Gley Lancer- Videogames As Art

I have a huge amount of love for shoot 'em ups or *shmups* as they are now commonly called. This genre has always held a special place in my heart as once the enemy patterns are learnt and memorised you can look like a boss completing a game. I have a clear memory of playing R-type at Heathrow airport and getting to level 3, that huge base ship. I bought the game on the Amstrad CPC 464 and felt like a bad-ass as my little ship took down a warship that was bigger than a screen, in fact it was a whole level in and of itself.

Over the years, I bought R-Type again on the Master System and then progressed to the Megadrive where I continued my love of shoot 'em ups. The Thunderforce series was excellent and I felt 3 and 4 were a high benchmark.
After that, bullet hell games became derigeur and traditional shoot' em ups became less popular, especially here in the West. So when I heard that a rare and classic of the genre was coming out on the Switch I bought a digital copy. I had never played Gley Lancer before but had heard it highly praised.

Playing it I was blown away and the sense of nostalgia flooded me-not because of experience with the game but it took me back to the early 90s when the Megadrive hair rock chiptunes were banging, the weapon upgrades were awesome and the speech was crispy and crunchy and left you guessing as to what had been said. The game cutscenes are beautiful and the story anime AF but that's not a knock, it is a product of its time and I'm here for it.