The Anxious Generation - Book Review (and Some Thoughts)

Are you feeling overwhelmed by the constant buzz of notifications, the pressure to project a perfect online image, or FOMO? You're not alone. In today's hyper-connected world, anxiety is on the rise, particularly among young people. Psychologist Jonathan Haidt looks at this very zeitgeisty issue in his book The Anxious Generation.

There have been quite prominent displays of the book across many stores.

He starts off by presenting a scenario where youths are asked to be test subjects in a mission to Mars without seeking adult permission. It's a metaphor for how society has largely allowed the tech industry to shape the digital landscape without adequate oversight or consideration of long-term effects, particularly on young people. He then looks at Huizinga's Homo Ludens playful human concept, and how the fear of sexual predators and kidnappers, prevalent in the 1980s and 1990s, led to a culture of overprotection in the physical world, while the online world remained largely unregulated. This imbalance, Haidt argues, has created a generation of young people who are both hyper-vigilant about real-world dangers and vulnerable to the potential harms of the digital realm. He looks at how great harms have been done with technology and social media, especially from 2010 to 2015 where the online avatar world took youth away from their peers in real life and by algorithimically sticky apps that are sometimes nothing more than social Skinner Boxes that give us that dopamine hit when we got a like/ retweet/ follow/ subscriber etc.

Haidt's thesis is that the "great rewiring" of childhood, characterized by a shift from play-based to phone-based experiences, has had a significant impact on adolescent mental health. He cites rising rates of anxiety, depression, and self-harm as evidence of this trend. He also points to the increasing prevalence of social media addiction and the negative impact of social comparison on self-esteem

He breaks down his work into 4 streams:
- The Tidal Wave (the rise of mobile phones, the Internet and social media),
- The Backstory (the evolutionary predisposition of play, the social bonds formed and the negative consequences as a result),
- The Great Rewiring (how phone-based play led to an alteration of play and social interactions and norms),
- Collective Action for Heathier Childhoods (how we can take action to support the youth).

He then lays down his 4 points that he believes will help with the decline in mental health and loneliness we see across the world:
1. No smart phones before the age of 14,
2. No social media before 16,
3. Phone free achools, and
4. More unsupervised play and managed risk-taking

Reading the introduction, Haidt covers a lot of ground and the data, statistics and graphs seemed on point so I was up for reading on to see if he stuck the landing. I wrote notes on the gist of each chapter and my thoughts on them afterwards.

Part 1: A Tidal Wave, looks at the confluence of front facing smart phones in 2010, the rise in social media and filter apps that could only be used online and an always online mentality that took over when phones became dominant. More importantly, the rise in anxiety and depression was most stark in pre-teen girls across the Anglophone and Nordic world so it seems that certain demographics are more affected and there was not sufficient data in much else of the world.

Haidt counters the argument that some have raised which is that the constant stream of information and negative stories about climate change, a rise in terrorism, economic gloom has led to a rise in anxiety and depression in Gen Z by stating that Millennials, who would have been more keenly affected by these events as these were anchored moments in their life, did not see a huge rise in anxiety or depression and, after a couple of years, after the 2008 economic crisis, actually evened out. No, something specific is affected our youth and especially young girls and it happened between 2010 and 2015. The graphs bore this out and the data seemed to track with his conclusions.

Part 2: The Backstory- The Decline of Play-Based Childhood, looks at the evolutionary development of humans and the role that rituals, communal activities and face-to-face contact and play has. Haidt discusses how this is essential to mammal learning and how it helps humans in particular to become social beings. However, the lure of the online world has severed this connectedness and replaced it with individualism, low stakes 'brand' creating and self-censoring for like/ retweets etc. That is why there is a huge discrepancy in being more connected than ever but also a huge sense of loneliness that many people feel.

Discovery and defensive mode looks at how evolutionarily, we take risks to see what we can and cannot do-we push our limits as it helps us develop and grow. However, in our risk averse society many people have developed phobias and attachment issues and Haidt believes it is due to fearful parenting and educational and social cohesion falling. Also, the Mean World Syndrome has meant people are less trusting of others and less able to handle risk, conflict and frustration.

He looks at the onset of puberty and the creation of neural pathways; how experiences and immersion during this time can have a profound and long lasting effects. He discusses the various cultural and religious ceremonies which used to encourage a sense of social cohesion and responsibility but in an increasingly secularised world, there is a 'failure to launch’.

Haidt states that children are inherently anti-fragile but parental and societal paranoia and safetyism is causing problems as many children are growing up risk averse and afraid.

Anecdotally, this rings true with what I have seen as a parent and a teacher. As a parent, I know that I often helicopter more than my own parents used to. At the age of 7, my parents would entrust my older brother, who was 3 years older, to look after me when we went outside. We used to go to the park and spend hours there, only coming back for lunch and dinner or when it got dark. With my eldest daughter, who is 9, I sent her to the local shop to get a couple of groceries and she was asked by the shop assistnt where her parents were. In context, the shop is our local one and is only about 200 metres away from our house and there are a couple of sleepy village roads. The stark contrast between my pretty carefree childhood in a pretty rough East London town compared to my daughters experience in a sleepy village is stark and it's all happened so quickly.

Chapter 3: The Great Rewiring- The Rise of the Phone-Based Childhood, has Haidt examining the four main consequences of a phone-based childhood including sleep deprivation, societal deprivation, attention fragmentation and addiction and he says that this is all leading to a global mental health crisis. His examination of opportunity cost, where by doing something you miss out on an opportunity to do something else, is compelling. The number of hours many youths clock up in their phone use often exceeds the hours clocked up doing a full working week. By being screen based Haidt argues that there are other skills, life choices and life chances that the youth are missing out on: they have moved to a consumer based society.

He then discusses how social media companies used behavioural psychology teachings to hack into the youths by providing constant dopamine hits with Skinner Boxes or likes/ retweets/ subscribes etc. The result is many youths are constantly distracted by push notifications and constant update feeds, giving them little time to focus on any tasks for any matter if time.

The research shared shows that amongst teen and tween girls, social media use led to a huge spike in mental health problems compared to other demographics. When looked at further, it was due to low self esteem brought on by filters and unrealistic beauty standards created by some influencers.

Haidt writes about 4 ways that young girls are negatively affected by a phone based childhood:
1) Social comparison and perfectionism (comparing beauty and life standards to others online),
2) Relational Aggression (cyber bullying, shaming etc),
3) Biological and social conditions (young girls are genetically and culturally more predisposed to relationships and a fault in this affects them more profoundly than boys of the same age), and
4) Girls are more subject to predation and harassment (many girls look for as many followers as they can to attain social cache but many of the people following are older men or predatory individuals)

Haidt also looked at the ways that boys are affected by social media but clarified that the data is not as clear. He cites rising NEET figures in the UK and Hakikomori (Japanese shut-ins) and says he thinks it may be a combination of factors:
1) Less social and economic value in strength and muscles (as society has moved away from manual labour and much of the work is automated),
2) The rise of girls in education and work settings,
3) Lack of positive male role-models, and
4) The rise of online gaming and access to online adult content.

Haidt pulls both the threads of the harms caused by phone-based childhoods by looking at 'Spiritual Elevation and Degradation'. He argues that, although he is an atheist, religious or collective worship or activities (such as praying together, going to a concert with a group, watching the same football team and putting in the kit etc) creates a collective effervescence, a bond that unites rather than seperates each person. This collectivism is lost in the online world as people often seek quantity rather than quality in relationships so people lose their deep rooted trust in people or institutions. Emile Durkheim called this the rise of the profane and the lost of the profound; the everyday getting in the way of us considering that we are all part of something bigger than us.

He discusses various theories and beliefs from philosophers and religious scholars who discuss the need to 'still the monkey of the mind' to understand that we are part of a wider world. The awe created, by being in nature, meditating or from religiousity makes us understand that we matter and have meaning but not in the egocentric way that the Internet and social media has done by making us the centre of our own universe.

This chapter rang true for me as I had what my wife called Little Prince Syndrome, I was cooked and looked after at home but I was lucky to have many cultural experiences due to my variety of friends, interests and financial position. I wasn't wealthy but my proximity to London, access to transport and the freedoms conferred on me by my parents meant I lived a pretty relaxed and social life until getting married at the age of 29. I still lived with my parents and probably still would if I hadn't met anyone, why leave when life is easy and good? Additionally, the chance of getting on the property ladder by myself would have been miniscule so why risk what I had? This was a definite failure to launch but it wasn't because my parents hadn't prepared me for life but because the economic crisis, property price bubble, low wages and other key anchor points meant I never was able to look beyond a certain point.

However, once I decided to shake up my life and leave my job, travel around the world for 6 months, get married and work as a teacher in Cambodia for 2 years my life changed forever as I had all these experiences and met new and interesting people- my understanding of the wider world and my presence in it grew as I went to awe inspiring places and met awe inspiring people.

Part 4: Collective Action for Healthier Childhood, looks at a way that all of society, including governments and businesses, can work together to ensure a safe and protected childhood. Haidt gives a lot of reasonable and practical advice and a lot of it is a no-brainier but requires willingness and agency from various parties.

Roughly broken down it means:

Governments- Change the online safety bill to make companies out their apps on the highest security setting and make companies liable for problems.

Families- Collective action and let children grow (by allowing more time for them to play outside and the community deciding not to give phones to their children until an agreed time)

Schools- banning phones from school and allowing more freeplay (Children will not have their phones on them at all during the school day and any phones are put in a phone locker to allow them to fully connect with their peers).

Reading the book, I felt like it made sense and I left it a while before writing this review to apply my TED Talk Method - where you are swept up with the tail and theory at the time but, after walking away and getting some distance and perspective, it makes less and less sense. Here, I felt that Haidt covered a lot of salient points, was supported with evidence and aligned with a lot of the thinking I had with my current experience as a primary school teacher with over 21 years in the front line at the chalkboard. This felt a lot more evidence led rather than the 'Trust me bro, it's all real' of Jonah Lehrer and his Imagine: How Creativity Works. The graphs and data presented the information in compelling ways but, in the words of Churchill, 'There are lies, damned lies and then there are statistics.'

However, a key area I do think Haidt misses is that he doesn’t look at how many young people feel disillusioned by a capitalist system that seems to prioritize profit over people and planet. They are concerned about issues like climate change, social injustice, and economic inequality, and are seeking alternatives that prioritize sustainability, fairness, and community well-being. They are suffering from Empathy Fatigue but they cannot look away as there is a constant stream of bad news so they are finding their tribes online which makes them more brittle in their opinions and less able to listen to the other side. To be honest, this is a whole world issue with the rise of populism but I do think Haidt misses out on the bigger existential social malaise affecting most of the world with the rise of social media.

Overall, I think Haidt is doing great work and I look forward to seeing further works that builds upon his evidence led assumptions.

LINK: Japan: My Journey to the East

LINK- Utopia for Realists- Book Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- ‘Natives: Race and Class in the Ruins of Empire’ LINK: Elden Ring- Videogames As Art

LINK- Toxic: Women, Fame and the Noughties- Book Review (and Some Thoughts)

LINK- Pure Invention: How Japan's Pop Culture Conquered the World- Book Review (and Personal Reflections)

LINK- The Rise of Retro Gaming During Covid

The Book of Horror: The Anatomy of Fear- Book Review

I love horror films as I find that the genre encapsulates so much in its broad church; it is many things to many people often reflecting societal anxieties, cultural shifts, and technological advancements. The genre offers a fascinating historical context for the scares as they are a product of their time.

The book is a hefty tome and the paper stock quality is great.

For example, the classic monster movies of the early 20th century dealt with fears of the unknown, reflecting a world grappling with rapid industrialization and scientific advancements. Then came the Cold War era, and suddenly we have anxieties about nuclear annihilation and the loss of individuality, which manifested in films about alien invasions and body snatchers. It's not just big, sweeping societal issues either as horror can also reflect more personal anxieties, like those surrounding family, relationships, and even our own bodies. The slasher films of the 1980s, for example, often played on anxieties about changing social norms and the breakdown of traditional family structures.

Most recently, we've had horror films based on the theme of technology as we're living in a world increasingly dependent on technology, and with that dependence comes a whole new set of anxieties.

It's fascinating how the horror genre constantly evolves to reflect our changing world and looking at this evolution, we have Matt Glasby's The Book of Horror: The Anatomy of Fear in Film to guide us. Glasby, a seasoned film journalist, brings a wealth of knowledge and a palpable passion for horror to this project, resulting in a book that's as informative as it is engaging.

The book is a meticulously crafted exploration of the genre, dissecting the very essence of fear on screen by looking at the core films he sees within the genre, starting chronologicalally from Psycho all the way to It: Chapter 2.

The structure is both logical and accessible, with a grading system based on dread, the unexpected and other key theme and a graph of the key moments. Glasby's writing style is clear and concise, avoiding academic jargon and technobabble while still maintaining a level of intellectual depth for cinephiles. He manages to be both informative and entertaining, making the book a pleasure to read even for casual horror fans.

Given the wide expanse of horror content out there, Glasby can not cover the entire genre but he does cast his net wide and the recommended viewing lists provide plenty of avenues for further exploration for those so inclined.

Overall, The Book of Horror: The Anatomy of Fear remains an essential addition to any horror fan's library.  It's a beautifully designed, intelligently written, and thoroughly engaging exploration of the genre.  Whether you're a seasoned aficionado or just beginning to explore the world of horror cinema, this book is sure to provide you with new insights and a deeper appreciation for the art of fear.  It's a book that you'll likely return to again and again, discovering new details and perspectives with each reading.

Toxic: Women, Fame and the Noughties- Book Review (and Some Thoughts)

Toxic: Women, Fame and the Noughties by journalist Sarah Ditum, looks into the cultural phenomenon of the early 2000s, examining the rise and fall of female celebrities like Britney Spears, Paris Hilton, and Lindsay Lohan.

The book promised to go beyond mere celebrity gossip, and offer insightful social commentary on themes like misogyny, body image, the rise of reality TV, and the changing dynamics of fame. So, does Ditum achieve that?

Over the course of 350 pages, I found that Ditum examined the complex interplay between celebrity women, the media, and the public, and offered a nuanced and critical analysis of their experiences. She was able to expertly dissect how these women were both products and victims of their era, trapped in a cycle of manufactured personas and public scrutiny, all the while being subjected to the pervasive mysogyny. I liked how she avoided simplistic victimhood narratives, acknowledged the complexities of fame and the agency of those involved. It did have me reflecting back at that period of time where casual sexism and cruelty pervaded in much of pop media. Whilst, it is not good to put our current moral standards on the past, it does make you think of how much things have progressed, even if recently we do seem to be backsliding…

Chapter 1- Britney Spears
The author discusses Britney's rise and how she was the last big star of the more traditional era of media, through TV, radio and magazines. Once the Internet took hold and file sharing happened the music industry went into a decline. 1999 was the biggest year for music in America in terms of revenue with $14.6 billion earned from CD sales. Once Napster started that all changed and CD sales fell into decline with 2009 recording just $7.9 billion, less than half. That meant artists had to tour more so were in the public eye and consciousness more.

There was also a shift with more aggressive and antagonistic online media coverage and young women were more clearly targeted in the quest for content that would get clicks.
When Justin Timberlake and Britney broke up, the Cry Me a River video painted her as the scarlet woman but, from Britney's autobiography, she states that he cheated many times beforehand. The mood against her soured at the time and only recently has there been a reexamination of the situation, especially post #MeToo.

I read Britney’s autobiography last year and it was quite powerful. The amount of people who took advantage of her was unbelievable. Even her own family seemed to see her as a cash cow and I feel sorry for her as she had to deal with that nonsense on top of the media scrutiny. Luckily, people seem more switched on about mental health now so hopefully we can learn from what was done in the past.

Chapter 2: Paris Hilton
This chapter looks at the original 00s ‘It Girl’ Paris Hilton. Reality TV shows were big in this era and one of the big pioneers were The Osbournes but The Simple Life with Paris Hilton and Nicole Richie soon followed and was popular. The show was on loop on MTV but I was never into it, the whole contrived schadenfreude thing never worked for me. However, it was a huge hit and with the leak of her private salacious tape and her laissez-faire wild girl persona she was everywhere but the tone was always a mysogynistic 'dumb blonde'.

After the various run-ins with the law, Paris focused on her business and built her own empire, only really emerging in the light of #MeToo to share her trauma of abuse at school. Since then, she's back in the public eye and seems more assured and confident and, after her abuse claim, more respected and understood. Paris left an undeniable mark on popular culture, influencing fashion, music, and reality television. She had the last laugh as she made a lot of money and attained the fame she craved but at what cost?

I'm glad that Paris is back as I always felt she was treated appallingly by much of the media. Sure, I don't know what she got up to but the time she served for drink driving should mean that she be allowed to live in peace rather than it be used as a stick to constantly beat her.

Chapter 3: Lindsey Lohan
When fame came for Lindsey with The Parent Trap, it brought a lot of attention on the actress. She was only 11 at the time and the fame, when it came, was so much more intense than anytime prior in her other films or modelling phase. With the disintegrating marriage if her parents she often felt like she was the one keeping it together for her 4 siblings and, when she went through puberty and matured, the constant scrutinity of her body and party lifestyle proved great fodder for celebrity media and bloggers.
What America was dealing with was the typical child actor problem of wanting to transition to more mature roles but being held back by the back catalogue and nostalgia for who you were.
As Lindsey partied and leaned into the percieved wild lifestyle, America seemed to be struggling with how to deal with who she was now. As her roles dried up she parties harder until 2007 when things seemed to go south for her, Paris and Britney.
Lindsey stepped away from filming for a while, appearing in fewer films of note and has only recently made a sort of comeback with Netflix romantic comedies.

I really like Lindsey's earlier films as she came across as a bit of a cheeky little pickle but someone you could root for. I saw the constant horniness the media had around her and feel sorry for how she was treated but am glad that she's back and seems to be happy.

Chapter 4: Aaliyah
This chapter looks at the talented Aaliyah and the problematic relationships she had with R Kelly. It looks at her talent being spotted and the alleged abuses she suffered at the hand of Kelly. Even though it was a well known open secret, most of the media decided to just concentrate on their respective music careers.
When Aaliyah moved record labels away from Kelly, she thrived and became a huge success, becoming more confident with her sound and self.

It seems like many in the music industry knew about the abuses but didn't speak up, letting Kelly get away with his crimes for longer than should have been allowed. I didn't really follow the R ‘n B scene back then, being more of a trance and indie rock guy, but even I knew about the allegations through Dave Chapelle's 2004 sketch 'Piss On You' music video skit from The Chapelle Show.

Ditum looks at how Stranger Danger was the main worry for much of the world but there was less emphasis on the fact that most abuse happened with people already familiar to the victim or, most likely, a family member. In England, we had a reckoning with Jimmy Saville after his abuses came to light with many people knowing about it but choosing to ignore because of his powerful connections to the establishment. Ditum looks at the prevalence of violence and abuse against black women, especially in the music industry with artists like Rihanna and Chris Brown, Bobby Brown and Whitney Houston and many others. She ends with a reflection that it was only when their star had started to fade and there was not that untouchable feeling surrounding them were these men brought to account after #MeToo and documentaries like Finding Neverland (about Michael Jackson) and Surviving R Kelly.

Chapter 5: Janet Jackson
The story of Janet Jackson's wardrobe malfunction was everywhere and even for someone like me, who doesn't like American Football, the half-time show nip slip became a huge story that dominated the news cycle. I liked Janet's work just fine, loving The Velvet Rope but not really knowing much else from her back catalogue except the single Rhythm Nation but the opprobrium shown to her seemed unhinged. Ditum looks at the outright aggressive and unhinged reactions of some of the people in areas of influence, including head of radio companies, media certification and people in certain political circles. She was effectively blacklisted.

In 2018, Janet Jackson was inducted into the Rock and Roll Hall of Fame as many in the public arena considered #MeToo and how she had been treated harshly.

Chapter 6: Amy Winehouse
The tragic story of Amy's meteoric rise and sad decline was constantly in the news and, even before her death, it seemed unlikely that she would make it to her 30s. She became a member of the 27 Club and her legend will live on but the constant media attention played a complex role in her story. While they amplified her music and brought her to global fame, they also contributed to the intense scrutiny and pressure she faced. The constant tabloid attention, focusing on her appearance and personal life, undoubtedly added to her struggles.

It's important to remember that Amy Winehouse was a human being first and foremost, an artist grappling with deep-seated issues. Her talent deserves to be celebrated, and her struggles should serve as a reminder of the importance of mental health awareness and compassionate treatment.

Chapter 7: Kim Kardashian
The story of Kim, a woman who wanted to be famous for the sake of fame is an intriguing one and a good indicator of the time in the mid 00s. There was a burgeoning of scripted 'reality tv' and The Kardashians was a huge part of that. I never watched the show but admired from afar how Kim and her family played the game and won. They have so many businesses and side hustles so good for them but Ditum looks at the culture that seemed to revel in the sex tape and the celebration of unattainable beauty standards. Coming a couple of years after the Paris Hilton tape, it seemed like the puritanical zeal around that was forgotton as the Internet had a meltdown about that and the pictures of the bottle balanced on her bottom.

Overall, I could care less about the Kardashians but the racist slurs and mysogyny against Kim and her family has been marked. They represent what is a complex issue which has roots in colorism and the objectification of women in popular culture. Whilst I don't condone their shilling of harmful 'dietary' supplements to young women, especially when they are bilionaires, I do dislike the nouveau riches attitude shown against a family who hustled at fame and won.

Chapter 8: Chyna
I didn't know Chyna as I stopped watching WWE back in the late 90s but it was interesting listen. Hearing about her early life, it was clear that Chyna had a difficult upbringing with apparently dysfunctional parents and attention from older men in her early teen years. However, she is presented as an unreliable narrator as her autobiography and interviews contradict each other. Whatever the case, it seems that it is the typical story of many wrestlers with steroid addiction, opioid pain relief and and falling star in her latter years. With the added pressure of the male gaze, Chyna seemed to feel a lot of pressure with her unconventional looks. However, once out of the WWE she went into the adult film industry as she could not seem to find any other work.

This chapter was particularly bleak as it seems that Chyna sought to go the Paris Hilton route to fame but with much less success. Her declining mental health and addiction to drugs proved too much in the end but, in light of the recent WWE allegations of misogyny, I wonder what protections were out in place to guard women like her from the predatory system?

Chapter 9: Jennifer Aniston
This chapter looked at the rise of one of America's Sweethearts, Jennifer Aniston. Tabloids and magazines constantly wrote about her love-life and, when the Bradgelina love triangle hit, it proved a boon for the rags. Jen was portrayed as lovesick but Ditum argues that her onscreen and offscreen life was part of a larger culture war about women's role in the workplace and the effect it was having on the family.

It's interesting as I have watched all of Friends loads of times and, even though some of the jokes are of their time, the tale of a group finding their way in a challenging world still has universal truths. Aniston's decision to forge forward with her career at the cost of having a family baffles many at the time but I see more women want to do this and why not? It's their decision and the need for patriarchy to rail against 'cat mothers' is deranged and weird. Their body, their choice. End of. Aniston seems to have bared the brunt of this reckoning at a time when this was just hitting the mainstream with shows like Sex in the City.

Ditum ends by concluding that 2013 was the end of the' upskirt decade' with Robin Thick's Blurred Lines coming caught up in a firestorm of controversy around its 'rape-y' lyrics and appalling video. Also, Taylor Swift calling out Tine Fey and Amy Poehler for their skit during the Golden Globes marked a turn when powerful women used their spotlight to advocate for better treatment from their peers. With the power of social media and youths turning to their phones to get their pop culture fix, the power dynamics shifted from legacy to new media.

Looking back at this period of time, I remember the febrile celebrity coverage in mainstream papers. There would hardly be a day where something unremarkable would be trumpeted as a huge deal for some celebrity. When some celebrities were turning 18, the weirdly gross glee with which newspapers and website would have a countdown to their birthday was creepy AF. I remember in the 90s thinking why were some section of the media perving on Charlotte Church, she was a teenager just trying to live her best life yet they had a counter each day tracking the date to her 18th birthday. That isn't normal and should never have been seen as such.
Whilst it is important to not impose our current norms of behaviour back at this time, recently re-watching some of the movies, listening to some of the music and reading some the magazines from that time, the mood seems to be one of febrile misogyny, toxic lad culture and casual cruelty. It's embarrassing really and I hope we have changed but I don't think we have all that much.

Parasite Eve- Book Review

Back in the mid to late 90s, I heard the hype surrounding a survival horror RPG game called Parasite Eve which was out on the PlayStation. I knew of the game as it was reviewed in various game magazines and the horror story angle from Hiranobu Sakaguchi, creator of the Final Fantasy series, had me intrigued. I never got a chance to play it as there was never a UK release due to rights reasons but weirdly enough did play the two sequels, Parasite Eve 2 and The Third Birthday which did get a release in these territories.

It's always been a regret that I never experienced the first game at the time and, whilst there are ways various to play the English translation now, I think it might be a tough hang to go back to it now, what with its tank controls and old skool pacing. That didn't stop me from buying a Japanese copy from Akihabara when I went to Japan in 2013 though- I just wanted a copy in any form!

So, all these years later, I've decided to give the book a try, as the game references events that happened in the acclaimed book by author Hideaki Sena. This 1995 horror story has many sci-fi elements in it and on release it won lots of plaudits and garnered critical acclaim. The 90s were an extraordinarily successful time for Japanese pop culture in the West as manga and anime broke into the mainstream and Japanese horror and psychological thrillers worked their way into Hollywood with remakes of Dark Water, The Ring, The Grudge etc all proving quite successful. Parasite Eve was a part of this wave but we had to wait until 2005 to get an English translation of the Parasite Eve novel- there has never a Hollywood movie however. Acquiring a physical copy of the book is expensive, often a few hundred pounds for a paperback, so I bought it on Kindle for £7.99. So, has it been worth the wait?

The story concerns Toshiaki Nagishima, a biology and pharmaceutical researcher and his wife, Kiyomi. When she wraps her car around a telephone pole after having a weirdly prescient dream, she is declared 'brain dead' but Nagishima can't let her go. He donates his wife's kidney to a young girl, Mariko, but keeps the liver to carry out his groundbreaking research on mitochondria. What follows is a tale of body possession as the ever evolving sentient mitochondria takes control of the new hosts body and seeks to become the dominant biological entity on Earth by reproducing and creating a child.

The first 2/3rds of the story is pretty straightforward with lots of medical and pharmaceutical technobable which talked about the beauracracy and systems in place when designating kidney transplantation. It's not so much flavour more than minutaia explaining the process in LOTS of detail, which have been painstakingly researched (as supported by the extensive bibliography).

Interspersed within this we get the stories of Toshiaki and Kiyomi, their childhoods and then their meeting at college and falling in love. However, the pace of the story sags here as whole chapters are dedicated to the scientific process without much else happening. Also, the burgeoning relationship between the pair felt dry as Toshiaki comes across as a boring nerd who fixate on mitochondria to the nth degree. He's not a likable protagonist either. I felt that a lot could have been cut from the first 200 pages without any adverse effect on the story. A short novella rather than the 300 page book is what was required here as the final third is actually very exciting and picks up somewhat as it goes hard into Lynchian weirdness and Chronenbergian body horror. It gets a bit gross and gruesome towards the final act but that is where the excitement is.

Overall, the book is a slow and languid read until the thrilling final third. I can't recommend the book though as it is great payoff from a very slow start.

Summer, Fireworks and the Corpse- Book Review

I have gone down a Japanese narrative rabbit hole on my Kindle app, picking up a few novels on the cheap. I prefer the feel and biblichor of actual books but many of these are highly prized and expensive as it is a niche market in the West and the print runs were often small. So digital it is for Summer, Fireworks and the Corpse which features the title story as well as Yuko, a gothic short story. Both are the works of renown author Otsuichi.

The first story Summer, Fireworks and the Corpse concerns the untimely death of Satsuki, a 9 year old girl who dies after being pushed from a tree by her friend Yayoi. Alongside her brother Ken, Yayoi conceals the body and they become adept at lying to conceal the facts of this tragedy.

The story is intriguingly set up as we get a ghost narrator in Satsuki who tells the story from beyond the veil as she oversees what is happening. Alice Sebold's The Lovely Bones borrowed this style 5 years later but I can see why- it's an effective tool to tell a narrative in an unusual and interesting way. Not only do we get the narrative told in an engaging way we get the emotions of the victim at the centre of the tragic tale.

As the two children hide the body and try to avoid being caught, it turns into a game of cat and mouse- much like one of my favourite shows Colombo. You can't help but root for the kids as they are clever and inventive in covering their trail. Ken particularly is very astute but can come across as a bit sociopathic as he seems to enjoy the 'game' whilst younger sister Yayoi is all weepy eyed and ready to fall apart at any moment.

There are also moments of real pathos though as Satsuki says upon seeing her friends set off for their first day of school, ''Upon everything but me, morning came, and everyone but me was alive''. It is really understated yet incredibly powerful as it brings home that fact that Satsuki was incredibly young upon her death and will never experience all that life has to offer.
Also, the character of Midori, who interacts with the children a lot, is an intriguing one as there are hidden depths that reveal themselves.
Overall, Otsuichi's story is short but leaves a mark as it is filled with observations on life, death and everything between which are lyrical and moving.

The second and shorter story, Yuko, is set after World War II and concerns Kiyone, a young lady who works as a servant for a reclusive writer and his never seen, bedridden wife. Over time, Kiyone slowly starts to go crazy with curiosity and seeks to look at the mysterious wife... but will it end well?

Yuko is a intriguing short story with a Japanese twist on the gothic tale; an isolated location, an unusual house owner, a mysterious hidden figure, unknown deaths and wary local towns people. The put-upon housekeeper tries to get to the truth and in the end we have diverging viewpoints on what has happened. It's a solid premise but I think there is a simple flaw in knowing what happened, look at the physical evidence in the aftermath of the finale.

I really enjoyed my time with these stories as they were short and breezy, only taking a couple of hours in total to read. From reading a few biographies online, I know that Otsuichi wrote the book when he was just 17 years old so I look forward to reading some of his later works to see how he developed his craft over time.

The Life Impossible by Matt Haig - Book Review

I have read a couple of Matt Haig's books and find myself looking forward to his every new release. I find that they are like the warm, cozy hug and an uplifting pep talk that you didn't know you needed as life has been getting a little too much. The Midnight Library was a wonderfully life-affirming piece of work and I was very much looking forward to his latest.

I loved the Midnight Library as within the magic realism tale were many truths about the human condition. This carries on that heady mix of aphorisms and truths that hit hard but with a more sci-fi and improbable premise.

A retired and lonely maths teacher, Grace, is emailed by an old student who is struggling with life. Seeing his plight, she responds with a life affirming tale aimed at giving him hope.

The tale she recounts is about the time she inherited a house in the Mediterranean, on the island of Ibiza to be precise, from an old and now deceased colleague. This unexpected act of kindness sees Grace say goodbye to rainy old England and hello Balearic sunshine but there is a deeper mystery as to what happened to her benefactor....

Over 300 or so pages Haig explores themes of life, death, destiny and the choices we have made along the way. Now, that's all noble and everything but that's a bloody long email, Grace! I kid as I enjoyed the concept of a benevolent alien life force and wormhole to a new planet-it's a soupçon of sci-fi in comfy chunky soup form. The whole story reads like a tale about empathy fatigue and the idea that ignorance or misanthropy is not an option.

Reading through this there were elements that reminded me of a myriad of media; The Abyss, Cocoon, The Matrix, Shirley Valentine, What Women Want, Alan Moore's Swamp Thing, The OA, Mr. Nobody and Contact. It's an amalgamation of heady ideas but presented in a summer Richard and Judy Book Club kind of way.

Overall, I enjoyed Haig's incredibly humanist work which aims to show that people are inherently unique and special and that the most obscene thing that a person can do is to worship things that devalues human life. Irrespective of your religious beliefs, I like to think that the whole thing about god punishing people for idolatry is not just a silly story: it's about something deeply human and important that points at a fundamental truth- late state capitalism is bad and also hell is other people but hell is also no people at all.

With age I am getting more and more wary of misanthropy and isolationism because, in the end, the only thing we have is us. There's very little happiness that can be had without other people involved (I mean, some fun for sure but maybe not a lot of true happiness).

LINK- The Midnight Library and the Idea That You Can’t Go Home Again

LINK- Japan: My Journey to the East

LINK- The Future Starts Here: An Optimistic Guide to What Comes Next- Book Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- Nintendo: My One True Gaming Constant

LINK- Let’s All Create a ‘New Normal’.

LINK- An English Geek in Saudi

I Have America Surrounded : The Life of Timothy Leary by John Higgs- Book Review

I am a bit of a fan of John Higgs, having read three of his previous books The KLF: Chaos, Magic and the Band Who Burned One Million Pounds, The Future Starts Here: An Optimistic Guide to What Comes Next and William Blake vs. The World.

I loved reading these books as his works often takes many turns that often bamboozle me but always had me interested in the topics he was covering. I find that Higgs seems to be a Humanist at heart and he gets to the heart of the matter and the core questions we all ask; what is our purpose and how does this affect the narrative we tell ourselves?

So, it was with much curiosity that I picked up his book on Timothy Leary, the famed face of the counter-culture movement who advocated for the use of LSD and advised people to ‘Turn On, Tune In and Drop Out.’ Apart from this, I didn't know much else apart from the fact that he was called 'The most dangerous man in America' by then President Richard Nixon.

This book was a great primer then as the first few chapters are a biography highlighting Leary's rebellious and self destructive nature before he settled as professor of psychology at Harvard. He found that the psychology profession was not having the success it claimed it making; 1/3 made good progress, 1/3 made some progress and 1/3 made no progress with psychological help... this sounded pretty good until he revealed that his test group showed similar results with no help. He realised that the psychological profession was built on sand upon the white middle class expectations of 'norms'. He declared  professional development was needed and the only way to achieve that was for psychologists to open themselves up to the lives of their patients rather than be removed- in other words,to touch grass. He was a maverick before but when he discovered magic mushrooms his world view opened up.

There was an idea that the emergence of religion was due to psychedelics but, as you can imagine, this was a hugely controversial and would receive backlash so his friend and advisor Aldous Huxley, of Brave New World fame, suggested Leary try the drugs on the powerful and influential to see what they thought and move the conversation forward as culturally powerful people.

There was a school of thought that said that psychedelics would be too powerful for the general populace and needed to be protected and controlled by the elite. Leary disagreed and got on side with the Beat Generation and Allen Ginsberg stating that everyone in the world should experience the ecstatic and that drugs should be kept away from the elite.

These two conflicting views led to Leary testing the drugs on prisoners who were nearing release to prevent recidivism. Then LSD happened the changed Leary’s view to include the reality tunnel and the idea that society was a construct. This idea is not new and many religious teachings and meditation teach this too but not in such a scientifically supported way from a Harvard academic.

He helped start the counter culture movement but some took it as an excuse to drop out of society. The 1967 Summer of Love slowly moved into the remorseful morning after in 1969: The Beatles broke up, the Manson family committed horrific crimes and there was a mood of dourness at the close of the decade as the optimism dissipated. The possible positive uses of psycheledics was glossed over with the more shrill arguments about the hippie culture. Leary's life from there is full of crazy escapades as he pivoted from philosopher, lifestyle guru to friend to the rich and famous.

Higgs is an excellent writer and his skill in conveying a complex life with verve and energy is compelling. The fact that he presents Leary as a vain, complex and flawed human being yet still a hopeful maverick makes this an intriguing read and, with the recent reappraisal of the medicinal use of psychedelics, possibly a renaissance man way ahead of his time.

I would recommend this book as this is a singular life lived and we may never know the like again.

LINK- Twin Peaks: The Return Series Review

LINK- Secret History of Twin Peaks: Book Review

LINK- Twin Peaks: The Final Dossier Book Review

LINK- The Midnight Library and the Idea That You Can’t Go Home Again

LINK- Ulysses 31 Retro Soundtrack Review

LINK- Blood, Sweat and Pixels- Book Review

LINK- The Offworld Collection- Book Review

LINK- Shadow of the Colossus- Book Review

LINK- Japan: My Journey to the East

Britney Spears: Woman in Me- Book Review (and some thoughts)

I've read a lot biographies and autobiographies over the past 12 months, and I mean a lot! Yes, these were often of celebrities who wanted to show their best self and were not your typical lay person but it has been interesting to see how candid they were and actually critical of their own actions or inactions.

I’ve read or listened to the autobiographies of Prince Harry, Oliver Stone, Cassandra Peterson (Elvira), Tegan and Sara, Mel B, Louis Theroux, Reggie Fils-Aime, Simon Reeve, Seth Rogan and Jennette McCurdy as well as the biographies of Peter Falk (Columbo), William Blake and Robin Williams. Additionally, I’ve listened to a lot of podcasts on people including the excellent Dermot O’Leary fronted People, Just People and the perennial favourite Desert Island Discs. I’ve learned a lot from these and, even though many of these people have lived vastly different lives to mine, I found many shared the same worries, concerns and dreams we all have.

With autobiographies, the danger is that what you get is a highly polished and lacquered version of the truth; the rough edges sanded out leaving a gleaming yet lifeless end product. So, when I heard that Britney Spears had an autobiography out I was intrigued. As a teenager, Britney was everywhere in the media landscape. Even though her music wasn’t to my taste, I appreciated what she was doing for pop music. Britney was kind of unavoidable as she was constantly on the music channels or on the front of newspapers and magazines. I was in my Indie/ Britpop/ Trance phase but my younger sister was a fan so I'd often see her on her music magazines she’s buy like Smash Hits etc. B

As the years rolled on, I saw the articles and mood around her change; I’d constant see Britney smears *bows- a thank you!* in the media and tabloids at the time. I remember thinking how I was not sure I would be able to stand up to so much scrutiny and judgements about my appearance. The constant nitpicking would have destroyed my sense of self esteem as I was going through a typically awkward puberty filled with zits, greasy hair and skin, BO and growing pain issues… so how was she coping? Intrigued, I bought the audiobook and listened as Michelle Williams regaled me with the life of Britney Spears after a short preface from the author.

Firstly, I’d like to note that it is a slight book clocking in at only 288 pages so it is not an exhaustive look at every aspect of Britney’s life. It’s only a few hours in length so it is an overview of the key themes that she deems important to cover. They key points I took away from it were:

- Britney had a pretty normal upbringing but her father was an alcoholic and abusive.
- Her Aunt Jean was her favourite person in her childhood and when she died it hit her hard.
- Justin Timberlake was living with her and, when she was pregnant, they had it terminated as he stated that he was not ready. She said JT drifted apart after that and had affairs.
- Madonna offered her support and collaborated on a song.
- She is friends with Paris Hilton and the two were drinking and partying buddies but Britney insists she never did hard drugs.
- The conservatorship took away a lot of her agency and freedom. Her father stated, 'I'm Britney now'.
- Her mum went on a lot of talk shows to publicise her book where she constantly trash talked Britney, even when her sister got pregnant at 16 years old.
- The #FreeBritney really helped her mental health.
- She really looks up to Reese Witherspoon, who she believes is a powerful and strong woman, and had a fling with Colin Farrell, who she dated for a few weeks post-JT.
- Her sister Jamie-Lynn rushed out an autobio of her own to capitalise on Britney's conservatorship ending.

Throughout the book, what comes through is how angry she is that the people who should have had her back the most were the ones to let her down and betray her to ride the gravy train. It is painfully honest account of her life so far but, as with all autobiographies, versions of events are from a singular viewpoint. This is my truth isn't the same thing as this IS the truth; it can't be as there are so many perspectives and viewpoints to consider that that wouldn't be possible.

A life lived isn't empirical but messy and nuanced and so what we have is Britney’s version of events. Whether things occurred as she portrays them, we can't know, but the points she raises against the media I, and I’m sure many of you too, have seen. The constant misogyny and scrutiny about her appearance seem chilling now after the #metoo movement- the 90s and 00s seems like a whole different era but it was only a couple of decades ago.

Something I've learned over the years is Quid Pro Quo, who benefits is probably the most likely proponent of what is occurring. And so, whilst I always take autobio with a a grain of salt, the trashiness level shown by her own family and ‘friends’ to release books and go on talks how's whilst your own family member or close friend is suffering makes me believe Britney's account more than theirs. The disregard shown by her family for her mental health is stunningly awful and the fact that they held her captive for so long is an indictment against the mental health institutions and the systems that allowed it to happen.

The book is very interesting and well worth a read, even for someone like me who’s not really into this kind of thing.

LINK- William Blake vs. The World- Book Review

LINK- The Future Starts Here: An Optimistic Guide to What Comes Next- Book Review

LINK- Utopia for Realists- Book Review

LINK- Natives: Race and Class in the Ruin of Empire- Book Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- Why I No Longer Talk To White People About Race

LINK: Let’s All Create a ‘New Normal’.

Babel- Book Review

I'm an avid reader and keep my ear to the ground when it comes to recommendations. I'd heard the buzz surrounding R. F. Kuang’s Babel for a while, hearing that it was an amazing work that would win prizes and plaudits. I ordered a copy from my local library but found that there was a huge waiting list for it (of 13 people) so I would not be able to renew it. With this fire under me, I consumed the book within a few days and boy, is it an intriguing read, a cross between Harry Potter and His Dark Materials fused with a steampunk alternate timeline. The story itself is very intriguing:

In the midst of a cholera epidemic that is sweeping across China in the early 1800s, a young boy is saved and sent to train in Latin and Greek in England. Upon growing up, the lad, Robin Swift, attends Oxford University where he becomes a ‘Babler’ at the University Institute of Translation known as Babel.
Here, he learns about the silverwork process that helps power the British emperial empire. As a son of Canton, Robin has a decision to make as to whether to continue living his life of luxury or whether to align with an insurgency to stop the insatiable growth of the British empire. What will he choose?

As the West struggles with an identity crisis as the metanarratives about democracy, human rights and values it has projected are falling apart, the themes of this books seem prescient. Kuang looks at how history has been shaped by the victors, often at the expense of ‘the truth’. Of course, with industrialisation and imperial aspirations, magic wasn't needed by the British to create the biggest empire the world had ever known by the 19th century. This story is a fantasy work but that is a thin allegory of what it is truly talking about- imperialism and the power of language.

As a old student of anthropology, the examination of etymology, colonialism, geopolitics, socio-politics and languages appealed to me greatly. As a teacher with over 19 years in the profession so far, the British education system has only recently started a critical self examination of the consequences of empire. The education system has obfuscated the truth and, even now, with changes to cover more black history in light of #BLM, it still has some ways to go but that is progress from nothing at all in my childhood.

This is not a rewriting of history, as some may claim, but a recontextualising based on evidence from then that gives a voice to those that have been voiceless or suppressed. In the novel, Professors Playfair and Lovell are the civil seeming voices of reason, talking eloquently about the benefit of colonialism and 'free trade' but the book is critical of these. As we know, 'free trade' was the euphemism for the East India Company to bring the British rule of India and damage the Chinese people with opium.

With colonialism there is a process: exploration, expropriation, appropriation, exploitation, and justification. However, the power imbalance, reduced worker rights, rise in corporate profits, increase in corporate power over states and then the decline in late state capitalism leads to people fighting for their respected sides. People know the system is broken but not what to do next. We are in a situation of stasis as many are trying to figure where we go from here. The book has a clear message: the politicians might be pulling the strings and making the ultimate decisions but we, the public, are complicit in this unless we stand up against injustices, even if it is inconvenient to us and our way of life. The final couple of hundred pages slows the excitement down as the slow wheels of bureaucracy take hold within the story. The 'Condition of England' question, where the Industrial Revolution created massive inequalities in British society and led to huge wealth disparity, is looked at here critically.

As a British Pakistani, my parents always warned me that the life of peoples of colour was conditional in this country and it was only through growing up and seeing the peaks and troughs of attacks against whatever bogeyman (namely foreign people) by much of the media etc that I saw that this was true.

Kuang is careful and meticulous in showing how change is slow to occur and often is fought against until, quite inevitably,  a shock is delivered that brings about true change. The book is not angry, nor is it a polemic but it does portray the geopolitics that has shaped our world and still has lasting consequences very well.

There is a loaded gun deus ex machina introduced about a third of the way through and I predicted the ending but it is no less thrilling and worthwhile a read for it. Babel ends on an intriguing note and I look forward to seeing whether there is a sequel, prequel or side story as the world building has been done.

Playing with Reality: Gaming in a Pandemic- Book Review

Covid swept across the world nearly 3 years ago and created a ‘new normal’. In the lockdowns, people adapted and gaming came to the fore like never before, connecting people in virtual worlds.

It was a unique time and I’m glad that there is a new book looking back at this unprecedented time. Playing With Reality: Gaming in a Pandemic by Alex Humphreys is a fascinating book and there are mini essays which are broken down into chapters about how the videogame industry was affected, both positively and negatively, during the pandemic. The writing style is conversational, easy and very British with mentions of Greggs and the Lurpak commercial with Douglas the buttery trombone player.

The book is broken down into 6 chapters looking at key themes. The inside covers contain a montage of photos that are relevant and referred to in the articles, providing visual context.

Chapter 1: Stay Home, Play Games
- The Videogames industry wanted to help during Covid but we're wary of WHO, who had classified Gaming Addiction as a mental health issue in 2018, but they worked with influencers to spread the message using gaming imagery and music to support the various governments.
- Videogames made record profits in the West as people engaged with gaming in their isolation to escape from reality, connect with friends or just to pass the time. In Asia, many gaming cafes (where most PC gaming occurs) closed and haven't opened up whilst sales of mobile games and the Switch rose greatly in these territories.
- eSports and real world sports merged during this period with lots of professionals playing games of their sports to keep their skills sharp and fans engaged. It brought a kind of legitimacy to the eSports world for some. Codemasters hit gold with F1 and Dirt 2.0 recruiting new fans into the fold whilst shifting record number of units.
- Canned fan chanting and cheering from EA was used to make football matches behind closed doors in England less weird. There was some cognitive dissonance between seeing the empty stands and hearing belated cheers after a goal went in but it kind of worked. Also, Football Manager promoted men's mental health charities as they knew many in their fanbase would be struggling with issues.
- Zynga had to make the difficult decision to move to remote working and had to figure out how to support staff with their mental and physical health whilst still maintaining a high work ethic.
- King, creators of Candy Crush and other games, states that the mainstream medias dialogue around gaming changed and society generally has a better opinion of gaming as a social activity rather than the stereotypical loners choice.
- Blizzard discuss their Shadowlands update and how hybrid working helped to create this expansion.
- EA recorded the Star Wars Squadrons soundtrack using an orchestra but each person played their instrument apart together.
- Rare discuss how Sea of Theives connected many people, including those who struggled with socialising, and found it's groove a couple of years after it had been released, reaching new heights in the pandemic.
- Mental health took a battering during the pandemic but the free games offered to some key workers allowed many to destress and connect with others in the online community.
- Jamming the Curve was a game jam where the focus was to help spread a positive message about the vaccine and combat misinformation.


Chapter 2: We Are Gathered Here Today
- Revd Simon Archer, the Vacarious BIG, gained a following by streaming games and talking about god. By being his authentic self, he found a growing community who could ask him questions about god as well as his gaming skills.
- Twitch and Discord saw record numbers of people using their tools to join their community. Watching people playing games was a huge past time and long form content could not be supplied quickly enough.
- Over the lockdown, gaming offered solace for many and Animal Crossing: New Horizons, Amoung Us, Rocket League were the big winners during this time.
- Girls Make Games moved to a digital camp during the pandemic and saw a huge rise in international collaboration.
- Melbourne, Australia was one of the most locked down cities in the world which lead to challenges for neurodivergent pupils. A server was created for these pupils to interact and the friendships formed were deep and menaingful: mode of communication not as important as the quality of interactions.
- Some games, including Minecraft, Second Life and Roblox, were used in education as a contextual hub for learning as well as for virtual tourism.
- The NHS has a Centre for Gaming Disorders but the word 'addiction' is bandied around a lot by people when actually the number of addicts is actually a lot lower. The horrible mass trauma of lockdown exacerbated other underlying issues for many and gaming was an outlet rather than the cause.

Chapter 3: Lockdown 2.0
- FMV games boomed during the pandemic as many had exhausted their streaming catalogue and wanted some interactivity. Some people think this may stop the brain drain in more rural or deprived areas as hybrid or Work From Home becomes more viable.
- Psychonauts 2 was a challenge to create during lockdown but the themes of mental health, isolation and empathy really found an audience.
- Asynchronous communication was challenging when creating a game but using other tools such as Zoom, Notes, Discord etc. helped to bridge the gap for Inflexion Games and showed the potential for remote working.


Chapter 4: Retrograde
- Tim Schafer liked to surround himself in stuff that made him happy in his home office as he spent an awful lot of lockdown there. His philosophy was surround yourself with stuff that makes you happyand you can obsess about for a bit- whatever it takes to get you through.
- Milgemilge used The Sims 4 to create buildings from her youth including her Grandma's house as well as the Ukrainian city of Lviv. It's was a comfort to her and helped her think of better times.
- The Corrupted Blood in World of Warcraft game from over a decade before offered epidemiologists an insight into human behaviour during a pandemic. Disease modelling uses a similar dataset to project how they think people will react but people are unpredictable *ahem, toilet rolls anyone?*
- Gaming offered many a chance to reconnect with old friends through online play. The game wasn't the important thing but the interaction and camaraderie.


Chapter 5: Parallel Lines
- Build the Earth was a project kickstarted by PippenFTS to create a 1:1 representation of the Earth, including it's estimated 4 billion buildings.
- A Welsh bronze age site was recreated in Minecraft to teaxh audiences about the period and give them the opportunity to carry out virtual archaeological digs (see Brny Celli Ddu in Minecraft).
- Whilst mnay used gaming to escape from the pandemic realities others noticed the pandemic overtones in many games released over that time including, Spiderman (pathagen released me at citizens wearing masks), Assassin's Creed Odyssey (plague) and The Last of Us 2 (pandemic). Some embraced it whilst others struggled to play these games during these unprededented times.
- A philosophy professor found solace in Red Dead Redemption 2 as it looks at the end of the Wild West and the rise of a different world. He felt it mirrored life in that there was a pre and post pandemic world.
- An Asian American discusses how Animal Crossing helped her to socialise when there was a spate of anti-Asian attacks in the USA. She states that it is a reminder for many people that 'the freedom to exist as you are is conditional' and post-Brexit, I can see that as a British Asian.
- Animal Crossing features heavily in pandemic games played by people and became a pop culture phenomenon, being on the front page of the Financial Times when they discussed turnip prices on the stock market.
- The National Videogame Museum in England created an Animal Crossing Diaries exhibition to capture peoples' experiences of the game--they felt it was important to capture a moment in time before it is lost to the ether.
- Tim Schafer discusses Zoom fatigue but says that the pandemic has fast forwarded the transition to online and hybrid working by several years.
- The metaverse is a thing but no one is quite sure what it is or what shape it is going to take when it happens.
- The metaverse(s?) might exist but grifts like NFTs and Web 3.0 and dubious moneymen make it difficult to see how this will occur in a sustainable and equitable way.


Chapter 6: The (Final) Next Level
- Gaming trends and wider digital trends accelerated.
- Videogames were seen in a mostly positive light and even the mainstream media seemed very pro game.
- It helped many with mental health (especially in the UK) by in other places many still suffered, mostly due to lack of exercise and social interactions.
- However, there are many issues such as toxicity especially around gaming communities as well as the political and social fracturing through online discourse.
- The lines between the physical and digital world have blurred and there is a danger that the online mysogyny, racism and other -isms may bleed into the real world.

I very much enjoyed the book as it covers a lot of ground within the gaming industry. The sheer variety of people Humphreys speaks to ensures that you get a good overview of opinions and insight. However, she speaks often to CEOs, Production Executives and the like from companies such as Blizzard, Riot and Ubisoft so what we get is insight of their pandemic processes but done through the lens of corporate speak. They mention all the right things about supporting their staff, maintaining good mental health and work life balance but these companies have since been accused of horrific abuses as well as hiring excessively during Covid but now firing the same staff as they now seek to consolidate and maximise the profit for the elite few higher ups.

The accounts of the main chalk face people on the ground are not often discussed in this book but that may be because this is not Humphreys' aim; she is looking at the industry wide pivot in light of Covid restrictions and in this context, this book is a triumph of capturing a unique moment in time.
However, I would now like to see an 'all sides' account of what occured during the pandemic and the repercussions, beyond the corporate speil. I get that every business's wants to put it's best face forward but I do think a critical look at what occured post-Covid with mandated return to office, huge worker culls amid consokidation/ mergers/ acquisitions closures of many Games As A Service titles as well as the loss of hard fought rights, such as insurance etc which have been rolled back. Now, that would be an interesting but depressing book to read. Maybe a Jason Schreier type author would create a book that is a critical look at the industry. We'll wait and see as I'm sure it's incoming from somewhere.

LINK- Let’s All Create A ‘New Normal’

LINK- Straight Outta Quarantine: 14 Days in Blighty

LINK- Flying Home From Coronavirus

LINK- One Month on From Social Distancing in Saudi

LINK- Life in Coronavirus Lockdown Saudi

LINK- Life in the Times of the Coronavirus

Storyland: A New Mythology of Britain by Amy Jeffs- Book Review

I have a real interest in myths and legends from around the world. One of the reasons I studied anthropology in university was to find out more about the commonalities between ancient cultures and how they influence the world today through belief systems, structural hierarchies and etymology.

I knew a little about British folktales but probably not much more than the average person on the street- Joseph of Aramathea visiting Glastonbury, King Arthur and the Knights of the Round Table and the Loch Ness monster. You know, typical stuff that you pick up from living on these sceptred isles. When I heard about Storyland by Amy Jeffs I picked it up as I thought it would be a good way to plug my knowledge gap.

The stories are told, one per chapter, with all the lineages of the families and details about the geography. It adds a real academic element to these fantastical stories but I often found that stories are clearly told but lacked the lyrical flourishes of Neil Gaiman's Norse Gods or Stephen Fry's Troy or Mythos series of Greek myths. What we have are a smorgasbord of myths and legends from creation to about the 1200s but with none of the personality of these stronger writers.

Jeffs is obviously passionate about the subject and her stories are meticulously researched. Her critical commentary after each tale provides an informative breakdown of the symbolism and the provenance adds an element of academia to it but it lacks the lyricism of prose to make it an engaging read. In places, it felt stuffy and dry which is difficult to achieve considering these are tales of daring-do, mighty battles and magic. Having said that, this is a handsome tome with the linocut artwork adding a unique artistic style to proceedings.

Overall, this is a useful book to have for research purposes or to have access to a wide range of  tales in one handy volume, but it is not a great read.

LINK- The Stone Tapes: Cult TV Review

LINK- How to be Perfect: The Correct Answer to Every Moral Question by Mike Schur- Book Review

LINK- The Good Place and Philosophy- Book Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- Pure Invention- Book Review

LINK- Ms Marvel Can Change the World

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

Hammer Glamour- Book Review

I have been a film aficionado for a long time. My father brought me up on classics like David Lean's adaptations of Oliver Twist and Great Expectations, the various black and white classic comedies of Charlie Chaplin and Laurel and Hardy as well as the Dynamation works of Ray Harryhausen.

My love for old horror films started in my formative teen years. The BBC would show cult horror films late on Friday and Saturday nights in the early to mid-90s and, when we got Sky, late 90s/ early 2000s Bravo Channel. Some were the more salacious films of 60s and 70s European cinema, often in the horror genre but not always- some were experimental pieces which had a deeply ethereal feel and long moments of quiet where the gorgeous scenery and silence would wash over you. It was here I first saw The Witchfinder General, Circus of Horrors, Vampiros Lesbos and Twins of Evil and many, many more.

I became even more interested in cult TV series and films whilst attending university. Our campus was media-centered and as a result it had a huge catalogue of VHS tapes to rent, free of charge. I ploughed through many often taking the maximum 8 out at a time and consumed them voraciously.

Hammer was a name that stood out to me as you were guaranteed a strong performance from a lead actor, often Christopher Lee or Peter Cushing, and lashings of blood and glamour. It was here that I came across many actresses who I knew from other works like Caroline Munro (Sinbad), Nastassja Kinski (Paris, Texas) and Madeline Smith (Live and Let Die). It seemed like horror was the genre many a young lady had cut their teeth on and specifically Hammer.

Cushing and Lee get all the credit but the leading and supporting ladies added so much to the productions and needed to be spotlit. The women were often glamourous and their acting skills overlooked by many, including the film makers themselves, for mere tittilation but the coffeebook Hammer Glamour looks behind the scenes and  presents black and white and colour photographs from the Hammer archives of these actresses.

Usually, each of the 50 actresses gets at least 3 pages as well as biographies including candid interviews from the surviving actresses or archival quotes from past interviews for those who are no longer with us. These are no mere puff pieces but actually quite critical of the treatment many of these women received from an often mysogynistic and sexist British film industry of the time. Many were told that the nude scenes or candid photos they reluctantly took part in would only be for 'foreign markets' only to find the scenes shown in the home UK market. The author, Marcus Hearn does not shy away from this and, whilst having a clear love of the studio and it's works, he is aware of these issues and has shared them here. It isn't all doom and gloom though as many actresses had an amazing time and were well treated, however, many left the industry jaded, dependent on drugs or alcohol, whilst a few even committed suicide.

The book is a handsome tome with good quality paper stock and crystal clear photographs. The layout of the pages is consistent with large photographs of the actresses in their film roles as well as promotional shoots. This book is a respectful look at the first ladies of horror and is highly recommended by me.

LINK- Into The Unknown Exhibition Review

LINK- Kolchak: The Night Stalker- Cult Movie Review

LINK: Kolchak: The Night Stalker- Cult TV Series Review

LINK- Children of the Stones: Cult TV Series Review

LINK- Dead of Night: Cult TV Review

LINK- The Stone Tapes: Cult TV Review

Ask Iwata- Book Review

Satoru Iwata was the president of Nintendo, formerly president of HAL and beloved coder and innovator who oversaw the success of the Wii and DS. Upon his early death from cancer in 2015, the outpouring of respect and love for the man was immense. Many loved his human approach to leadership, exemplified by his taking a paycut himself to save staff when the Wii U underperformed, as well as his willingness to participate in fun promotional work, such as the memorable muppet show in the 2015 E3.

Ask Iwata is a collection of his thoughts and ideas about his approach to business and people; It not an autobiography with photos but rather is similar Nintendo of America’s Reggie Fils-Aime's book on business practices. This book has a more human touch and is thus more approachable for the layman not looking at business jargon and theories. What comes across is that Iwata was a humble man who worked his way through the ranks through sheer diligence and hard work - sprinkled with a little luck.

Here are some of the thoughts that really stuck with me:

As human beings, unless we have someone to compliment our work and enjoy what we've created, we're not apt to go out on a limb. Which is why meeting this friend in high school had such a positive effect on the course of my life.

... Decision-making means gathering and analysing information and managing priorities, and that as you discover your priorities, you should see where they take you as you work though your decisions.

... I never want to work under a leader who fails to understand that people can evolve... pays attention and acknowledges my growth.

.. Management depends on an ability to minimise your personal agenda...

The books end with thoughts from colleague and close friend Shigeru Miyamoto (creator of Mario and Zelda) and Shigesato Itoi (Earthbound) and these are tales of Iwata, the man, away from business. It is clear that he was a much loved and gentle man. The book is an interesting read and we get an insight into the great man who made sure that Nintendo continued to march to the beat of its jaunty own Wii Music drum.

LINK: Gamesmaster: The Oral History- Book Review

LINK: Heaven’s Vault- Book Review

LINK: Elden Ring- Videogames As Art

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

LINK: Japan- My Journey to the East

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- An English Geek in Saudi

LINK- Streets of Rage 2 on Vinyl Review

Heaven's Vault - Book Review

“Stories don’t have tidy beginnings, the past is always present.”

With this, Heaven's Vault the videogame had truly sunk its claws into me. I had played through to the end and loved the experience.

Often I've seen historical based games reduced to simply killing the next bad guy and trashing the ancient ruins, which is fine in a power fantasy I suppose, but as an armchair anthropologist (with a degree in the subject) who has a love of archeology, linguistics and ethnography, a game where you felt like a real archaeologist had me excited. Luckily, Heaven’s Vault did not disappoint; the deep dive into archeology with a vast open-world to explore, underscored with excellent narrative beats held me captive for the 20 or so hours until completion.

When I heard that there were two novels based off the videogame by Inkle's narrative director Jon Ingold, I bought both and consumed them voraciously over the course of a couple of weeks.

For the uninitiated, Heaven's Vault has the protagonist Aliya Elasra, a space archaeologist, tasked with finding the missing University faculty roboticist, Janniqi Renba. Along the way, Aliya and her robot companion Six, discover clues to the ancient past of the Nebula that may impact the current political situation where the Protectorate of Iox may not be as benevolent as it presents itself. Throw in Aliya's contradictory theory about the cyclical nature of the Nebula for good measure and what you have is an intriguing narrative.

There are two books in the Heaven’s Vault series and they contain the complete story.

The central conceit is an interesting one as it builds upon the narrative of the videogame but takes it further. The books are very much about how history is largely written and shaped by the ‘victors’. Aliya is a threat to all this as, by using the artefacts from the past, she is able to reinterpret what actually occurred and challenge the circumambient narrative that is prevalent in the cosmos and challenges the systems that perpetuate it.

I liked how Ingold shows how archeology is not just about the collection of artifacts or visiting dead sites but more a discipline dedicated to helping us understand our collective past and what it means for our future. Archaeology has the power to shape the future as by looking into the past, we can look forward and challenge the accepted norms; controlling access to the past controls people in the present by affecting thought and behaviour. Misappropriation and manipulation of the past is a real issue even now and so it is in this story where the status quo is challenged.

The two books were enthralling and I fell in love with the characterisation and world.

LINK: Elden Ring- Videogames As Art

LINK- The Good Place and Philosophy- Book Review

LINK- Humankind: A Hopeful History- Book Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- ‘Natives: Race and Class in the Ruins of Empire’ LINK: Elden Ring- Videogames As Art

LINK- The Transportive Nature of Objects (And the Power of Mini Consoles)

LINK: Japan- My Journey to the East

LINK- An English Geek in Saudi

LINK- Streets of Rage 2 on Vinyl Review

Spare (Prince Harry Autobiography)- Book Review

There's been a lot written about Prince Harry's autobiography over the past few months, some of it good but a lot of it bad. Accused of bragging about his kill record in Afghanistan, oversharing about his Elizabeth Arden face-creamed appendage and whatnot. I think I said in a post I wrote a couple of months ago that I'd been reading lots about 'celebrities' and well known personalities to get to know people better so I thought I'd dive in to this one and what comes across is someone who seems to have gone through a lot of talk therapy and is opening up about his journey. These are the key points I gleaned from the book:

He was obviously devastated when he heard that his mum had died in a car crash but he believed that she had faked it to get a bit of peace quiet away from the constant media coverage. He expected her to return, even after 4 years.

He wasn't very academically able as he was dealing with his mental health issues brought about from his mum's death and the whole Royal thing of not showing emotions.

William ignored him in school, like most older brothers would their siblings, but he didn't take it well.

He enjoyed physical sports like rugby as this was his outlet.

Even when the media tried to make him seem like an angry, thick rebel, he was actually trying to be a regular guy who was mourning his mum.

For his gap years he went to work on a farm in Australia and Lesotho, an AIDs hit country in Southern Africa to build schools, homes etc.

He was driven through the tunnel in Paris where his mum had died and said the thing was short and unremarkable. He believes that the paps may have contributed to his mother's death by blinding the driver... but it's all guesswork.

His spirit animal is a red fox as he saw one late at night and many years later, once it was reported in the media where Harry was serving his tour in the Helmand province, it was the codename the Taliban gave him as they sought to assassinate him.

He talks about unconscious bias as he called one of his compatriots of South Asian descent a 'Paki'. He owns his error as says he had heard it a lot and didn't know it was a racial slur, likening it to 'Aussie'. He realised his mistake and apologised to the individual who took it in good grace. His Nazi costume gaff was a poor choice and he has regretted it ever since.

He had a frost-nipped penis (which was circumcised at birth, apparently for class rather than religious reasons) from his walk in the Arctic Circle. To help it heal, he put Elizabeth Arden face cream, the scent of which reminded him of his mum.

He thought of the Invictus Games after seeing how sports helped to focus and ease the pain of wounded soldiers in America but he wanted a bigger event to raise the profile.

To help his mental health he took up psychedelic drugs like ayahuasca and magic mushrooms but also meditation.

He really likes Botswana and it is his happy place.

William was jealous that Harry was allowed to keep his beard for the wedding and was allowed to wear his preferred military uniform.

William and Kate and Charles and Camilla seemed to be vying for the limelight, but whereas they will put up with fake news and libelous claims, Harry would not tolerate that and broke royal protocol to protect Megan. As a result, he upset the palace and the media.

Charles and Camilla needed to keep their 'brand' at the front so when the row about the bridesmaid dresses and Kate making Megan cry was told to them, someone from their comms team informed the media ensuring a feeding frenzy around the young couples. This led to a worsening of relations between the House of Cambridge and Sussex.

The security detail was completely removed for Harry and his family, this meant that he and his family would not get any security at all even though they were at a high a risk as the Queen was from attack. The security cost around £6 million a year.

Charles cut off Harry's funding, leaving him as a man in his 30s with very few marketable skills and heavily infantalised. Considering Charles' Duchy of Cornwall earned millions, Harry felt this was a huge insult.

He decided to do the Oprah interview as he didn't want to do things on the sly. He asserts his father and Camilla had spoken to the authors to create their curated biographies whilst denying being participants, but Harry wanted to be upfront and chose an interview who he considered beyond reproach.

So these are the main points I got from the autobiography. I've read a lot biographies and autobiographies over the past 12 months, and I mean a lot! Yes, these were often of celebrities who wanted to show their best self and were not your typical lay person but it has been interesting to see how candid they were and actually critical of their own actions or inactions. I read the autobiographies of Oliver Stone, Cassandra Peterson (Elvira), Tegan and Sara, Mel B, Louis Theroux, Reggie Fils-Aime, Simon Reeve, and Seth Rogan as well as the biographies of Peter Falk (Columbo), William Blake and Robin Williams. As well as this I listened to a lot of audiobooks on people including the excellent Dermot O’Leary podcast People, Just People and the perennial favourite Desert Island Discs. I learned a lot from these and, even though many of these people lived vastly different lives to mine, I found many shared the same worries, concerns and dreams as I and, I assume, many other people have.

With autobiographies, the danger is that what you get is a highly polished and lacquered version of the truth; the rough edges sanded out leaving a gleaming yet lifeless end product. What we have here is different though, it is painfully honest but, as with all autobiographies, version of events from a singular viewpoint. This is my truth isn't the same thing as this IS the truth; it can't be as there are so many perspectives and viewpoints to consider that that wouldn't be possible. A life lived isn't empirical but messy and nuanced and so what we have is Harry's version of events. Whether things occurred as he portrays them, I can't know, but the points he raises against the media and their portrayal of Megan I have seen. I've seen the playing off of Megan vs. Kate, the rancid tabloid articles about avocados, Megan's staff leaving etc. It does reek of snobbery and racism and I agree with him on that. As for the rest, I don't know and to be honest it's not my concern. I wish them well and hope that they find the peace and happiness they seek, preferably away from the media spotlight.

LINK- William Blake vs the World- Book Review

LINK- The KLF: Chaos, Magic and the Band who Burned a Million Pounds- Book Review

LINK- The Future Starts Here: An Optimistic Guide to What Comes Next- Book Review

LINK- Utopia for Realists- Book Review

LINK- Natives: Race and Class in the Ruin of Empire- Book Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

Gamesmaster: The Oral History- Book Review

Gamesmaster turns 30 this year and, to mark this occasion, a new book has been released about the making and evolution of the show.

The book is well made and has good paper stock, giving it a premium feel.

For the uninitiated, Gamesmaster was a challenges based show where gamers would compete with each other and challenges to earn the coveted 'Golden Joystick'. I watched the show religiously as a kid as it was the only gaming show available and was typically zeitgeisty. The show was very 'extreme' 90s, with all the positives and negatives of that era including lads, ladettes, booze, innuendo and casual sexism. Now, a lot of the stuff wouldn't fly today but it was of its time and so, reading about it whilst watching the show on YouTube has been a fascinating look back at this moment in time.

The book covers the heady highs, cratering lows and the redemptive arc of the show and main host, Dominik Diamond. The fact that they were able to get all the core people involved, including the Producers, Executives as well as Diamond, Dexter Fletcher and Dave Perry is amazing as there were quite a few egos on the show that caused friction but also gave the show its anarchic dangerous feel.

I also enjoyed reading about the process of deciding what theme each season would be, often a tiny budget meant the economy of design led to the set designer doing magic with very little. The Atlantis set for season 6 was the real standout and Dominik agrees in this book too.

The inclusion of photos, production sketches and other material really brings the stories to life and the anecdotes are amazing. The hedonism of the main players, young men who found success early and didn't always know how to cope with the attention and money, shows the pitfalls of fame and Dominik is very honest about his chemical demons.

The whole book was a fascinating read, but there were several sections in the book that really struck me, such as how much Dominik hated the red coat in season 2 and how it led to his decision to leave. Also, when he was brought back in season 4 after ailing ratings in season 3 when Dexter Fletcher took over, how he doubled his pay after they killed his character off at the start of season 3. I was fascinated to learn about season 7, which was commissioned after the memo saying the show was over was never read or sent. They had a grand send off in season 6 and had then scattered to the wind, only to be reunited once again for one last blowout.

It's a redemptive story of a plucky underdog of a show that could, a host who came from very little, found success unexpectedly then worked extremely hard to make the show better and, towards the end, all parties decided to have more fun and be less serious about it all.

I loved the book and consumed it within a few days. As a fan of Gamesmaster, it was insightful and often hilarious. The honesty and candidness of all involved makes this a fascinating and essential read.

The Prophet by Khalil Gibran- Book Review

Whilst browsing through Audible I saw that the book ‘The Prophet’ by Khalil Gibran was available. The title intrigued me and reading the blurb my interest was piqued further. Add in the fact that it was read by Riz Ahmed, an actor and activist I really admire, and it was a no-brainer. I plumped for it, listening to it in one go which is no big deal as it clocked in at just under 2 hours.

The book is made up of 26 prose poems, delivered as sermons by a wise man called Al Mustapha. He is about to set sail for his homeland after 12 years in exile on a fictional island when the people of the island ask him to share his wisdom on the big questions of life: love, family, work and death. And so, in the course of the runtime, we get earnest and heartfelt universal truths about the human condition. The book speaks to people at different stages of their lives. It has this magical quality in the more you read it the more you come to understand the words and relate them to yourself and your own experiences.

I very much enjoyed the book as it wasn't as trite as ‘The Alchemist ‘or as psycho-babblish as many other books that try to achieve that ‘spiritual’ vibe without being too cheesy. In fact, the author I found it most similar to was Sandor Marai, whose work ‘Embers’ remains one of the most beautifully written works I’ve ever had the pleasure to read.

I loved the fact that Gibran's work is not filled with any mainstream faith dogma but is open to everyone, irrespective of their background; the writing is not moralistic but rather universally spiritual. It can help us consider our own view of the world and for those who choose to interpret it as such, it reaches for the light of truth and God.

This book is an immersive and engaging read and I would highly recommend it to anyone looking for a philosophical read.

William Blake vs. the World- Book Review

I am a bit of a fan of John Higgs, having read two of his previous books The KLF: Chaos, Magic and the Band Who Burned One Million Pounds and The Future Starts Here: An Optimistic Guide to What Comes Next.

I loved reading these books as his works often takes many turns that often bamboozle me but always had me interested in the topics he was covering. I find that Higgs seems to be a Humanist at heart and he gets to the heart of the matter and the core questions we all ask; what is our purpose and how does this affect the narrative we tell ourselves? In the case of the KLF biography, Higgs took us on the journey through the framing device of the burning of the £1 million. It was a strange and magical journey through philosophical ideas that influenced band mates Bill Drummond and Jimmy Cauty including quantum physics, religion, conspiracy theories, art, magic and Doctor Who.

With The Future Starts Here, Higgs looked at how dystopian futures are now the norm in science fiction and actually many 'real-world' stories now read like the Walking Dead, with self interest at the heart of a lot of what we do. The optimism of the 60s and early 70s, shown in Star Trek, Space 1999 and The Jetsons gave way to Blade Runner, Back to the Future 2 and Terminator. The default position is that the world is doomed and we are going to hell in a handcart merrily. He believed that we created a circumambient (self-fulfilling) narrative that we are all doomed but we can also change the narrative and by changing it, alter our destiny.

Using this same multi-disciplinary, tangential yet weirdly enjoyable rambling approach- looking at science, religion, history, philosophy and culture- Higgs sets about explaining the works and beliefs of poet, artist and general renaissance man, William Blake. Now, I didn’t know much about Blake except for the fact that he wrote the Prom’s flag-flapping fan-favourite Jerusalem and drew a couple of paintings I knew that were kinda creepy and unsettling (Newton and Neduchadnezzar). However, after reading this book I feel like I know Blake pretty well… well, as well as you can know a genius ahead of his time who had visions of angels in his childhood that affected him for the rest of his life!

Part-biography and part-philosophical/historical jazzy noodling, William Blake vs. the World is a fascinating look into a singular artist whose work still resonates with the country the creator so loved. Higg’s examines Blake’s Reality Tunnel; the idea that his perceptions of the world effected the narrative he told himself, and how this led him to be considered an eccentric in the 18th and 19th century. Higg’s also discusses how this reality tunnel had a profound and long-lasting effects on his work, including placing God at the centre of the world but also a periphery filled with different characters (including Albion) which have entered into our national mythology and identity. The main thrust of the book is in consideration of how his works may have had deeper and hidden meanings which have been misinterpreted or misunderstood by many over the years.

Higgs takes the multidisciplinary approach to show us how to interpret and appreciate the works of Blake, and unlike conspiracy theorists or pseudo-scientists, who manipulate information and cherry pick information to fit their Machiavellian narrative, Higgs seems to be on the side of good trying to help us view askew and gain a deeper understanding of something complex; appreciating an artist who was not appreciated in their time. It’s all very life affirming and positive and doesn’t gaze into the abyss at all but rather reaches for the light and grace of God.

This book is an immersive and engaging read and I would highly recommend it to anyone with even the slightest interest in Blake or Higgs.


LINK- The Future Starts Here: An Optimistic Guide to What Comes Next- Book Review

LINK- Utopia for Realists- Book Review

LINK- Natives: Race and Class in the Ruin of Empire- Book Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- Why I No Longer Talk To White People About Race

LINK: Let’s All Create a ‘New Normal’.

The Far Shore- Book Review

I started this website in 2013 for a couple of reason, to show my passion for video games and share my thought but also to move the conversation forward on gaming culture. I found that often there was a culture of insularity among many gaming sites, often only covering the big titles. I wanted to cover the weird, quirky, strange and fringe games from the view of an educationalist, a teacher, as I think some games can be a contextual hub for learning. In that vein, I've read (and reviewed) several books about videogames and the creative process and they've given me great insight into the medium.

The book clocks in at under 200 pages but is wonderfully informative and candid.

The Far Shore intrigued me as it is written by an author, Adam Hammond, who is a lecturer, in his day job and doesn't really play videogames much but was interested in Swords and Sworcery. By looking at videogames from an outsiders perspective, Hammond offers keen insight into what motivates Superbrothers (Craig D. Adams) into making games and it isn't hipster like coolness but rather a fight against the 'bloated cross-media confections' which make many AAA games clogged down with awkward cutscenes, cringey dialogue, obtuse menus and systems and patronising tutorials. Hammond discusses how videogames are similar to operas in that they are both a combination of different media merging to make something new.

He discusses how this high minded conversation had Adams consider how art can change the world and it was this belief that led to the creation of Superbrothers and the pixel art form that pervaded advertising and music videos. He got a taste of the ephemeral pop culture ether and sought to change it.

What follows is a great biography about Superbrothers, the creative process and the self-doubt that follows after making such a wildly popular, avant-garde multi-million selling game. As well as the financial and commercial freedom gained from the success of the game and game garnered near universal praise however, there was a small backlash from some calling it too hipster and cool. Adams found he had something of the imposter syndrome but I believe (as did many reviewers and fans) that it was an earnest game with a veneer of cool but the central heroes journey theme is universal. Adams seemed to take this to heart and so his next game would be the polar opposite of Swords; no pixels, no hipster language and a more conventional game. It would be a sci-fi game that would provide otherworldly escapism and hopeful optimism for the future.

Adams' love for Star Trek is obvious as he discusses how back in the day we had visions filled with undimmed optimism; we dreamt of gleaming glass spires, flying cars, natty silver or velour one pieces, world peace, robot maids named Rosie and off-world travel. Now all we see represented of the future in mainstream media is a dystopian misery as Terminator robots take over the planet, zombie hoards proliferate as small bands of humans eke out a living in a resource diminished Earth and humans vie for glory via violent games after cataclysmic climate collapse. Bleak times indeed supported by the popular circumambient (prevailing or common) narrative- It's difficult to dream of a bright optimistic future as the current common story is antithetical to this. He wanted to create a game that showed an optimistic view of the world and had heart and was earnest and true.

Hammond also discusses the indie boom (2007 to 2012) and Indie-pocalypse 2013-18) that occurred when Steam opened the floodgates to asset flips whilst also democratising gaming through resources like Unity, Twine and Game Maker etc. He also discusses #Gamergate and the terrible after-effects of this reckoning of the medium where many 'gamers' in their 'safe space' didn't like the disparate voices now being heard in their power fantasies. Adams discusses his views on this and states that he had a singular vision and, even though he knew Jett would be a boutique-y experience that wouldn't appeal to all or even the mainstream, he wants the punk Riot Grrrl freedom to create what he wanted to create. However, with funds running low and expertise needed a console exclusivity deal with Sony in 2019 shored up funds and ensured that the game would get over the finish line. With the rise of the Epic Store, Google Stadia, Apple Arcade and console exclusivity at an all time high, Jett was optimistically released when AAA games and indies were happily sitting side by side as part of the online store ecosystem. This was the second indie boom and Jett benefitted.

I read the entire book within a day- perfect for when the weather was terrible over Christmas.

The book ends with Hammond offering a truthful and honest evaluation of a game; a game that reaches for the stars but doesn't quite reach there. It is a modernist allegory that tackles themes such as climate catastrophe and colonialism but its gameplay can be clunky and the exposition heavy. This is reflected in the reviews which are mixed with a Metacritic score of 68% and a user score of 70% (as of 2nd Jan 2022).

Overall, this is a fascinating and illuminating book that looks at the creative process of making videogames, the problems that can arise but also the aspiration of creating something that says something. I haven't played the game yet but will do later this week as I have just finished a game in my ‘pile of shame’. I like the discourse and long-form writing around videogames as they offer insight into this relatively new medium and this book has been a great primer to explain the highs and lows of making games.

Lost in a Good Game: Why We Play Video Games and What They Can Do for Us- Book Review

'Lost in a Good Game’, by gamer and psychologist Pete Etchells, takes us on a journey through the most pertinent questions facing the video game medium in this part memoir, part exploration of video game psychology, and, surprisingly, part research primer. The book looks behind the various demonising headlines which are often in the tabloids about how video games are leading to the degradation of society (re: violence, addiction etc) and considers if these are true. He also looks at how the research is carried out in these area as well as the broader sciences and identifies the limitations and failures of current research methodologies whilst providing solutions to improve all future research. That’s quite the remit but does Etchells achieve what he sets out to do?

Lost in a Good Game

Well, firstly I going to say that it’s a bit of a novelty that the author is British as most books and podcast I’ve read and heard/listen to are primarily American so there are some significant events that I cannot relate to. The Video Game Crash of 1984 was a huge deal in America but here in Britain, and Europe as a whole, the microcomputer revolution was chugging along just dandy (dandily?), so it's great to get another angle. Etchells is earnest and honest with his stories and this lends the whole book a feeling of relatability and self-reflection. His personal stories about how video games have played important roles in different parts of his life, gives the book an emotional weight. The places and events he mentions from his own childhood were familiar to me and relatable and so I found myself able to empathise with him. However, irrespective of the background of the author the 13 different chapters covered in the book are universal themes that cover the medium across the globe.

Chapter 1, Dungeons and Demons, looks at Warcraft and how there are many ways to play this MMORPG- there are pacifists, mages, warlocks as well as the usual warriors and fighting classes. WOW is more to do with the sense of community and collegiate responsibility than just loners, sitting in their basements. Etchells discusses why WOW was so important for him as it helped him process the death of his father. He says that through video games we live many lives and through death in video games we learn about our own mortality, to take risks and learn.

Chapter 2, A Brief History of Video Games, sees Etchells briefly talk about the evolution of early computers and video games. He discusses the Power Out Video Game Exhibition (which is found in the Science Museum in South Kensington), The National Video Game Arcade (which is found in Sheffield), and the non-linear evolution of video games. It's useful stuff for those who want a quick potted history of the medium.

Etchells talks about how the sounds of the arcade reminds him of his childhood and the holidays he had. He's not wrong, playing Final Fight and R-type always reminds me of Heathrow Airport as it was there I first played these games whilst waiting for my uncles and aunties to arrive from Pakistan in the 80s.

Chapter 3, Why Do We Play Video Games? looks at the different reasons people  play games. For the author, it enabled him to parse the fact that his father was seriously ill. For others it's based on Richard Bartle's anecdotal data that helped him create his work on the 4 archetypes of players: Achievers, Explorers, Socialisers and Killers. Etchells looks at the robustness of the research carried out and argues that there has not been enough good quality research done on the subject and that the scientific process has been left wanting, often with studies already assuming that the player will fill one of these archetypes or a derivative of one. However, Etchells argues, successfully in my opinion, that there are many different reasons why people play games and even within the same individual the reasons they play may change.

I wrote a little about how video games have helped many during the Coronavirus pandemic and me personally to process the new normal (link here). I have had Skyrim for many years and only during Covid did I pour over 200 hours in as I was seeking escape and an openness that was missing in my life. Beforehand, I'd found the game too vast and unknowable, during Covid.... No problem. Now, after Covid, I play it to enjoy the peace and calm afforded by the landscape.

Chapter 4, Control and Imagination, looks at how games are an emergent phenomenon which many moral guardians do not understand and so are vilified. Etchells discusses how Minecraft was a cultural touchstone, enabling unrivalled creativity but how many saw it as being a danger to youth as it was addictive etc. Etchells also discusses how many who look down on the medium have very little to do with it-cherry picking examples of violence to say that this is what games are but obviously there are different genres so it's a very simplistic argument.

Chapter 5, A Brief Interlude, looks at the research which is being done on video games and its influence on society and individuals psychology. Etchells discusses the problem with how scientific studied that are exciting and cutting edge are often brought to the fore and heavily advertised yet replication (repeating the experiment to see that the results track and are accurate) are not, thus you have ludicrous situations such as an experiment claiming psychic abilities exist. The test was fair and carried out well but wasn't possible to replicate but in the wide community there existed the thought that psychic abilities exist. The fact that research is funded and often the outcome will result in further funding and job opportunities means that much of Social Psychology has been found to be based on questionable research and selective data tampering, these are generally called Questionable Research Practices (QRPs). It's this that has affected many of the Sciences and led to a general weariness of headline discoveries. Etchells says that when replication experiments were carried out on hundreds of published papers nearly 3/4 were not replicable. That's means that the data and science that exists in social sciences is based on false data and the whole house of cards topples.

This chapter was particularly illuminating and paints a damning picture of the sciences, especially the social sciences where the replication procedures have shown that most of the claims made and approved in scientific papers were wrong.

Chapter 6, Are Violent Video Games Bad For Us? has Etchells looks at the issue and how scientific methodology to answer this question have not been stringent. Etchells discusses the various studies and explains how they are flawed but mentions that generally, the research shown does not link correlation with causation.

Chapter 7, Moral Panics, talks about how there are periods of time where 'folk devils' are created. This is where a narrative is pushed that an individual, group or idea is deviant and is to blame for societies ills. This occurred with the printing press, women in theatre, books, comics, rock music, Dungeons and Dragons ,
and now video games and the Internet. Etchells says that often moral panics are, more often than not, based on anecdotal data and that the scientists who pursue new media as a 'folk devil' do so because they feel like they want to better society and often have a halcyon view of their morality, childhood as a whole and their childhood. Generally, those who had more experience and interactions with youth and video games were more positive than those who didn't.

Chapter 8, Are Video Games Addictive? looks at how the usual way to measure addiction is by creating a facsimile of alcohol and drug addiction. However, whereas there is plenty of evidence about substance related harm there is very little evidence as regards harm and gaming addiction. Etchells discusses the issues raised by the World Health Organisation (WHO) categorising Gaming Addiction alongside these other addiction- primarily that there is no clear evidence to support this fact. The fact that there are Bootcamps to overcome this 'addiction' is worrying, especially when news of ‘correctional camps’ in China with some suicides comes into play *cough* Uyghur *cough*

Etchells does discuss the worrying trend of loot boxes, gambling mechanics and freemium models entering the gaming space and how, in the long run, this could cause societal problems for those with addictive personalities or neurodivergent. He wrote the book in 2018 and so the recent House of Commons discussion regarding gambling mechanics hasn't been covered but he was very prescient.

Chapter 9, Screen Time, looks at the concerns surrounding screen time. Much like in chapter 8, Etchells argues that the headline grabbing hot-takes dominate the mainstream news media but actually they somewhat misrepresent the data as it is not as clear cut as they are presented. Many of the concerns are based on anecdotal rather than empirical data and this raises concerns as the conversation is affecting policies without careful thought. Etchells isn't saying that there isn't an issue with screen time or addiction but rather than the quality of research and discourse needs to be better.

Chapter 10, Immersion and Virtual Reality, has Etchells looking at the way people see virtual reality- either Matrix style subjugation by the machines, of people plugging in and dropping out of society like in Ready Player One or of a way to play games to deal with real world issues like PTSD. Etchells worries that companies will create exploitative VR worlds that maximises profit rather than build worlds that would be for the embetterment of society. We shall see but I don't disagree with him.

Chapter 11, Wayfaring and Wayfinding, looks at how video games can be used to collect data, not for nefarious means, but for scientific endeavours. Etchells talks about how the data gained from Sea Hero Quest provided lots of data for scientists researching dementia. The findings were fascinating and shows how video games can be a force for good.

I've spoken about how crowdsourcing work has helped solve problems that would have taken many years to resolve. This collective effort to solve problems could have huge real world problem solving implications.

Chapter 12, Digital Spectator Sports, looks at the rise and dominance of esports. Etchells looks at the nascent beginnings in South Korea to worldwide viewing figures surpassing the NFL viewership. He also discusses how schools and organisations are using esports to develop communication and teamworking skills. Etchells discusses how, rather than being a leveller, the leagues often have huge majority of male players, even if there are excellent female players. He cites the exclusion of an outstanding South Korean Overwatch player who wasn't picked up by any team and the lame excuses they gave.

I don't always get esports but then I rarely watch sports except the World Cup and Olympics. However, I can see the attraction of esports as it has heroes and villains in its cast and I don't mean the online avatars. I just wish the homophobic, xenophobic and mysogyny wasn't a huge part of the game. In light of the #MeToo and #BLM movement esports should be a great equaliser but it rarely is.

Chapter 13, Loss, looks at the precarious situation regarding video games. Because they are part of a planned obsolescence many studios don't keep the code or materials and as a result much is lost to time. Where games have been stored they slowly deteriorate, for example many cassettes, carts and cds don't work anymore. Rather than dwell on this Etchells believes that we should be preserving the stories surrounding the games as their cultural relevance and impact lies in this, not just the tangible objects slowly deteriorating behind perspex. I'm reminded of a small local library exhibition I used to often take my pupils to, it shared the story of 5 immigrants into England. Behind the glass were shabby suitcases, old passports and paperwork and faded fuzzy photos but what stuck with me were the phones where you could listen to the people who these items belonged to. It brought the items to life and rathe than just see these things as artifacts they became something more-that dirty old teddy with the eye missing was the most precious thing to this old lady on the phone when she was 5, escaping Austria and the Nazis. Context is everything and so, letting the artifacts die is sad but inevitable with gaming but its the larger story we should be preserving.

I like this attitude as with recent retro games prices it makes the most sense. With YouTube this is happening as some fans have started to create portfolios including Jeremy Parish with his Gameboy series and Frank Cifaldi with the Video Game History Foundation. I've kind of spoken about my personal journey with video games through my ‘Nintendo- My One True Constant’, 'What Video Games Can Teach Us’ and ‘Did Videogames Just Save the World?’

Videogames are an artform whose primary form is agency but, more than that, they offer an escape and some hold up truths within. In some story-based video games, we get to understand people and gain a deeper level of understanding of humanity and ourselves. Etchells’ book looks at a myriad of different issues and eloquently discusses them. I loved the book and would highly recommend it for anyone looking at a deep dive into the medium.

LINK- The Last Guardian- Video Games As Art

LINK- The Stone Tapes (BBC)- Cult TV Review

LINK- The Rise of Retro Gaming During Covid

LINK- Blood, Sweat and Pixels- Book Review

LINK: Japan: My Journey to the East

LINK- An English Geek in Saudi

LINK- ‘Natives: Race and Class in the Ruins of Empire’

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK: Let’s All Create a ‘New Normal’.