Amnesia Rebirth- Videogames As Art

I have a deep love for the Amnesia games as they have always represented social gaming for me. The first 3 games of the series were played with my fellow teachers and friends from the school I worked at in Kent. They proved to be genuinely unsettling and I loved the camaraderie of passing the controller and sharing in the collective anguish when it all got a bit much.

I came across Amnesia Rebirth during a PlayStation sale and bought it for less than £5. I enjoyed the game just fine but out of the Amnesia: The Dark Descent, Amnesia: Justine and Amnesia: A Machine for Pigs it was the lesser game. The graphics have obviously improved through the generations but the atmosphere and story was not as interesting as prior entries. Maybe that was more to do with the conditions I was playing it under as it wasn’t the collective scare-fest with my friends but I just found the whole thing lacking. I think I was also annoyed as I was near the end of the game and it softlocked me out so I couldn’t complete the game. I checked online and this was a common issue apparently so I had to watch a playthrough from my current point to the end of the game- this was disappointing after 4 or so hours of work.

Having said all that, the game does look amazing and the designs of the different spaces are excellent. Check out screenshots from my playthrough (up until the softlock).