Immortal Fenyx Rising is that rare thing from Ubisoft, a brand new IP that isn’t a sequel or an iteration on something they have been producing for many years. That itself had me intrigued and so I bought the game within the first week to see what it was like. I have to say that it is a stunning looking game with some great visual and interesting art style. The writing is sometimes funny but misses the mark with its ‘humour’ but all that could be forgiven if it was a solid game. Unfortunately, it descends into the usual Ubisoft collect-athon and the map soon fills up with too many markers.
I know some people were comparing this to Zelda: Breath of the Wild in terms of a more open world but, whereas BOTW trusted the gamers to find their own story and make their own markers, Ubi does it all for you and so any agency and sense of organic discovery is lost.
I gave the game about 5 hours of play but it left me feeling cold and I couldn’t warm to it, no matter the quips and wordplay from the Gods. I’ve traded it in but at least I gave Ubisoft the benefit of the doubt, I was disappointed but I hope that by supporting a new IP they continue to try something different.
It’s unusual for me not to finish a game but Immortals Fenyx Rising proved too cookie cutter for my liking.
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