arcade machines in classics like Pacman and Donkey Kong but my first home experience was on the ZX Spectrum when I was 6 years old.  However my first deep game experience was with my oldest and best friend who was given a NES with Mario Bros. 1 for his 9th birthday. I went to his house and ate lots of junk food and we played the game for over 8 hours straight. When I got home that evening I promptly vomited, but my eyes were truly opened to the world of gaming.

This was the cassette I had for my Amstrad... epicness was contained inside!​

I got my own first computer for my 10th birthday, getting a second hand Amstrad CPC 464 (this was in 1991 when the Amstrad was already well into obsolescence and the Megadrive and NES were in ascendency). I played that computer for many years and still have it now in storage, but the game that truly immersed me and engaged me was ‘Fantasy World Dizzy’. It is now considered a classic and rightly so. It featured state of the art graphics for the time and a simple story of rescuing your family, a bunch of eggs called ‘Yolkfolk’, from the evil King Troll. I remember loving the fact that it had an inventory system where you could hold only 3 items at a time, so each new discovery of an item felt truly wonderful yet at the same time offered a dilemma. My brother and I played that game for months on end and I remember vividly the moment we became stuck (this was a time before walkthroughs and guides) and my brother discovered that the rope could be used on the crocodile to close his mouth, so we could jump across to another part of the world.

This part of the game had my brother and I stumped for months

I think this was the first time that this joy of discovery really hit me in computer games, the fact that there was an immersive world which you could explore and by using your wits and guile could slowly unravel. A lot of other games at the time were very simple quick game fixes but this; this world was another thing all-together.

In recent years Dizzy has had a little revival due to iOS gaming (Prince of the Yolkfolk has been released on the app store) and frequent mentions in the many Zero Punctuation review videos, where he refers to it as “the best game ever” but clearly taking a well aimed snipe at those who look back through the rose-tinted eyes of nostalgia.

​Old skool game design... I love this hands on approach

In recent years ‘Geek-chic’ has become a part of popular culture, with celebrities purposely seeking to present this image but back when I was a kid being a ‘geek’ was not a trend, it was just a way of being. I loved the ‘Fighting Fantasy’ novels, watched ‘Knightmare’ on TV and my favourite series was ‘Mysterious Cities of Gold’ (it still is). I wasn’t bullied and didn’t feel like an outsider, gaming wasn’t the world I went to shut out the world. Instead it immersed me and engaged me and brought me and my friends together. I felt a real sense of community in gaming and even now, when I meet a fellow gamer there is an instant connection of something shared.

Gaming is a deeply personal experience for me and as I have grown older I have definitely become more discerning and particular with the games I play. Due to time constraints of work and marriage gaming isn’t as big in my life as it used to be but it is just as important, for me it is a big point of identity. That is why when thinking about creating an educational ICT and Games Based Learning blog, Simon and I wanted to look at the various aspects of gaming. Rather than just being a ‘this is what we are doing using computer games’ we wanted to create a forum of ideas and discussion, not just about educational aspects of gaming but gaming as a whole. I saw this poster on the internet and don’t know who created it (if you know who created this please let me know and I will credit them here) but would like to use it here as for me in encapsulates what gaming is. I hope you will join us for this journey and contribute.

Wreck It Ralph and gaming in the mainstream- by Anjum Razaq

Computer games have been in the mainstream for a while, even surpassing Hollywood in terms of revenue in recent years, but for me the biggest indicator of gaming success is that Disney has made a film containing many of the characters and tropes associated with the gaming world. This may sound like a nonsensical argument but let me explain. ‘Wreck It Ralph’ is the film and whilst I haven’t seen it yet, it is great to see a film which embraces what was initially a subculture. Back in the 80’s and 90’s when gaming was still a niche hobby it was unthinkable that there would be a big budget film from one of the most respected studios aimed at game fans but also the general public alike. Never did I imagine that characters from the games I was playing would be plastered across billboards across the world. In preparation for the release of Wreck It Ralph in the UK, Disney commissioned artist Aden Hynes to turn one of my favourite places in the world, Brick Lane, into 8 Bit Street. Gaming ‘cultural capital’ (these are non-financial social assets that promote social mobility beyond economic means e.g. education, intellect, style of speech, dress, and even physical appearance etc) has changed over time. This is in part due to the proliferation of new gamers due to mobile gaming, but also various other factors such as the increased accessibility to games (browser, downloadable and disc based), increased multimedia presence in this internet age and also due to the simple fact that the children who grew up in the gaming boom are now adults and are more aware of gaming. Games are now a part of popular culture and the biggest example for this I can give is that my dad recognises Mario, he doesn’t know the name but he knows that he is in a computer game character. Wreck It Ralph gives a nod and a wink to the geek in all of us.

In the vein of geekness, let’s test out your gaming ‘cultural capital’. Can you identify the characters and the games they come from in these Wreck It Ralph posters?