Parasite Eve- Book Review

Back in the mid to late 90s, I heard the hype surrounding a survival horror RPG game called Parasite Eve which was out on the PlayStation. I knew of the game as it was reviewed in various game magazines and the horror story angle from Hiranobu Sakaguchi, creator of the Final Fantasy series, had me intrigued. I never got a chance to play it as there was never a UK release due to rights reasons but weirdly enough did play the two sequels, Parasite Eve 2 and The Third Birthday which did get a release in these territories.

It's always been a regret that I never experienced the first game at the time and, whilst there are ways various to play the English translation now, I think it might be a tough hang to go back to it now, what with its tank controls and old skool pacing. That didn't stop me from buying a Japanese copy from Akihabara when I went to Japan in 2013 though- I just wanted a copy in any form!

So, all these years later, I've decided to give the book a try, as the game references events that happened in the acclaimed book by author Hideaki Sena. This 1995 horror story has many sci-fi elements in it and on release it won lots of plaudits and garnered critical acclaim. The 90s were an extraordinarily successful time for Japanese pop culture in the West as manga and anime broke into the mainstream and Japanese horror and psychological thrillers worked their way into Hollywood with remakes of Dark Water, The Ring, The Grudge etc all proving quite successful. Parasite Eve was a part of this wave but we had to wait until 2005 to get an English translation of the Parasite Eve novel- there has never a Hollywood movie however. Acquiring a physical copy of the book is expensive, often a few hundred pounds for a paperback, so I bought it on Kindle for £7.99. So, has it been worth the wait?

The story concerns Toshiaki Nagishima, a biology and pharmaceutical researcher and his wife, Kiyomi. When she wraps her car around a telephone pole after having a weirdly prescient dream, she is declared 'brain dead' but Nagishima can't let her go. He donates his wife's kidney to a young girl, Mariko, but keeps the liver to carry out his groundbreaking research on mitochondria. What follows is a tale of body possession as the ever evolving sentient mitochondria takes control of the new hosts body and seeks to become the dominant biological entity on Earth by reproducing and creating a child.

The first 2/3rds of the story is pretty straightforward with lots of medical and pharmaceutical technobable which talked about the beauracracy and systems in place when designating kidney transplantation. It's not so much flavour more than minutaia explaining the process in LOTS of detail, which have been painstakingly researched (as supported by the extensive bibliography).

Interspersed within this we get the stories of Toshiaki and Kiyomi, their childhoods and then their meeting at college and falling in love. However, the pace of the story sags here as whole chapters are dedicated to the scientific process without much else happening. Also, the burgeoning relationship between the pair felt dry as Toshiaki comes across as a boring nerd who fixate on mitochondria to the nth degree. He's not a likable protagonist either. I felt that a lot could have been cut from the first 200 pages without any adverse effect on the story. A short novella rather than the 300 page book is what was required here as the final third is actually very exciting and picks up somewhat as it goes hard into Lynchian weirdness and Chronenbergian body horror. It gets a bit gross and gruesome towards the final act but that is where the excitement is.

Overall, the book is a slow and languid read until the thrilling final third. I can't recommend the book though as it is great payoff from a very slow start.

Amano: Beyond the Fantasy- Book Review

I first became aware of Yoshitaka Amano through his character design on Vampire Hunter D. It was one of the first manga I watched back in the early 90s and the gothic horror stylings really stood out for me. Later on, I knew his work from the Final Fantasy games and the Neil Gaiman Sandman special Endless Dreams. His androgynous, pale faced figures with slight bodies makes his art style visually distinctive whilst his brushstrokes art in a painterly style touch upon the Japanese heritage.

This visual biography, Amano: Beyond the Fantasy, celebrates the life and art of the artist though 400 illustrations and in-depth interviews about his childhood, his rise at Tatsunoko and his move away to become an independent artist. The writing in the book is engaging without being too overwhelming with details. What you get is a good look at his childhood, growth as an artist, his process and his current practice including his quest to create his magnum opus.

The book is printed on quality thick paper stock and the images printed in excellent detail with no artefacting at all. The interviews by Florent Gorges are excellent as they offer flavour to Amano's life and help contextualise the artworks. For anyone interested in this singular artist, this book is a real boon!

Why I Collect

The internet age with all the social networking that entails has changed the hobby of collecting. Before it might have been just a few people who knew about someones collection but now with YouTube, Twitter, Instagram and blogging you can share your  collection online for all to see. But why do people collect? There are typically two types of collectors, the ones who collect to display and those that collect to play. Often the people who display are after sealed (mint) games or perhaps after a complete series or collection. Those who collect to play choose the games for the nostalgia and curiosity factor.

I collect games for the same reason other people might collect art- I appreciate and admire the craft and I want them. There is also a mix of nostalgia and the promise I made to my younger self that when I got older I would buy loads of games and all that I missed out on. I occasionally play the games I have in my collection, for the last 15 or so years the games I've really enjoyed I've kept. For me it's the idea of some halcyon future where I have free time to revisit these games, even though I don't have some of the systems to play them anymore.

I also collect games for completion, for example I have Final Fantasy 6 to 9 on the PS1 and would like to acquire the rest of the collection. Not because I'm a big Final Fantasy fan, although I do like the series, but because I just think it looks neater. It sounds strange but I am also a comic collector and so having an unfinished series seems wrong to me. I have already explained the pains I went through to finish the Battle Angel Alita collection even though the series had lost its appeal years ago for me. It may be difficult to understand but unless you are a collector it is hard to explain. So why do you collect and what do you collect?